题名

全沉浸式虛擬實境技術於建築設計溝通之應用

并列篇名

APPLICATION OF FULL IMMERSIVE VIRTUAL REALITY TECHNOLOGY TO ARCHITECTURAL DESIGN COMMUNICATION

DOI

10.6652/JoCICHE.201904_31(2).0002

作者

黃盈樺(Ying-Hua Huang);陳佳琪(Jia-Qi Chen)

关键词

建築設計溝通 ; 全沉浸式虛擬實境 ; 建築資訊模型 ; architectural design communication ; full immersive virtual reality ; Building Information Modeling

期刊名称

中國土木水利工程學刊

卷期/出版年月

31卷2期(2019 / 04 / 01)

页次

141 - 151

内容语文

繁體中文

中文摘要

建築物規劃設計階段影響後續生命週期各階段的執行效率與使用效益,然而設計者與非建築專業的參與者卻常有無法具體溝通設計概念或設計需求的困難。本研究建立將建築資訊模型導入至遊戲引擎建立全沉浸式虛擬實境環境的流程架構,藉由全沉浸式虛擬實境環境模擬,以改善建築設計溝通效率。案例驗證結果顯示,參與設計溝通者透過所設計的全沉浸式虛擬實境環境與功能能真實地感受建築設計、空間配置、動線規劃,並可具體反應其於建築物全生命週期的需求與建議,確實增進設計溝通之效率與效益。

英文摘要

The planning and design phase affects the execution efficiency and the user benefits in the subsequent phases of a building life cycle. However, designers and non-professional stakeholders often have difficulty communicating the design concepts or design requirements. This study proposes a framework to import building information models in a full immersive virtual reality system for architecture simulation to improve the efficiency of architectural design communication. The case study results show that the participants can truly experience architectural design, space layout, and flow through the full immersive virtual reality environment and functions designed. The full immersive virtual reality simulation assists the participants in thinking about the overall design planning that meets the needs of the whole life cycle of the building in the simulation process and improves the efficiency and effectiveness of design communication.

