参考文献
|
-
吳紹群(2002)。展示活動與資訊科技-從實體展示的輔助到線上展示。博物館學季刊,16(2),69-75。https://doi.org/10.6686/MuseQ.200204_16(2).0009【Wu, Shao-chun (2002). Exhibits and Information Technology From Physical Exhibit Aids to Online Exhibits. Museology Quarterly, 16(2), 69-75. https://doi.org/10.6686/MuseQ.200204_16(2).0009 (in Chinese)】
連結:
-
許哲睿、吳怡瑾(2021)。以閱讀關鍵因素與動機視角探索網路小說閱讀生態。圖書資訊學刊,19(1),139-181。https://doi.org/10.6182/jlis.202106_19(1).139【Hsu, Che-Jhi, & Wu, I-Chin (2021). Exploring the factors and motivations of online fiction consumption. Journal of Library and Information Studies, 19(1), 139-181.https://doi.org/10.6182/jlis.202106_19(1).139 (in Chinese)】
連結:
-
Agarwal, R., & Venkatesh, V. (2002). Assessing a firm’s web presence: a heuristic evaluation procedure for the measurement of usability. Information System Research, 13(2), 168-186.
連結:
-
Bolchini, D., Garzotto, F. (2007). Quality of web usability evaluation methods: An empirical study on MiLE+. In M. Weske, M. S. Hacid, & C. Godart (Eds.), Web Information Systems Engineering – WISE 2007 Workshops. Springer. https://doi.org/10.1007/978-3-540-77010-7_47
連結:
-
Booth, B. (1998). Understanding the information needs of visitors to museums. Museum Management and Curatorship, 17(2), 139-157. https://doi.org/10.1080/09647779800301702
連結:
-
Boulianne, S. (2015). Social media use and participation: A meta-analysis of current research. Information, Communication and Society, 18(5), 524-538. https://doi.org/10.1080/1369118x.2015.1008542
連結:
-
Chalmers, M., & Galani, A. (2004). Seamful interweaving. Proceedings of the 5th Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, 243-252. https://doi.org/10.1145/1013115.1013149
連結:
-
Cheng, X., Gao, M., Zhang, X., Lyu, M., & Xu, Y. (2023). Digitization of museum curation through incorporating virtual reality technology. Proceedings of the 2nd International Conference on Culture, Design and Social Development (CDSD 2022), 440-446. https://doi.org/10.2991/978-2-38476-018-3_50
連結:
-
Cunliffe, D., Kritou, E., & Tudhope, D. (2001). Usability evaluation for museum Web sites. Museum Management and Curatorship, 19 (3), 229-252. https://doi.org/10.1080/09647770100201903
連結:
-
Dalkey, N. C. (1969). The Delphi method: An experimental study of group opinion. The Rand Corporation. https://www.rand.org/pubs/research_memoranda/RM5888.html
連結:
-
Damala, A., Ruthven, I., & Hornecker, E. (2019). The MUSETECH model: A comprehensive evaluation framework for museum technology. ACM Journal on Computing and Culture Heritage, 12(1), Article 7. https://doi.org/10.1145/3297717
連結:
-
Hassenzahl, M. (2001). The effect of perceived hedonic quality on product appealingness. International Journal of Human-Computer Interaction, 13(4), 481-499. https://doi.org/10.1207/S15327590IJHC1304_07
連結:
-
Hassenzahl, M., & Tractinsky, N. (2006). User experience - a research agenda. Behavior & Information Technology, 25(2), 91-97. https://doi.org/10.1080/01449290500330331
連結:
-
Henning, B., & Vorderer, P. (2001). Psychological escapism: Predicting the amount of television viewing by need for cognition. Journal of Communication, 51(1), 100-120. https://doi.org/10.1111/j.1460-2466.2001.tb02874.x
連結:
-
Hu, Y. C., Chiu, Y. J., Hsu, C. S., & Chang, Y. Y. (2015). Identifying key factors for introducing GPS-based fleet management systems to the logistics industry. Mathematical Problems in Engineering, 1-14. https://doi.org/10.1155/2015/413203
連結:
-
Hwang, C. L., & Yoon, K. (1981). Methods for multiple attribute decision making. In C. L. Hwang & K. Yoon (Eds.), Multiple attribute decision making (pp. 58-191). Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-48318-9_3
連結:
-
