英文摘要
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With the rise of two-dimensional culture and the popularity of watching animation, and the rise of over-the-top video platforms (OTTs), many of the original online animation platforms are now active in Taiwan. Apart from translation captions, fast update cycles, and wireless devices, some platforms, such as Bahamut Animation, offer bullet comments, a synchronous and asynchronous message system that inherits the tradition of online video and video platforms in Japan and China. In this study, by building a structure based on usage and satisfaction theory, we analyze the motivation and method of users of Taiwan's online animation platform to use the bullet curtain function, and the intention of users to continue using it. The results show that three factors of motivation: performance and emotion expression affect users' intention to use the curtain, and that the characteristics of the animation platform are influenced by ACG culture. The results of the study are expected to complement the discussion of the use of the catapult function in Taiwan's online animation platform, as well as to provide references to existing catapult function or other intended catapult function.
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参考文献
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翁晨語(2016)。新竹,國立交通大學傳播研究所。
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