题名

跨媒介敘事與數位傳散策略:評析《擴散媒介:網絡文化、創建價值及新義》

DOI

10.30386/MCR.201607_(128).0006

作者

賴玉釵

关键词
期刊名称

新聞學研究

卷期/出版年月

128期(2016 / 07 / 01)

页次

195 - 206

内容语文

繁體中文

主题分类 社會科學 > 傳播學
参考文献
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  2. BBC News. (2014, November 21). Rosetta mission: Can you land on a comet? BBC News. Retrieved from http://www.bbc.com/news/science-environment-29746430
  3. Stuart, K. (2015, March 6). Press start: how to write a newsgame. The Guardian. Retrieved from http://www.theguardian.com/technology/2015/mar/06/egx-rezzedhow-to-write-a-newsgame
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  6. Egenfeldt-Nielsen, S.,Smith, J. H.,Tosca, S. P.(2008).Understanding video games: The essential introduction.New York, NY:Routledge.
  7. Iuppa, N.,Borst, T.(2007).Story and simulations for serious games: Tales from the trenches.Burlington, MA:Elsevier/ Focal Press.
  8. Jenkins, H.(2010).Transmedia storytelling and entertainment: An annotated syllabus.Continuum: Journal of Media & Cultural Studies,24(6),943-958.
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  10. Jenkins, H.(2006).Convergence culture: Where old and new media collide.New York, NY:New York University Press.
  11. Jenkins, H.,Ford, S.,Green, J.(2013).Spreadable media: Creating value and meaning in a networked culture.New York, NY:New York University Press.
  12. Meikle, G.,Redden, G.(2011).News online: Transformations and continuities.New York, NY:Palgrave Macmillan.
  13. Perron, B.(Ed.),Wolf, M. J. P.(Ed.)(2009).The video game theory reader 2.New York, NY:Routledge.
  14. StoryToys Entertainment(2015).My very hungry caterpillar.UK:StoryToys entertainment limited.
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被引用次数
  1. 李長潔(2020)。回家與旅行之間:過程語藝與手遊《旅行青蛙》。資訊社會研究,39,99-133。
  2. 林玉鵬(2020)。中國冷門電影字幕組的非正式流通。中華傳播學刊,37,49-81。
  3. 王楠(2019)。「悅T人」的彈幕:虛擬即時之互文情境下的遊戲。新聞學研究,141,129-179。