题名 |
手機線上(Online)遊戲之消費者使用意願影響因素研究 |
并列篇名 |
A Factor Analysis of Consumer's Willingness to Use Mobilephone Online Games |
DOI |
10.29698/FJMR.201009.0003 |
作者 |
張銀益(Yin-Yih Chang);劉上嘉(Shang-Chia Liu);陳松輝(Sung-Huei Chen);陳慧玲(Hui-Ling Chen);蔡幸蓁(Hsine-Jen Tsai) |
关键词 |
手機線上Online遊戲 ; 廠商特性 ; 遊戲服務平台特性 ; 行動遊戲特性 ; mobile phone online games ; manufacturer feature ; feature of game service platform ; feature of mobile game |
期刊名称 |
輔仁管理評論 |
卷期/出版年月 |
17卷3期(2010 / 09 / 01) |
页次 |
55 - 84 |
内容语文 |
繁體中文 |
中文摘要 |
隨著行動時代的來臨,手機不再只是停留在語音對話,已然成爲了個人行動娛樂中心,而其中的手機遊戲市場更是龐大,根據OVUM的市場調查報告顯示,2006年至2007年全球手機遊戲的產值高達44億美金,國際數據資訊的調查資料則是顯示,2008年全球手機遊戲產值可望突破50億美金(新台幣1650億元)。然而國內針對手機線上(Online)遊戲的研究不多,所以本研究先探討手機線上遊戲可能擁有的特性,並提出以「廠商特性」、「遊戲服務平台特性」與「行動遊戲特性」,三個特點來研究影響消費者使用手機線上遊戲的意願。 本研究所獲得的具體成果如下:(1)「廠商特性」構面有公司特徵、行銷策略以及名人代言三個子因素,其中以行銷策略子因素最容易影響消費者使用手機線上遊戲的意願。(2)「遊戲服務平台特性」構面有連線品質與價格、入口網站平台品質以及資料庫系統品質三個子因素,其中連線品質與價格子因素最容易影響消費者使用手機線上遊戲的意願。(3)「行動遊戲特性」構面有顯示性、內容設計以及互動性,其中以互動性子因素最容易影響消費者使用手機線上遊戲的意願。手機遊戲業者以及電信業者可以運用本研究的結果,針對行銷策略、連線品質與價格以及互動性,這三項特性加以提升,如此就可以提升消費者使用手機線上遊戲的意願。 |
英文摘要 |
With the coming of the mobile age, the functions of the mobile phone have become more and more diversified: It can not only be a channel of communication but also provide personal mobile entertainments, among which mobile phone games seem to have found a greater market. According to the market research of OVUM, the global output value of mobile games in 2006 and 2007 reached to 4.4 billion (US), while the data of IDG (International Data Group) indicated that the global output value of mobile game in 2008 had been estimated to be over 5 billion (US). However, there have been few studies about mobile phone online games in Taiwan, that's why we decided to discuss related researches concerning mobile phone games and online games to find out possible features of mobile phone online games, and then study the influences of ”Manufacturer Feature”, ”Feature of Game Service Platform” and ”Feature of Mobile Game” on consumers' willingness in purchasing mobile phone online games. The concrete results of this study are as follows: 1. ”Manufacturer Feature” may be composed of three sub-factors: ”Company Feature” ”Marketing Strategy” and ”Celebrity Endorsement”, among which ”Marketing Strategy” has the great influence on consumers' willingness to use mobile phone online games. 2. ”Feature of Game Service Platform” may be composed of three sub-factors: ”Quality and Price of Connecting”, ”Quality of Portal Platform” and ”Quality of Database System”, among which ”Quality and Price of Connecting” has the great influence on consumers' willingness to use mobile phone online games. 3. ”Feature of Mobile Game” may be composed of three sub-factors: ”Display Quality”, ”Content Design” and ”Interaction”, among which ”Interaction” has the great influence on consumers' willingness in using mobile phone online games. To enhance consumers' willingness to use mobile phone online games, manufacturers of mobile phone games and telecommunication can consider the results of this study and improve features of their products, the efficiency of their Database System, and their content design. |
主题分类 |
社會科學 >
管理學 |
参考文献 |
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被引用次数 |