题名

3D虛擬實境應用於醫學教育接受度之研究

并列篇名

A Study of User's Acceptance on Three-dimensional Virtual Reality Applied in Medical Education

DOI

10.6251/BEP.20080422

作者

賴崇閔(Chung-Min Lai);黃秀美(Hsiu-Mei Huang);廖述盛(Shu-Sheng Liaw);黃雯雯(Wen-Wen Huang)

关键词

互動式學習 ; 科技接受摸式 ; 虛擬實境 ; interactive learning ; technology acceptance model TAM ; virtual reality VR

期刊名称

教育心理學報

卷期/出版年月

40卷3期(2009 / 03 / 01)

页次

341 - 361

内容语文

繁體中文

中文摘要

3D技術應用於教學是一種趨勢,因爲3D化的教材可以有效的傳達課程的內容,然而3D教材的極致表現即爲虛擬實境(Virtual Reality, VR)。因此,本研究主要在建立一個「虛擬人體結構輔助教學系統」,該系統以網頁的方式呈現,並用於輔助人體結構學的教學。本系統提供學習者一個互動的學習環境,主要用於提升醫學相關科系的大學生對人體結構中的神經系統、呼吸系統、血液環循系統、消化系統、泌尿系統及骨骼系統的認知,期望學生能了解人體結構間的空間位置,並提高學習者的學習興趣。本研究旨在探討醫學相關科系的學生對3D虛擬實境應用於教學上的接受度評估,並依據情境學習理論、虛擬實境和科技接受模式建立研究架構,其研究變數包括:學生對系統的認知易用性、學生對系統的認知有用性與學生對系統的使用意願。評估的方法採用問卷調查的方式,本研究採用投影式虛擬實境進行教學,以及學生利用桌上型虛擬實境進行自主性學習後,利用該問卷進行評估。本研究結果顯示:1.學生的認知易用性可以預測學生的認知有用性。2.學生的認知易用性與認知有用性可預測學生的使用意願,其中認知有用性可解釋使用意願49%的變異量。

英文摘要

Using three-dimensional (3D) contents for learning virtual reality (VR) is the use of 3D graphic systems in combination with various devices to provide the effect of immersion in the interactive virtual environment. In this study, the authors built a Virtual Body Structures Auxiliary Teaching System (VBS-ATS) based on situated learning and virtual reality theory. This system is a Web-based three-dimensional interactive learning environment that can be used for assisting students to learn human structure. In addition, this system consists of six learning units including Nervous System, Respiratory System, Vascular System, Digestive System, Urinary System, and Skeletal System of a human body. The main purpose of this study attempts to evaluate learners' perceptions on 3D virtual reality applied in medical education. The instructor uses project virtual reality to present 3D course contents in the classroom. To improve interactivity, learners can use the Web-based 3D learning system through desktop virtual reality to assist their learning when they need. Three research variables: perceived usefulness, perceived easy to use and intention to use, are investigated in this study. Finally, a questionnaire, based on Technology Acceptance Model (TAM), was developed for evaluating this 3D VR learning environment. Results indicated that perceived easy to use can predict perceived usefulness. Moreover, perceived easy to use and perceived usefulness can predict students' intention to use the 3D virtual reality system. In addition, perceived usefulness accounts for 49% of variance in intention to use the system.