主题分类 工程學 > 土木與建築工程
工程學 > 水利工程
工程學 > 市政與環境工程
参考文献
  1. Alqahtani, S. A.,Daghestani, F. L.,Ibrahim, F. L.(2017).Environments and system types of virtual reality technology in STEM: a survey.International Journal of Advanced Computer Science and Applications,8(6),77-89.
  2. Arduino, P.,Op den Bosch, A.,Macari, E. J.(1997).Geotechnical triaxial soil testing within virtual environment.Journal of Computing in Civil Engineering,11(1),44-47.
  3. Badke-Schaub, P. G.(2008).Social Complexity - Social Complexity in Design Collaboration.What Architects & Industrial Designers Can Teach Each Other About Managing the Design Process,Amsterdam:
  4. Bae, H.,Golparvar-Fard, M.,White, J.(2013).High-precision vision-based mobile augmented reality system for context-aware architectural, engineering, construction and facility management (AEC/FM) applications.Visualization in Engineering,1,3.
  5. Boton, C.(2018).Supporting constructability analysis meetings with Immersive Virtual Reality-based collaborative BIM 4D simulation.Automation in Construction,96,1-15.
  6. Boton, C.,Kubicki, S.,Halin, G.(2013).Designing adapted visualization for collaborative 4D applications.Automation in Construction,36,152-167.
  7. Bruno, S.,De Fino, M.,Fatiguso, F.(2018).Historic Building Information Modelling: performance assessment for diagnosis-aided information modelling and management.Automation in Construction,86,256-276.
  8. Bullinger, H. J.,Bauer, W.,Wenzel, G.,Blach, R.(2010).Towards user centred design (UCD) in architecture based on immersive virtual environments.Computers in Industry,61(4),372-379.
  9. Daghestani, L.(2013).England,School of Computing and Engineering, University of Huddersfield.
  10. Damianova, R., “The nonverbal abhinaya codes as fondation of performing emotion,” Manas: Senses and Sensitivity, No. 3 (2015). Retrieved from http://manas.bg/en/senses-and-sensuousness/nonverbal-abhinaya-codes-fondation-performing-emotion.
  11. De Vries, B.,Verhagen, S.,Jessurun, A. J.(2004).Building management simulation centre.Automation in Construction,13(5),679-687.
  12. Du, J.,Zou, Z.,Shi, Y.,Zhao, D.(2018).Zero latency: Real-time synchronization of BIM data in virtual reality for collaborative decision-making.Automation in Construction,85,51-64.
  13. Dunston, P. S.,Arns, L. L.,Mcglothlin, J. D.,Lasker, G. C.,Kushner, A. G.(2011).An immersive virtual reality mock-up for design review of hospital patient rooms.Collaborative Design in Virtual Environments,Dordrecht:
  14. Goulding, J.,Nadim, W.,Petridis, P.,Alshawi, M.(2012).Construction industry offsite production: A virtual reality interactive training environment prototype.Advanced Engineering Informatics,26(1),103-116.
  15. Heidari, M.,Allameh, E.,de Vries, B.,Timmermans, H.,Jessurun, J.,Mozaffar, F.(2014).Smart-BIM virtual prototype implementation.Automation in Construction,39,134-144.
  16. Heydarian, A.,Carneiro, J. P.,Gerber, D.,Becerik-Gerber, B.,Hayes, T.,Wood, W.(2015).Immersive virtual environments versus physical built environments: A benchmarking study for building design and user-built environment explorations.Automation in Construction,54,116-126.
  17. Ivson, P.,Nascimento, D.,Celes, W.,Barbosa, S. D. J.(2018).CasCADe: a novel 4D visualization system for virtual construction planning.IEEE Transactions on Visualization and Computer Graphics,24(1),687-697.
  18. Kiral, I. A.,Comu, S.,Kavaklioglu, C.(2015).Enhancing the construction safety training by using virtual safety training tool: V-Safe.Proceedings of ICSC15: The Canadian Society for Civil Engineering 5th International/11th Construction Specialty Conference,Vancouver, Canada:
  19. König, H.,Kohler, N.,Kreissig, J.,Lützkendorf, T.(2010).A Life Cycle Approach to Buildings: Principles, Calculations, Design Tools.Munich:Institut für Internationale Architektur-Dokumentation.
  20. Lin, K. Y.,Son, J. W.,Rojas, E. M.(2011).A pilot study of a 3D game environment for construction safety education.Journal of Information Technology in Construction, ITcon,16,69-84.
  21. Lin, Y.C.,Su, Y.C.(2013).Developing mobile-and BIM-based integrated visual facility maintenance management system.The Scientific World Journal,2013
  22. Liu, R.,Du, J.,Issa, R. R.(2014).Human library for emergency evacuation in BIM-based serious game environment.Computing in Civil and Building Engineering
  23. Maftei, L.,Nikolic, D.,Whyte, J.(2019).Challenges around integrating collaborative immersive technologies into a large infrastructure engineering project.Advances in Informatics and Computing in Civil and Construction Engineering,Cham:
  24. Mandal, S.(2013).Brief introduction of VR & its challenges.International Journal of Scientific & Engineering Research,4(4),304-309.
  25. Motamedi, A.,Wang, Z.,Yabuki, N.,Fukuda, T.,Michikawa, T.(2017).Signage visibility analysis and optimization system using BIM-enabled virtual reality (VR) environments.Advanced Engineering Informatics,32,248-262.
  26. Mozaffari, E.,Hammad, A.,El-Ammari, K.(2005).Virtual reality models for location-based facilities management systems.Proceedings of the 1st CSCE Specialty Conference on Infrastructure Technologies, Management and Policy
  27. Mujber, T. S.,Szecsi, T.,Hashmi, M. S. J.(2004).Virtual reality applications in manufacturing process simulation.Journal of Materials Processing Technology,155-156,1834-1838.
  28. Muñoz, F.,Peña, F.,Meza, M.(2014).Virtual reality models for the structural assessment of architectural heritage buildings.International Journal of Architectural Heritage,8(6),783-794.
  29. Paes, D.,Arantes, E.,Irizarry, J.(2017).Immersive environment for improving the understanding of architectural 3D models: comparing user spatial perception between immersive and traditional virtual reality systems.Automation in Construction,84,292-303.
  30. Rüppel, U.,Schatz, K.(2011).Designing a BIM-based serious game for fire safety evacuation simulations.Advanced Engineering Informatics,25(4),600-611.
  31. Sampaio, A. Z.,Martins, O. P.(2014).The application of virtual reality technology in the construction of bridge: the cantilever and incremental launching methods.Automation in Construction,37,58-67.
  32. Schweigkofler, A.,Monizza, G. P.,Domi, E.,Popescu, A.,Ratajczak, J.,Marcher, C.,Ridel, M.,Matt, D.(2018).Development of a digital platform based on the integration of augmented reality and BIM for the management of information in construction processes.Product Lifecycle Management to Support Industry 4.0. PLM 2018,Cham:
  33. Shi, Y.,Du, J.,Lavy, S.(2016).A multiuser shared virtual environment for facility management.Procedia Engineering,145,120-127.
  34. Tutt, D.,Harty, C.(2013).Journeys through the CAVE: the use of 3D immersive environments for client engagement practices in hospital design.Proceedings of 29th Annual ARCOM Conference,Reading, UK:
  35. Wen, G.,Xu, L.,Chen, H.,Shang, X.(2009).Horizontal directional drill rig operating training system based on virtual reality technology.International Conference on Pipelines and Trenchless Technology,Shanghai, China:
  36. Woksepp, S.,Olofsson, T.(2008).Credibility and applicability of virtual reality models in design and construction.Advanced Engineering Informatics,22(4),520-528.
  37. Wu, W.,Handziuk, E.(2013).Use of building information modeling in aging-in-place projects: a proof of concept.ASCE International Workshop on Computing in Civil Engineering,Los Angeles, California:
  38. Wu, W.,Kaushik, I.(2015).Design for sustainable aging: improving design communication through building information modeling and game engine integration.Procedia Engineering,118,926-933.
  39. Zaher, M.,Greenwood, D.,Marzouk, M.(2018).Mobile augmented reality applications for construction projects.Construction Innovation,18(2),152-166.
  40. 吳彥良(2010)。新竹,國立交通大學土木工程學系。
  41. 邱茂林(1996)。網路下之建築設計合作溝通與管理。第二屆設計與管理學術暨實務研討會,台北:
  42. 邱茂林,顏蘇禎(1998)。建築設計過程中設計表現形式與視覺溝通現象之研究。設計學報,3(2),87-111。
  43. 許君豪(2016)。台北,國立台灣大學土木工程學系。
  44. 陳育萱,賴明慧,李怡葳,吳翌禎(2012)。建築師事務所BIM 技術導入與成效分析。土木與生態工程研討會,高雄:
  45. 新清士(2017).VR 大衝擊.台北:商業周刊.
  46. 漂亮家居編輯部(2016).小宅放大!行內才懂的尺寸關鍵術:從人體工學開始,抓出最好的空間比例、傢具尺寸,人就住得舒適.台北:麥浩斯出版社.
  47. 謝尚賢,郭榮欽,陳奐廷,蔡沅澔(2016).透過案例演練學習BIM:基礎篇.台北:臺灣大學.