参考文献
|
-
Avşar, G., Ozan, C., & Aydin, E. (2023). The effect of reinforcement using the Gimkit game on learning the subject in nursing students. Nurse Education in Practice, 68, Article 103595. https://doi.org/10.1016/j.nepr.2023.103595
連結:
-
Bermejo, B., Juiz, C., Cortes, D., Oskam, J., Moilanen, T., Loijas, J., Govender, P., Hussey, J., Schmidt, A. L., Burbach, R., King, D., O’Connor, C., & Dunlea, D. (2023). AR/VR teaching-learning experiences in higher education institutions: A systematic literature review. Informatics, 10(2), Article 45. https://doi.org/10.3390/informatics10020045
連結:
-
Hsieh, H.-W., Wu, C.-S., Tsai, C.-C., Liao, Y.-C., Chen, P.-Y., Tseng, H.-L., Huang, M.-Z., & Chen, M.-F. (2023). Comparing the effectiveness of board game-based and drill-based education programs in improving Taiwanese nurses’ fire safety knowledge, attitudes, and behavior: A quasi-experimental study. Nurse Education Today, 129, Article 105919. https://doi.org/10.1016/j.nedt.2023.105919
連結:
-
Tsai, C.-C., Chen, P.-Y., Tsai, M.-Y., Wu, C.-S., & Chen, M.-F. (2024). The effect of a bone-preserving board game program on the knowledge, attitudes and preventive behaviors of osteoporosis in older adults. Geriatric Nursing, 56(1), 212–217. https://doi.org/10.1016/j.gerinurse.2024.02.007
連結:
-
Wu, C.-S., Chen, M.-F., Hwang, H.-L., & Lee, B.-O. (2023). Effectiveness of a nursing board games in psychiatric nursing course for undergraduate nursing students: An experimental design. Nurse Education in Practice, 70, Article 103657. https://doi.org/10.1016/j.nepr.2023.103657
連結:
|