题名

偏遠地區學童的電玩實踐性别建構-以台北縣烏來地區某國小六年級學童為例

并列篇名

Schoolchildren's Game-Playing Practices and Gender Construction: A Case Study of Elementary School Pupils in a Remote Area

DOI

10.30386/MCR.200701_(90).0001

作者

林宇玲(Yu-Ling Lin)

关键词

性別建構 ; 儿童 ; 跨性别 ; 電玩實踐 ; 電腦遊戲 ; gender construction ; child ; cross-gender ; game-playing practices ; computer games

期刊名称

新聞學研究

卷期/出版年月

90期(2007 / 01 / 01)

页次

43 - 100

内容语文

繁體中文

中文摘要

本研究採用後結構女性義觀點,深入調查台北縣偏遠地地區國小六年級學童在校的電玩實踐。我們發現,偏遠地區學童多來自原住民或低收入家庭,其電玩實踐不僅受到地性影響,面對電玩論述時且還凸顯了性別認同。在電玩實踐與性別建構方面,本研究發現:(一)學童不但識到電玩的性別化特質,也利用電玩來「做性別」;(二)性別影響學童的電玩偏好與品味,即男生偏好採用征服性的電玩型態,女孩則傾向彈性或社交性的電玩型態;(三)學童電玩活動涉及複雜的集體實現。而學童因害怕被孤立,會避免採用「性別不正確」的電玩型態,而已被排斥的學童則較無這方面的顧忌;(四)採用跨性別的電玩實踐者較性別化的電玩實踐者更易挑戰既存性別模式,並提出另類性別觀。

英文摘要

Based on poststructuralist feminism, this study investingates how sixth-grade students in a remote area play computer games in their computer class. This study finds that the game practices of schoolchildren who come from indigenous and low-income families are influenced and limited by the local culture in which they live .When they play computer, games their gender identity is most prominent in the eyes of others This work presents four important findings: (1) Schoolchildren are aware of the gendered characteristics of computer games, and also exhibit their gender by playing games. (2) Gender is an influential factor in children's game preferences and tastes-boys prefer the mastery pattern and girls favor the sociable pattern. (3) Schoolchildren's game-playing practices are in collective accomplishment and power struggle. Within the context of the computer lab, gender-based peer groups will influence and limit schoolchildren's game Yuling Lin is Associate Professor at the Department of Journalism in Shih Hsin University, Taipei, Taiwan. practices. Because of a fear of being isolated, they avoid gendr-atypical play, with the exception of a few. (4)Cross-gender players are more likely to challenge the preexisting sex differences and to propose the alternative perspective than those gender-polarized players.

