题名

電玩遊戲引致成人身體擺盪與動暈症

并列篇名

Console Video Games-Induced Postural Sway and Motion Sickness in Adults

DOI

10.5297/ser.1303.002

作者

潘玉文(Wu-Wen Pan);張智惠(Chih-Hui Chang)

关键词

生態取向 ; 姿勢不穩定假說 ; 直接知覺 ; ecological approach ; postural instability hypothesis ; direct perception

期刊名称

大專體育學刊

卷期/出版年月

13卷3期(2011 / 09 / 01)

页次

232 - 240

内容语文

繁體中文;英文

中文摘要

本研究目的在探討操作市售電玩遊戲軟體時之身體擺盪(postural sway)與動暈症(motion sickness),並檢驗姿勢不穩定假說(postural instability hypothesis)(Riccio & Stoffregen, 1991)。以14位志願參加之成人(22.2±4.2歲;172.2±9.6公分)為實驗參加者,操弄Xbox 360之賽車遊戲。實驗參加者採坐姿,視線高度對齊畫面中央。以磁性動作追蹤系統,記錄身體擺盪情形。實驗持續至多50分鐘,實驗前、後分別填寫動暈問卷,並根據自陳報告將實驗參加者區分成動暈組和非動暈組。結果顯示,50%玩家表示動暈,動暈與未動暈者之問卷結果顯著不同,但動暈與未動暈者之身體擺盪變異則沒有顯著差異。與先前研究一致的結果指出,以坐姿操作電玩遊戲約引致一半的玩家動暈症,動暈者參與電玩遊戲後之生理狀況較前測時不適、亦較未動暈者不適。結論認為身體擺盪動作之結果不符合姿勢不穩定假說,身體擺盪變異性在動暈與未動暈者之間沒有差別,但隨著操作電玩之時間增加,個體之身體擺盪變異皆隨之加大。

英文摘要

Console video games-induced postural sway and motion sickness was examined to test the postural instability hypothesis of motion sickness (Riccio & Stoffregen, 1991). Fourteen adults (aged 22.2±4.2 years; height 172.2±9.6 cm) voluntarily served as participants for this study. A car racing game in Xbox 360 (Microsoft, Corp.) was used. Participants were required to sit with their eye-height level with a CRT video monitor screen (Panasonic). A magnetic tracking system (Flock of Birds, Ascension Technologies, Inc., Burlington, VT) was used to record their postural sway during the process. The test lasted up to 50 minutes. Participants were asked to fill in the Simulator Sickness Questionnaire (SSQ) before and after the experiment. They were divided into the healthy group (Well group) and the motion sickness group (Sick group) according to their self-reported answers of motion sickness. Overall, 50% of the participants reported motion sick. Results of the SSQ found significant differences between the Sick and Well groups. Postural sway variability was not different between the Sick and Well groups. In consistent with the previous studies, the incidence rate of motion sickness while or after playing console video games was about 50%. Individuals, who reported motion sick, were physically more uncomfortable after the games as compared to before the game and to the Well individuals. From these results, we concluded that the postural instability hypothesis was not supported in the present study; however, individuals' postural sway variability increased as increased the playing time.

主题分类 社會科學 > 體育學
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被引用次数
  1. 楊梓楣,黃嘉君(2019)。動態環境中視覺搜尋工作之動暈與姿勢控制。體育學報,52(1),39-54。
  2. 楊梓楣、黃嘉笙、湯鳴遠、施長志(2015)。專項運動訓練對動暈效應與姿勢控制的效應。大專體育學刊,17(4),414-428。
  3. 張智惠、孔維靖(2013)。視引發動暈:觀看3D 電影之身體擺動與動暈。大專體育學刊,15(2),160-168。
  4. (2024)。虛擬實境下體適能與姿勢控制及動暈。臺灣運動心理學報,24(2),23-46。