题名 |
A Study of Trackball Manipulation in Ship Simulator |
并列篇名 |
艦船軌跡球操控之研究 |
DOI |
10.29977/JCIIE.200809.0004 |
作者 |
姚怡然(Yi-Jan Yau);李英聯(Ying-Lien Lee);趙金榮(Chin-Jung Chao);黃雪玲(Sheue-Ling Hwang) |
关键词 |
軌跡球 ; 上下起伏 ; 左右搖擺 ; 前後俯仰 ; trackball ; motion ; heave ; roll ; pitch |
期刊名称 |
工業工程學刊 |
卷期/出版年月 |
25卷5期(2008 / 09 / 01) |
页次 |
379 - 388 |
内容语文 |
英文 |
中文摘要 |
許多研究曾指出在運動的載台上使用搖桿進行輸入作業,載台的運動會影響輸入的績效;也有研究發現在靜態的環境下使用滑鼠,滑鼠的移動速度會因移動角度不同而有所差異;然而很少的研究曾經探討在不同的載台運動方向與不同的游標移動方向對使用軌跡球進行輸入作業的影響。本研究主要探討船艦載台不同的運動模式(靜態、上下起伏、左右搖擺、前後俯仰與隨機運動)與平面游標移動角度(0°, 45°, 90°, 135°, 180°, 225°, 270° and 315°)對使用三種不同軌跡球的影響。實驗結果指出軌跡球的形式、載台運動方向與游標移動角度顯著影響游標的移動時間,而軌跡球的形式與載台的運動方向、載台的運動方向與游標的移動角度間之交互作用顯著。軌跡球的形式與和載台的運動方向顯著影響點選作業的正確率。受試者主觀評量的結果也顯示載台的運動方向與軌跡球的形式對操控難易度有顯著影響。從實驗中發現不論主觀與客觀的分析結果均顯示在隨機運動的環境下操控軌跡球是最困難的,左右搖擺、前後俯仰的運動環境次之,靜態與上下起伏的影響最小。本研究結果可以協助設計者藉由減低對載台運動的敏感性,進而發展更有效率而且更容易操作的介面與選擇適當的操控台擺設位置。 |
英文摘要 |
Numerous studies have found that the performance of manipulating a joystick on input tasks was affected by vehicle motion, and the movement speed of mouse was affected by different movement angles on static environment. However, very few studies have investigated the effects of motion direction of platform and the movement angle of cursor on the performance of using different trackballs. This study investigated the effects of different platform motion directions (static, heave, roll, pitch and random) and cursor movement angles (0°, 45°, 135°, 180°, 225°, 270° and 315°) on manipulating three different kinds of trackballs to conduct the point-and-click task. The results indicated that the input device, motion direction and movement angle have significant effects on movement time, and the interaction of input device * motion direction and motion direction * movement angle were also significant. The effects of input device and motion direction on accuracy were significant. The subjective evaluation also indicated that the motion direction on the difficulty of manipulating track-balls and the effects of trackballs were significant. The objective and subjective evaluations all indicated that manipulating trackballs in random motion was the most difficult, and in roll or pitch motions was also more difficult than that in static or heave. Our findings could help designers develop more efficient and comfortable interfaces, and consoles which are less sensitive to ship motions. |
主题分类 |
工程學 >
工程學總論 |
参考文献 |
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