主题分类 社會科學 > 傳播學
参考文献
  1. 林宇玲(2005)。從性別角度探討偏遠地區學童的網路實踐。女學學誌:婦女與性別研究,19,105-156。
    連結:
  2. 譚光鼎、林明芳(2002)。原住民學童學習式態的特質-花蓮縣秀林鄉泰雅族學童之探討。教育研究集刊,48(2),233-261。
    連結:
  3. Alloway, N.,Gilbert, P.,S. Howard(1998).Video game culture: Playing with masculinity, violence and pleasure.Young people and the electronic medi,95-114.
  4. Paper presented at the 1998 Research in Education: Does it Count Australian Association for Research in education annual conference Adelaide, Australia
  5. Berger, A. A.(2002).Video Games.A popular Culture Phenomenon
  6. Boyle, D. E.,Marshall, N. L.,Robeson, W. W.(2003).Gender at play: Fourth-grade girls and boys on the playground.American Behavioral Scientist,46(10),1326-1345.
  7. Brumbaugh, A. M.,Lee, R. G.(2003).Gender and technology-based games.Advances in Consumer Research,30,91-93.
  8. Bryce, J.,Rutter, J.(2003).Gender dynamics and the social and spatial organization of computer gaming.Leisure Studies,22,1-15.
  9. Buckingham, D.,A. Lievrouw,S. Livingstone(2002).The electronic generation? Children and new media.Handbook of new media: Social shaping and consequences of ICTs,77-89.
  10. Cassell, J.,Jenkins, H.,J. Cassell,H. Jenkins(1998).Chess for girls? Feminism and computer games.From Barbie to Mortal Kombat: Gender and computer games,2-45.
  11. Chu, K. C.(2004).MA thesis, Michigan State University.
  12. Connolly, P.(1998).Racism, gender identities, and young children: Social relations in a multi-ethnic, inner-city primary school.
  13. Darbyshire, P.,MacDougall, C.,Schiller, W.(2005).Multiple methods in qualitative research with children: More insight or just more?.Qualitative Research,5(4),417-436.
  14. Fiske, J.(1989).Reading the popular.
  15. Funk, J. B.,Buchman, D. D.(1996).Children`s perceptions of gender differences in social approval for playing electronic games.Sex Roles,35(0.75),219-231.
  16. Gentile, D. A.,Lynch, P. J.,Linder, J. R.,Walsh, D. A.(2004).The effect of violent video game habits on adolescent hostility, aggressive behaviors, and school performance.Journal of Adolescence,27,5-22.
  17. Greenfield, P.(1984).Mind and media: The effects of television, video games and computers.
  18. Harding, S.(1986).The Science Question in Feminism.
  19. Jenkins, H.,J. Cassell,H. Jenkins(1998).Complete freedom of movement: Video games as gendered play spaces.From Barbie to Mortal Kombat: Gender and computer games
  20. Lather, P.(1992).Critical frames in educational research: Feminist and post-structural perspectives.Theory Into Practice,31(2),87-99.
  21. Lax, S.(2001).Information, education and inequality: Is new technology the solution?.Access denied in the information age,107-124.
  22. Livingstone, S.(2003).Children`s use of the internet: Reflections on the emerging research agenda.New Media & Society,5(2),147-166.
  23. Lucas, K.,Sherry, J. L.(2004).Sex differences in video game play: A communication-based explanation.Communication research,3(5),499-523.
  24. MacNaughton, G.(2000).Rethinking gender in early childhood education.
  25. Malin, M.(2003).Competing interests between researcher, teacher and student in the ethics of classroom ethnography.Westminster Studies in Education,26(1),21-31.
  26. International Journal of Qualitative Methods
  27. International Journal of Qualitative Methods
  28. Nakamura, L.(2002).Cybertypes: Race, ethnicity, and identity on the Internet.
