题名

電玩遊戲的置入行銷對玩家記憶效果之研究

并列篇名

The Influence of Product Placement in Video Game on Players' Brand Memory

DOI

10.29698/FJMR.200909.0004

作者

何淑熏(Shu-Hsun Ho);楊毓婷(Yu-Ting Yang);李睿豪(Ruei-Hau Lee);李東霖(Tung-Lin Lee)

关键词

置入行銷 ; 外顯記憶 ; 內隱記憶 ; 電玩遊戲 ; Product placement ; Explicit memory ; Implicit memory ; Video games

期刊名称

輔仁管理評論

卷期/出版年月

16卷3期(2009 / 09 / 01)

页次

99 - 113

内容语文

繁體中文

中文摘要

電玩已是年輕一代的主要休閒娛樂,本研究主要探討電玩遊戲中的產品置入或品牌置入是否會影響玩家對產品或品牌的記憶效果。將電玩遊戲置入型態分成兩大類:明顯式置入與隱含式置入,並使用記憶效果衡量置入行銷的效果。記憶效果亦分成兩部份探討:外顯記憶與內隱記憶。研究結果顯示:(1)在外顯記憶上,明顯式置入行銷比隱含式置入行銷有較顯著的影響效果;(2)在內隱記憶部份,隱含式置入行銷比明顯式置入有較顯著的影響效果。 本研究探討新手玩家對電玩的置入行銷的記憶效果,所以實驗物件對於實驗中的遊戲皆爲初次體驗。實驗結果的結論:明顯式置入行銷可有效地增加產品的識別度;隱含式置入行銷可增強消費者的內隱記憶,進一步影響消費者的購買意圖。

英文摘要

Video game has become major entertainment activity to young generation. Product placement is a fast-growing practice in games. This study investigated the effectiveness of product placement in game by testing participants' brand memory along with two types of product presentation (prominent and subtle placement). Memory measures are composed with explicit and implicit memory. The results indicated that the subtle placement had lower level of explicit memory than prominent placement. On the other hand, it has greater effect on players' implicit memory than the prominent placement. The results showed that the prominent placement effectively increases brand awareness and the subtle placement has positive effects on the participants' implicit memory and may further influence consumers' purchase decision.

主题分类 社會科學 > 管理學
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被引用次数
  1. 陳怡如、周軒逸(2018)。信以為真的神奇作用:以錯誤記憶為戲劇節目置入手法的機制效果。臺大管理論叢,28(3),107-143。
  2. 戴基峯、詹永承、董和昇、徐淑如(2017)。從選擇性注意力觀點探討產品置入型態與遊戲平台之廣告效果。中山管理評論,25(2),489-534。