主题分类 社會科學 > 心理學
社會科學 > 教育學
参考文献
  1. Brenton, H.,Hernandez, J.,Bello, F.,Strutton, P.,Purkayastha, S.,Firth, T.,Darzi, A.(2007).Using multimedia and Web3D to enhance anatomy teaching.Computers & Education,49(1),32-53.
  2. Bricken, W.(1990).WAHITL Technical Report R-90-1WAHITL Technical Report R-90-1,未出版
  3. Brown, J. S.,Collins, A.,Duguid, P.(1989).Situated cognition and the culture of learning.Educational Researcher,18(1),32-41.
  4. Carl, L.E.,Anderson, T.(1994).The Virtual Reality Casebook.NY:Van Nostrand Reinbold.
  5. Davis, F. D.(1989).Perceived usefulness, perceived ease of use, and user acceptance of information technology.MIS Quarterly,13,319-340.
  6. Davis, F. D.(1986).Cambridge, MA,MIT Sloan of management.
  7. Davis, F. D.,Bagozzi, R. P.,Warshaw, P. R.(1989).User acceptance of computer technology: a comparison of two theoretical models.Management Science,35(8),982-1003.
  8. Dennis, J. R.(Eds.),Kansky, R. J.(Eds.)(1984).Instructional computing: An acting guide for educators.Glenview, Illinois:Scott, Foresman.
  9. Fishbein, M.,Ajzen, I.(1975).Belief, Attitude, Intention, and Behavior: An Introduction to Theory and Research.Reading. MA:Addison-Wesley.
  10. Heinich, R.,Molenda, M.,Russell, J.D.(1989).Instructional media and the new technologies of instruction.Canada:John Wiley & Sons Press.
  11. Hoffman, H.,Murray, M.,Curlee, R.,Fritchle, A.(2001).Anatomic visualizeR: teaching and learning anatomy with virtual reality.Information technologies in medicine,1,205-218.
  12. Huang, H. M.,Lai, C. M.,Liaw, S. S.,Yang, P. I.,Liu, C. K.,Hsu, J. M.,K. M. Chao (Chair)(2006).NDAP: A Successful Website Story in Taiwan. The Fourth AEARU Workshop on Network Education (AWNE 2006).Taipei, Taiwan:
  13. Lee, J.(1999).Effectiveness of Computer-based instruction simulation: A meta-analysis.International Journal of Instructional Media,26(1),71-85.
  14. McLellan, H.(1994).Situated learning: Continuing the conversation.Educational Technology,34(10),7-8.
  15. Pratt, D. R.,Zyda, M.,Kelleher, K.(1995).Virtual Reality: In the Mind of the Beholder.IEEE Computer,28,17-19.
  16. Riva, G.(1999).Virtual Reality as a communication tool: a socio-cognitive analysis.Presence, Teleoperators and Virtual Environments,8,460-466.
  17. Satava, R. M.,Jones, S. B.(1996).Virtual reality and telemedicine: exploring advanced concepts.Telemed J,2(3),195-200.
  18. Temkin, B.,Acosta, E.,Hatfield, P.,Onal, E.,Tong, A.(2002).Web-based Three-dimensional Virtual Body Structures: W3D-VBS.American Medical Informatics Association,9(5),425-436.
  19. 朱經明(1999)。多媒體與身心障礙兒童。特殊教育季刊,72,10-12。
  20. 林秀美(1996)。電腦模擬一個具有潛力的學習環境。視聽教育雙月刊,38(3),16-25。
  21. 梁朝雲、李恩東(1998)。虛擬實境的發展與種類。視聽教育雙月刊,40(3),18-26。
  22. 黃仁竑、游寶達(1995)。遠距教學與虛擬實境(Virtual Reality)。資訊與教育,50,24-27。
被引用次数
  1. 劉仲瑄(2016)。3D顯示器與照明情境對裝配作業績效、視覺疲勞與生理訊號之影響。中原大學工業與系統工程學系學位論文。2016。1-170。 
  2. 周惠柔(2018)。6E教學模式結合不同輔助學習設備融入生活科技課程對高中學生探究能力及設計能力之影響-以結構設計課程為例。臺灣師範大學科技應用與人力資源發展學系學位論文。2018。1-134。 
  3. 林昌臻(2020)。以認知—情感多媒體學習理論分析虛擬實境教學應用於技術型高中汽車美容之學習保留相關研究。臺灣師範大學工業教育學系學位論文。2020。1-184。