  29. Nakamura, L.,P. N. Howard,S. Jones(2004).Interrogating the digital divide: The political economy of race and commerce in new media.Society Online: The internet in Context,71-83.
  30. Nightingale, A(2003).A feminist in the forest: Situated knowledges and mixing methods in natural resource management.2(1),77-90.
  31. Oksman, V.,Consalvo, M.,Paasonen, S.(2002)."So I got it into my head that I should set up my own stable...." Creating virtual stables on the Internet as girls` own computer culture.Women and everyday uses of the internetWomen and everyday uses of the internet: Agency and identity,191-210.
  32. Orleans, M.,Laney, M. C.(2000).Children`s computer use in the home. Isolation or sociation?.Social Science Computer Review,18(1),56-72.
  33. Orr Vered, K.,J. Sefton-Green(1998).Blue group boys play Incredible Machine, girls play hopscotch: Social discourse and gendered play at the computer.Digital diversions: Youth culture in the age of multimedia,43-58.
  34. Schleiner, Anne-Marie(2001).Does Lara Croft wear fake polygons? Gender and gender-role subversion in computer adventure games.Leonardo,34(2),221-6.
  35. Skelton, C.(2001).Schooling the boys: Masculinities and primary education.
  36. van Schie, E. G. M.,Wiegman, O.(1997).Children and videogames: Leisure activities, aggression, social integration, and school performance.Journal of Applied Social Psychology,27,1175-1194.
  37. Walkerdine, V.(1999).Violent boys and precocious girls: Regulating childhood at the end of the millennium.Contemporary Issues in Early Childhood,1(1),3-23.
  38. Yates, S. J.,Littleton, K.,E. Green,A Adam(2001).Understanding computer game cultures: A situated approach.Virtual Gender: Technology, consumption and identity,103-123.
  39. 王盈惠(2001)。碩士論文(碩士論文)。高雄師範大學教育學系研究所碩士論文。
  40. 朱慧清(2000)。從原住民學童的學校成就談家庭文化的衝擊。原住民教育季刊,19,41-49。
  41. 江桂珍(2004)。概述烏來泰雅族。國立歷史博物館館刊:歷史文物,14(5),38-50。
  42. 呂翠夏(2002)。兒童的社會發展:策略與活動
  43. 李士傑(1998)。碩士論文(碩士論文)。東華大學族群關係與文化研究所碩士論文。
  44. Intergrams
  45. 林宇玲(2002)。網路與性別
  46. 林宇玲(2005)。偏遠地區兒童的網路使用與性別化同儕文化的發展。新聞學研究,82,87-131。
  47. 林育賢(2001)。碩士論文(碩士論文)。世新大學傳播研究所碩士論文。
  48. 林奎佑(2003)。碩士論文(碩士論文)。清華大學社會學研究所碩士論文。
  49. 邱絨軒(2004)。碩士論文(碩士論文)。高雄師範大學輔導研究所碩士論文。
  50. 侯蓉蘭(2002)。碩士論文(碩士論文)。東海大學社會工作學系碩士論文。
  51. 紀惠英、劉錫麒(2000)。泰雅族兒童的學習世界。花蓮師院學報,10,65-100。
  52. 徐廷兆(2004)。偏遠地區資訊服務推動現況。研考雙月刊,28(1),103-111。
  53. 資訊社會與數位落差研討會彙編
  54. 張弘毅、林姿君(2003)。國高中生對網路遊戲的使用研究。教學科技與媒體,64,36-52。
  55. 莊元妤(2002)。碩士論文(碩士論文)。中國文化大學兒童福利研究所碩士論文。
  56. 郭孟佳(2005)。公主變女傭:觀光發展下的烏來泰雅族女性。世新大學社會發展研究所
  57. 陳怡安(2002)。線上遊戲之新天堂樂園。資訊社會研究,3,183-214。
  58. 陳俞霖(2003)。碩士論文(碩士論文)。南華大學社會學研究所碩士論文。
  59. 傅麗玉、張志立(2002)。初探青少年網路族群不平等:以竹苗地區泰雅族與平地國中生為例。「2002年清大網路與社會研討會」論文,新竹:
  60. 黃田正美(2005)。碩士論文(碩士論文)。中山大學教育學系研究所碩士論文。
  61. 黃雅慧(2003)。碩士論文(碩士論文)。世新大學傳播研究所碩士論文。
  62. 趙小玲、劉奕蘭(1999)。國小學童所知覺的父母婚姻暴力與行為問題關聯之研究。「1999年台灣社會問題研究學術研討會」論文,台北:
  63. 趙梅華(2002)。碩士論文(碩士論文)。台南師範學院國民教育研究所碩士論文。
  64. 鄭朝誠(2003)。碩士論文(碩士論文)。世新大學傳播研究所碩士論文。
  65. 賴柏偉(2002)。碩士論文(碩士論文)。世新大學傳播研究所碩士論文。
  66. 羅幼蓮(1998)。碩士論文(碩士論文)。花蓮師範學院國民教育研究所碩士論文。
  67. 羅健霖(2002)。碩士論文(碩士論文)。花蓮師範學院多元文化研究所碩士論文。
  68. 蘇船利(2002)。碩士論文(碩士論文)。臺東師範學院教育研究所碩士論文。
被引用次数
  1. 管成雲(2017)。農村網吧裡的孩子們─基於湖北省藕鎮留守兒童互聯網使用與社會交往的民族誌調查。新聞學研究,132,1-59。
  2. 李貞儀(2009)。從女性主義觀點探析女校長領導研究。教育科學期刊,8(2),117-138。
  3. 彭佳鎂、何慧敏(2014)。幼兒性別角色概念之探究。人類發展與家庭學報,16,24-51。
  4. 王雅玄(2012)。主宰性別主宰科技?科技性別化現象分析。科學教育學刊,20(3),241-265。
  5. 張玉佩(2013)。穿梭虛擬世界的遊戲少年:他/她們的社會資本之累積與轉換。中華傳播學刊,23,195-227。
  6. (2008)。兒童與線上遊戲:性別建構與文化實踐—以台北縣偏遠地區學童玩《楓之谷》為例。教學科技與媒體,83,97-109。