题名

《糖果傳奇》:成癮、賭博與新自由主義金融化世界

并列篇名

Candy Crush: Addiction, Gambling and the Neoliberal Financialized World

DOI

10.6637/CWLQ.202312_52(4).0004

作者

戴芃儀(Peng-yi Tai)

关键词

《糖果傳奇》 ; 班雅明 ; 阿多諾 ; 賭博 ; 新自由主義 ; 成癮 ; 金融化 ; 電玩 ; 勞動 ; 心靈現前 ; Candy Crush ; Benjamin ; Adorno ; gambling ; neoliberal ; addiction ; financialization ; video games ; labor ; presence of mind

期刊名称

中外文學

卷期/出版年月

52卷4期(2023 / 12 / 31)

页次

55 - 87

内容语文

繁體中文;英文

中文摘要

《糖果傳奇》可說是有史以來最成功的遊戲之一。遊戲玩法很簡單,玩家需將隨機出現的糖果配對消去,但遊戲卻是以令人無法自拔聞名。許多評論者已指出《糖果傳奇》完美運用了數位角子機開發的心理操縱技巧,但我們應超越單純義憤,而是將心理操控的興起視為資本主義晚近之特定傾向,而本文主張那正是在新自由主義解除管制的大方針下被許可、甚至鼓勵的方向,也就是全力發展可預測並可控制未來的各式科技與商業模式。為了展示此特定新自由主義傾向,本文將探索金融投機之文化史以及成習科技的原理與概念,是如何創造了當代無所不在的行為成癮的大環境。本文將據以重新審視《糖果傳奇》的成癮體驗,並以阿多諾與班雅明的批判理論思考行為成癮的社會意義。最後,本文將探索班雅明的賭博理論與歷史哲學,以思考跳脫人為預測與控制的天羅地網之可能性。

英文摘要

Candy Crush Saga is one of the most successful games of all time. With the simple premise of matching random candies, the game is nevertheless notoriously addictive. Critics have revealed how Candy Crush owes its success to the psychological techniques developed by the slot machine industry since the mid-1990s. To go beyond moral indignation, we need to see its rise as a recent development of capitalism, which, the essay argues, is shaped by the desire to develop technologies and business models that predict and control the future under the neoliberal aegis of deregulation. To illustrate the particular neoliberal tendency, the essay will explore the cultural history of financial speculation and the program of habit-forming technology, which together have created the contemporary context of ubiquitous addiction. I will then reconsider the addictive experiences of Candy Crush Saga along with Adorno and Benjamin. Finally, the essay will explore Benjamin's theory of gambling, which also inspires his redemptive philosophy of history, to understand how his thinking can potentially help us break out of the chain of artificial prediction and control.

