题名

電子書在學習上的研究與應用趨勢之初探

并列篇名

Preliminary Study of Investigating Potential Applications and Research with E-Readerse

作者

黃武元(Wu-Yuin Hwang);潘淑靜(Su-Ching Pan);劉奕帆(Yi-Fan Liu);劉馨韓(Hsin-Han Liu)

关键词

電子書 ; 多媒體註記 ; 情境辨識學習 ; 無縫隙學習 ; E-readers ; Multimedia annotation ; Context recognition to text for learning ; Seamless learning

期刊名称

教學科技與媒體

卷期/出版年月

100期(2012 / 06 / 01)

页次

49 - 58

内容语文

繁體中文

中文摘要

本研究以電子書應用於情境學習為基礎,結合雲端技術的多媒體註記與辨識情境工具,設計出利於學習者在真實情境中的建構學習,達到橋接在校與在家的無縫學習(Seamless Learning)。多媒體註記工具具備有錄音、照相及文字註記...等功能,可以讓學生隨時註記在電子書上的學習內容;而辨識情境工具,則是利用拍即搜(Photo & Search)機制,將學習者在真實情境想要學習的真實內容,拍照並辨識轉換為學習文字訊息,建立一個讓學習者在真實情境中能主動學習的輔助機制。本研究將探討電子書與多媒體註記應用於國小學生學習英語字彙與認識植物的二個學習情境:(一)輔助國小學生在真實情境中學習英語字彙,並設計英語字彙學習策略與多樣的課後學習活動,提供學習者一個橋接在校與在家的英語學習真實情境,以增進英語字彙與日常生活對話的能力、並探討教師、家長與真實情境對學習之影響。(二)以電子書為行動學習裝置,以校園及家庭等學區內的植物為行動學習環境,提出「情境辨識學習」CTRL(Context to Text Recognition for Learning)的機制,引導學生進行探索學區內植物的建構學習,並應用多媒體註記將探索的心得註記在拍照的植物上,進行分享與同儕互動。本研究進行電子書在學習應用與影響之初探,期許可以發揮電子書的科技優勢,帶給學習環境與活動設計的新思維,讓學習走出教室,與真實學習情境結合,讓知識可以活用與帶著走。

英文摘要

The study focused on using E-readers for contextual learning with support of cloud computing, one multimedia annotation tool and one context recognition were employed in cloud network to support learners for context exploration and facilitate them to learn actively. For utilizing the easy-to carry feature of E-readers, some learning activities after school were designed for extension of school learning, bridging learning between school and home, and surroundings among learners (school, home and all context learners usually contacted in daily life) to achieve seamless learning. For multimedia annotation, there are textual annotation and voice annotation, allowing learners to take notes along with reading learning materials in E-readers, while context recognition tool provides photo&search mechanism, which recognize contextual objects photographing by learners and provide related learning information to learners, thus build an interesting authentic environment to inspire active learning. In the study, there were two experimental scenarios; one attempted to activate learners learn and apply English in authentic context with photo & search in order to promote students' learning achievement. Besides learning English in the school, after-school learning in the daily life and authentic environment can also provide vital learning opportunities. Familiar context can give learners helpful inspiration and facilitation for their applying knowledge learned in class to the context, especially for language learning; the other experiment tried to provide a scaffolding mechanism to facilitate students active learning in real plant environment around school and home. Moreover, CTRL (Context to Text Recognition for Learning) was proposed to help learners explore plants around them and construct their learning with annotation on the plant map with GPS (Global Positioning System) support. Further post sharing through map could conduct peers help and assessment.In this study, the applications and their effect with E-readers were investigated with utilizing their strengths fully for learning, particularly move forward learning scenarios and activities design. It is expected that learning could be outside of school and connected to authentic context, thereby make learning meaningful and useful when learners apply knowledge to authentic scenarios or solve problems in their life.

