参考文献
|
-
呂宛蓁, W.-C.,鄭志富, C.-F.(2008)。職棒觀眾觀賞行為意圖模式之研究。大專體育學刊,10(3),57-71。
連結:
-
Ajzen, I.(1991).The theory of planned behavior.Organizational Behavior and Human Decision Processes,50(2),179-211.
-
Ajzen, I.,Madden, T. J.(1986).Prediction of goal-directed behavior: Attitudes, intentions, and perceived behavioral control.Journal of Experimental Social Psychology,22(5),453-474.
-
Bagozzi, R. P.,Yi, Y.(1988).On the evaluation of structural equation models.Journal of the Academy of Marketing Science,16(1),74-94.
-
Beilock, S. L.,Jellison, W. A.,Rydell, R. J.,McConnell, A. R.,Carr, T. H.(2006).On the causal mechanisms of stereotype threat: Can skills that don’t rely heavily on working memory still be threatened?.Personality and Social Psychology Bulletin,32(8),1059-1071.
-
Bhattacherjee, A.(2002).Individual trust in online firms: Scale development and initial test.Journal of Management Information Systems,19(1),211-241.
-
Brown, G.,Assaker, G.,Reis, A.(2018).Visiting Fortaleza: Motivation, satisfaction and revisit intentions of spectators at the Brazil 2014 FIFA World Cup.Journal of Sport & Tourism,22(1),1-19.
-
Brown, G.,Smith, A.,Assaker, G.(2016).Revisiting the host city: An empirical examination of sport involvement, place attachment, event satisfaction and spectator intentions at the London Olympics.Tourism Management,55,160-172.
-
Burns, M. J. (2016, October 24). French premier soccer league unveils eSports league for FIFA 17. SportTechie. Retrieved from https://www.sporttechie.com/french-premier-soccer-leagueunveils-esports-league-for-fifa-17
-
Chalabaev, A.,Sarrazin, P.,Stone, J.,Cury, F.(2008).Do achievement goals mediate stereotype threat? An investigation on females’ soccer performance.Journal of Sport & Exercise Psychology,30(2),143-158.
-
Cunningham, G. B.,Fink, J. S.(2006).Diversity in sport and leisure.Journal of Sport Management,20(4),455-564.
-
Cunningham, G. B.,Kwon, H.(2003).The theory of planned behaviour and intentions to attend a sport event.Sport Management Review,6(2),127-145.
-
Entertainment Software Association. (2018). Essential facts about the computer and video game industry. Retrieved from https://www.theesa.com/wpcontent/uploads/2019/03/ESA_EssentialFacts_2018.pdf
-
Fishbein, M. A.,Ajzen, I.(1975).Belief, attitude, intention and behavior: An introduction to theory and research.Reading, MA:Addison-Wesley.
-
Funk, D. C.(2017).Introducing a sport experience design (SX) framework for sport consumer behaviour research.Sport Management Review,20(2),145-158.
-
Funk, D. C.,Pizzo, A. D.,Baker, B. J.(2018).eSport management: Embracing eSport education and research opportunities.Sport Management Review,21(1),7-13.
-
Gerbing, D. W.,Anderson, J. C.(1984).On the meaning of within-factor correlated measurement errors.Journal of Consumer Research,11(1),572-580.
-
Hair, J. F.,Anderson, R. E.,Tatham, R. L.,Black, W.(1998).Multivariate data analysis.Englewood Cliffs, NJ:Prentice-Hall.
-
Hamari, J.,Sjöblom, M.(2017).What is eSports and why do people watch it?.Internet Research,27(2),211-232.
-
Kuhl, J.(Ed.),Beckmann, J.(Ed.)(1985).Action control: From cognition to behavior.Berlin, Germany:Springer.
-
Landrum, J. (2017). NBA, video game company to launch new gaming league in 2018. Retrieved from http://www.nba.com/article/2017/02/09/nba-videogame-company-launch-new-gaming-league-2018
-
Larkin, B.,Fink, J. S.,Trail, G. T.(2015).An examination of constraints and motivators as predictors of sport media consumption substitution intention.Sport Marketing Quarterly,24(3),183-197.
-
Lee, D.,Schoenstedt, L. J.(2011).Comparison of eSports and traditional sports consumption motives.Journal of Research,6(2),39-44.
-
Mcpherson, B. D.(1976).Socialization into the role of sport consumer: A theory and causal model.Canadian Review of Sociology,13(2),165-177.
-
Mulkerin, T. (2016, May 14). eSports has a racism problem. Business Insider. Retrieved from http://www.businessinsider.com/the-esports-racismproblem-2016-5
-
Norman, P.,Clark, T.,Walker, G.(2005).The theory of planned behavior, descriptive norms, and the moderating role of group identification.Journal of Applied Social Psychology,35(5),1008-1029.
-
Pannekeet, J. (2018, February 21). Newzoo: Global eSports economy will reach $905.6 million in 2018 as brand investment grows by 48%. Newzoo. Retrieved from https://newzoo.com/insights/articles/newzoo-global-esports-economy-willreach-905-6-million-2018-brand-investmentgrows-48
-
Pannekeet, J. (2017, May 11). eSports, a franchise perspective: 70% watch only one game and 42% do not play. Newzoo. Retrieved from https://newzoo.com/insights/articles/esports-franchises70-watch-only-one-game-and-42-dont-play
-
Pizzo, A. D.,Baker, B. J.,Na, S.,Lee, M. A.,Kim, D.,Funk, D. C.(2018).eSport vs. Sport: A comparison of spectator motives.Sport Marketing Quarterly,27(2),108-123.
-
Wijman, T. (2019, November 19). Newzoo adjusts global games forecast to $148.8 billion; slower growth in console spending starts sooner than expected. Newzoo. Retrieved from https://newzoo.com/insights/articles/newzoo-adjusts-globalgames-forecast-to-148-8-billion-slower-growthin-console-spending-starts-sooner-than-expected
-
花岳彤, Y.-T.(2016)。臺南市=Tainan, Taiwan,國立成功大學體育健康與休閒研究所=National Cheng Kung University。
-
邱皓政, H.-J.(2011).結構方程模式:LISREL 的理論技術與應用.臺北市=Taipei, Taiwan:雙葉書廊=Yeh Yeh Book Gallery.
-
唐周毅, C.-Y.(2008)。臺中市=Taichung, Taiwan,國立臺灣體育大學體育研究所=National Taiwan University of Sport。
|