主题分类 人文學 > 中國文學
人文學 > 外國文學
参考文献
  1. “Activision Blizzard Completes King Acquisition Becomes the Largest Game Network in the World with over 500 Million Users.” Activision. Activision Blizzard, 23 Feb. 2016. Web. 5 Feb. 2023.
  2. The Social Dilemma. Dirs. Davis Coombe and Vickie Curtis. Exposure Labs, Argent Pictures, and The Space Program, 2020. Netflix.
  3. “Opinion: Personal Finance Class Should Be Required in High School.” The Washington Post. The Washington Post, 12 June 2022. Web. 10 Aug. 2022.
  4. Abrahams, Marc. “Slot-machine Gamblers Are Hard to Pin Down. Why Are Gamblers Such a Difficult Subject for Academic Study?” The Guardian. The Guardian, 16 Feb. 2010. Web. 5 Feb. 2023.
  5. Adorno, Theodor(1991).Free Time.The Culture Industry: Selected Essays on Mass Culture,London:
  6. Adorno, Theodor,Horkheimer, Max,Jephcott, Edmund(Trans.)(2002).Dialectic of Enlightenment: Philosophical Fragments.Stanford, CA:Stanford UP.
  7. Ascher, Ivan(2016).Portfolio Society: On the Capitalist Mode of Prediction.New York:Zone Books.
  8. Barbour, Matthew. “Mum Addicted to Candy Crush Played 18 Hours a Day Losing Her Boyfriend, Her Job and Thousands of Pounds.” The Mirror. The Mirror, 13 Jan. 2018. Web. 5 Feb. 2023.
  9. Benjamin, Walter(2003).Selected Writings.Cambridge, MA:Harvard UP.
  10. Benjamin, Walter(2003).Selected Writings.Cambridge, MA:Harvard UP.
  11. Benjamin, Walter,Eiland, Howard(Trans.),McLaughlin, Kevin(Trans.)(1999).The Arcades Project.Cambridge, MA:Harvard UP.
  12. Benjamin, Walter,Jephcott, Edmund(Trans.),Jennings, Michael W.(Ed.)(2016).One Way Street.Cambridge, MA:Harvard UP.
  13. Benjamin, Walter,Livingstone, Rodney(Trans.)(1999).Selected Writings.Cambridge, MA:Harvard UP.
  14. Benjamin, Walter,Zohn, Harry(Trans.),Arendt, Hannah(Ed.)(1969).Illuminations: Essays and Reflections.New York:Schocken.
  15. Braverman, Harry(1974).Labor and Monopoly Capital: The Degradation of Work in the Twentieth Century.New York:Monthly Review P.
  16. Brown, Alfie(2015).Enjoying It: Candy Crush and Capitalism.Winchester:Zero Books.
  17. Busby, Mattha. “Social Media Copies Gambling Methods ‘to Create Psychological Cravings.’” The Guardian. The Guardian, 8 May 2018. Web. 5 May 2022.
  18. Carter, Marcus,Björk, Staffan(2015).Cheating in Candy Crush Saga.Social, Casual and Mobile Games: The Changing Gaming Landscape,New York:
  19. Chapple, Craig. “Record-Breaking Eight Mobile Games Surpass $1 Billion in Global Player Spending During 2021.” SensorTower. Sensor Tower, Dec. 2021. Web. 15 May 2022.
  20. Chen, Cheng,Leung, Louis(2016).Are you Addicted to Candy Crush Saga? An Exploratory Study Linking Psychological Factors to Mobile Social Game Addiction.Telematics and Informatics,33(4),1155-1166.
  21. Curry, David. “Candy Crush Revenue and Usage Statistics (2023).” Business of Apps. businessofapps, 9 Jan. 2023. Web. 10 Feb. 2023.
  22. Davis, Gerald(2009).Managed by the Markets: How Finance Re-Shaped America.New York:Oxford UP.
  23. de Goede, Marieke(2005).Virtue, Fortune, and Faith: A Genealogy of Finance.Minneapolis:U of Minnesota P.
  24. Finlay, Ilora(2014).Hooked on Candy Crush.British Medical Journal,348
  25. Foroohar, Rana(2016).Makers and Takers: The Rise of Finance and the Fall of American Business.New York:Crown Business.
  26. Fruhlinger, Joshua. “Candy Crush Addiction Is Real─and Can Lead to Destructive Results.” The Observer. The Observer, 10 Feb. 2019. Web. 15 May 2022.
  27. Goggin, Joyce(2008).Gaming/Gambling: Addiction and the Videogame Experience.The Pleasures of Computer Gaming: Essays on Cultural History, Theory and Aesthetics,Jefferson:
  28. Green, Steven(2002).Negotiating with the Future: The Culture of Modern Risk in Global Financial Markets.Environment and Planning D: Society and Space,18(1),77-89.
  29. Hamill, Jasper. “Mothers’ Modern Ruin: These Seven Real Life Tales of Candy Crush Addiction Will Shock You.” The Sun. The Sun, 14 Oct. 2016. Web. 5 Feb. 2023.
  30. Heaven, Douglas(2014).Obsessioneers.New Scientist,2971(2014),38-41.
  31. Juul, Jesper(2010).A Casual Revolution: Reinventing Video Games and Their Players.Cambridge, MA:MIT P.
  32. Lapavitsas, Costas(2013).Profiting without Producing: How Finance Exploits Us All.London:Verso.
  33. Larche, Chanel J.(2016).The Candy Crush Sweet Tooth: How ‘Near-misses’ in Candy Crush Increase Frustration, and the Urge to Continue Gameplay.Journal of Gambling Studies,33(2),599-615.
  34. Lowy, Michael(2005).Fire Alarm: Reading Walter Benjamin’s “On the Concept of History.London:Verso.
  35. Marasco, Robyn(2018).It’s All about the Benjamins: Considerations on the Gambler as a Political Type.New German Critique,45(1),1-22.
  36. Miller, E. Michael. “In Australia, Slot Machine Are Everywhere. So Is Gambling Addiction.” The Washington Post. The Washington Post, 26 Apr. 2022. Web. 10 Feb. 2023.
  37. Nieborg, David. B(2015).Crushing Candy: The Free-to-Play Game in Its Connective Commodity Form.Social Media + Society,1(2),1-12.
  38. Parke, Jonathan,Griffiths, Mark(2004).Gambling Addiction and the Evolution of the ‘Near Miss.Addiction Research & Theory,12(5),407-411.
  39. Prusik, Charles A.(2020).Adorno and Neoliberalism: The Critique of Exchange Society.London:Bloomsbury.
  40. Richmond, Scott C.(2015).Vulgar Boredom, or What Andy Warhol Can Teach Us about Candy Crush.Journal of Visual Culture,14(1),21-39.
  41. Rose, I. Nelson(2016).From Daily Fantasy Sports to Candy Crush for Cash: How Millennials Are Changing Legal Gambling.Gambling Law Review and Economics,20(2),136-142.
  42. Rosenthal, Michael(2012).Benjamin’s Wager on Modernity: Gambling and the Arcades Project.The Germanic Review: Literature, Culture, Theory,87(3),261-278.
  43. Schüll, Natasha Dow(2005).Digital Gambling: The Coincidence of Desire and Design.The Annals of the American Academy of Political and Social Science,597(1),65-81.
  44. Schüll, Natasha Dow(2012).Addiction by Design: Machine Gambling in Las Vegas.Princeton, NJ:Princeton UP.
  45. Skinner, B. F.(1965).Science and Human Behavior.
  46. Sweney, Mark. “More Than 9m Play Candy Crush for Three Hours or More a Day.” The Guardian. The Guardian, 26 June 2019. Web. 5 May 2022.
  47. Tepper, Jonathan,Hearn, Denise(2018).The Myth of Capitalism: Monopolies and the Death of Competition.Hoboken, NJ:Wiley.
  48. Weiss, Joseph(2020).The Old in New Critical Theory: Locating the Gambler and the Prostitute in the Image of Neoliberalism.Telos,190(2020),117-135.
  49. 艾歐, Nir,穆思捷(譯), Si-jie (Trans.)(2015).鉤癮效應:創造習慣新商機.台北=Taipei:遠見天下文化=Global Views - Commonwealth.
  50. 奧特, Adam,廖建容(譯), Jian-ron(Trans.)(2017).欲罷不能:科技如何讓我們上癮?滑個不停的手指是否還有藥醫!.台北=Taipei:遠見天下文化=Global Views - Commonwealth.