题名

探究「遊戲化共創模式」的本質:以統一發票制度為例

并列篇名

Exploration on Gamified Co-creation Model: Example of Uniform Invoice System

DOI

10.6160/SYSMR.202106_29(2).0003

作者

楊敏里(Min-Li Yang)

关键词

價值共創 ; 遊戲化 ; 統一發票制度 ; 互動 ; 質性研究 ; Value Co-Creation ; Gamification ; Uniform Invoice System ; Interaction ; Qualitative Research

期刊名称

中山管理評論

卷期/出版年月

29卷2期(2021 / 06 / 01)

页次

285 - 336

内容语文

繁體中文

中文摘要

本研究以遊戲化與共創觀點,重新檢視一項公共政策的體制變革,點出如何透過關係的轉變來產生互動,進而演化出全新的執行模式,將原來的三輸場面,扭轉成為三贏的局面,進而共創出全新的價值。本文主要的研究貢獻是,透過統一發票的案例研究,提出遊戲化共創模式的三個本質:一、創造遊戲化關係;二、營造遊戲化互動;三、共創遊戲化價值。這個模式不見得是一種發明,而是重新理解既有制度之後的意外發現,讓我們對於熟悉的人事物有一番全新的「體驗」與「見解」。本文藉由此案例之敘說,顛覆傳統上對於制度議題的刻板印象,並提出理論與實務意涵。

英文摘要

The study reexamined uniform invoice system and found that relation-oriented interaction brings about a brand new execution model so that lose-lose-lose stance turns into win-win-win one leading to a new value. In general, the study discovers that there are three keys associated with gamified co-creation model: 1. Gamified relations created, 2. Gamified interaction is built, and 3. Gamified value is co-created. This finding is the fruit of reanalyzing an original system while we encounter a new experience and understanding for a familiar system. With the example discussed, the study not only reverses the stereotype to the system issue but also proposes the theoretical and practical implications.

主题分类 社會科學 > 管理學
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被引用次数
  1. (2023)。融入遊戲化行動螺旋概念對學習動機影響之教學行動研究-以某機械系微致動器教學單元課程為例。市北教育學刊,71,67-95。