主题分类 社會科學 > 教育學
参考文献
  1. Slotte, V., & Lonka, K. (2003). Note-taking review-practical value for Learners. Retrieved March 26, 2009, from http://www.univ-rouen.fr/arobase/v7/slotte.pdf
  2. 陳其華(2010)。電子書在數位學習整合運用的趨勢與發展。2010年10月12日,取自http://elearning-101.blogspot.tw/2010/12/u-learning_25.html
  3. Bancroft, P.,Roe, P.(2006).Program annotations: Feedback for students learning to program.Proceeding of eighth Australasian computing education conference,New South Wales, Australia:
  4. Brown, J. S.,Collins, A.,Duguid, P.(1989).Situated cognition and the culture of learning.Educational Researcher,18(1),32-42.
  5. Chen, Y.,Au, J.,Kazlas, A.,Ritenour, H. G.,McCreary, M.(2003).Electronic paper: Flexible activematrix electronic ink display.Nature,423(6936),136.
  6. Griffith, J.(1998).The relation of school structure and social environment to parent involvement in elementary schools.The Elementary School Journal,99(1),53-80.
  7. Hwang, G. J.,Tsai, C. C.,Yang, S. J. H.(2008).Criteria, strategies and research issues of context-aware ubiquitous learning.Journal of Educational Technology & Society,11(2),81-91.
  8. Hwang, W.-Y.,Wang, C.-Y.,Hwang, G.-J.,Huang, Y.-M.,Huang, S.(2008).A web-based programming learning environment to support cognitive development.Interacting with Computers,20(6),524-534.
  9. Hwang, W.-Y.,Wang, C.-Y.,Sharples, M.(2007).A study of multimedia annotation of Web-based materials.Computers & Education,48(4),680-699.
  10. Kang, Y.-Y.,Wang, M.-J. J.,Lin, R.(2009).Usability evaluation of E-books.Displays,30(2),49-52.
  11. McFall, R.(2005).Electronic textbooks that transform how textbooks are used.The Electronic Library,23(1),72-81.
  12. McMahon, M.,Oliver, R.(2003).Self-regulated learning.Proceedings of ed-media 2003,Norfolk, VA:
  13. Ogata, H.,Yano, Y.(2004).Context-aware support for computer-supported ubiquitous learning.2nd IEEE International Workshop on Wireless and Mobile Technologies in Education,Jhongli, Taiwan:
  14. Ridley, D. S.,Walther, B.(1995).Creating responsible learners: The role of a positive classroom enviroment.Washington, DC:American Psychological Association.
  15. Schilit, B. N.,Theimer, M. M.(1994).Disseminating active map information to mobile hosts.IEEE Network,8(5),22-32.
  16. Shamir, A.,Shlafer, I.(2011).E-books effectiveness in promoting phonological awareness and concept about print: A comparison between children at risk for learning disabilities and typically developing kindergarteners.Computers & Education,57(3),1989-1997.
  17. Sharples, M.(2000).The design of personal mobile technologies for lifelong learning.Computers & Education,34(3-4),177-193.
  18. Siegenthaler, E.,Wurtz, P.,Groner, R.(2010).Improving the usability of e-book readers.Journal of Usability Studies,6(1),25-38.
  19. Su, A. Y. S.,Yang, S. J. H.,Hwang, W.-Y.,Zhang, J.(2010).A Web 2.0-based collaborative annotation system for enhancing knowledge sharing in collaborative learning environments.Computers & Education,55(2),752-766.
  20. Ward, K.,Heeman, P. A.(2000).Acknowledgements in human-computer interaction.Proceedings of the 1st North American chapter of the association for computational linguistics conference,Stroudsburg, PA:
  21. Wenger, E.(1998).Communities of practice: Learning, meaning, and identity.Cambridge, UK:Cambridge University Press.
  22. Woody, W. D.,Daniel, D. B.,Baker, C. A.(2010).E-books or textbooks: Students prefer textbooks.Computers & Education,55(3),945-948.
  23. 王禎輝(2010)。碩士論文(碩士論文)。國立中央大學資訊管理學系在職專班。
  24. 林明地(1999)。家長參與學校教育的研究與實際:對教育改革的啟示。教育研究資訊,7(2),61-79。
  25. 張春興(1996)。教育心理學。臺北:東華。
  26. 戴維揚(2001)。多元智慧與英語教學。邁向課程新紀元(七)—九年一貫課程學習領域教學研討會論文集,臺北:
被引用次数
  1. 戴雯緣,蔡春敏,林慧萍,周佳正,古立亭(2021)。多媒體電子書為醫病共享決策輔助工具之成效-以乳癌病患為例。醫務管理期刊,22(3),220-231。
  2. 林芳怡(2023)。發展以情境為基礎兒科護理課程之混成線上學習並探討學習成效。健康科技期刊,9(2),46-57。
  3. 劉旨峯,溫如梅,林俊閎,李明懿(2018)。電影配音融入華語教學之研究-以中高級班為例。國立臺灣科技大學人文社會學報,14(2),139-155。
  4. 蘇意雯(2023)。國中數學史數位閱讀文本之開發初探。臺灣數學教育期刊,10(1),1-28。
  5. 鍾旻芳,劉光夏(2015)。學用版電子教科書功能設計與使用需求之研究。國際數位媒體設計學刊,7(2),44-57。