Ibáñez, M. B., & Delgado-Kloos, C. (2018). Augmented reality for STEM learning: A systematic review. Computers & Education, 123(6), 109-123. https://doi.org/10.1016/j.compedu.2018.05.002
連結:
-
Kallio, T. (2003). Why we choose the more attractive looking objects: Somatic markers and somaesthetics in user experience. Proceedings of the 2003 International Conference on Designing Pleasurable Products and Interfaces, 142-143. https://doi.org/10.1145/782896.782934
連結:
-
Li, J., Nie, J. W., & Ye, J. (2022). Evaluation of virtual tour in an online museum: Exhibition of architecture of the Forbidden City. PLoS ONE, 17(1), e0261607. https://doi.org/10.1371/journal.pone.0261607
連結:
-
Liarokapis, F. Sylaiou,S., Basu, A., Mourkoussis, N., White, M., & Lister, P. F. (2004). An interactive visualisation interface for virtual museums. VAST04: The 5th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage, Belgium: Oudenaarde. http://doi.org/10.2312/VAST/VAST04/047-056
連結:
-
Lopatovska, I. (2015). Museum website features, aesthetics, and visitors’ impressions: A case study of four museums. Museum Management and Curatorship, 30(3), 191-207. https://doi.org/10.1080/09647775.2015.1042511
連結:
-
Malhotra, N. K., Kim, S. S., & Agarwal, J. (2004). Internet users' information privacy concerns (IUIPC): The construct, the scale, and a causal model. Information Systems Research, 15(4), 336-355. https://doi.org/10.1287/isre.1040.0032
連結:
-
Moens, B. G. (2018). Aesthetic experience in virtual museums: A postphenomenological perspective. Studies in Digital Heritage, 2(1), 68-79. https://doi.org/10.14434/sdh.v2i1.24468
連結:
-
Murry Jr, J. W., & Hammons, J. O. (1995). Delphi: A versatile methodology for conducting qualitative research. The Review of Higher Education, 18(4), 423-436. https://doi.org/10.1353/rhe.1995.0008
連結:
-
Nickerson, M. F. (2004). Online multimedia museum exhibits: A case study in technology and collaboration. Library Hi Tech, 22(3), 270-276. https://doi.org/10.1108/07378830410560062
連結:
-
Norman, D. A. (2004). Introduction to this special section on beauty, goodness, and usability. Human–Computer Interaction, 19(4), 311-318. https://doi.org/10.1207/s15327051hci1904_1
連結:
-
Pallas, J., & Economides, A. A. (2008). Evaluation of art museums' web sites worldwide. Information Services & Use, 28(1), 45-57. https://doi.org/10.3233/ISU-2008-0554
連結:
-
Pallud, J., & Straub, D. W. (2014). Effective website design for experience-influenced environments: The case of high culture museums. Information & Management, 51(3), 359-373. https://doi.org/10.1016/j.im.2014.02.010
連結:
-
Shih, H. S., Shyur, H. J., & Lee, E. S. (2007). An extension of TOPSIS for group decision making. Mathematical and Computer Modelling, 45(7/8), 801-813. https://doi.org/10.1016/j.mcm.2006.03.023
連結:
-
Skov, M., & Ingwersen, P.(2014)Museum Web search behavior of special interest visitors. Library & Information Science Research, 36(2), 91-98. https://doi.org/10.1016/j.lisr.2013.11.004
連結:
-
Slater, M. (1999). Measuring presence: A response to the witmer and singer presence questionnaire. Presence, 8(5), 560-565. https://doi.org/10.1162/105474699566477
連結:
-
Soren, B. J., & Canadian Heritage Information Network. (2005). Best practices in creating quality online experiences for museum users. Museum Management and Curatorship, 20(2), 131-148. https://doi.org/10.1080/09647770500402002
連結:
-
Sundar, S. S., Go, E., Kim, H.-S., & Zhang, B. (2015). Communicating art, virtually!: Psychological effects of technological affordances in a virtual museum. International Journal of Human-Computer Interaction, 31(6), 385-401. https://doi.org/10.1080/10447318.2015.1033912
連結:
-
Sundar, S. S., & Marathe, S. S. (2010). Personalization versus customization: The importance of agency, privacy, and power usage. Human Communication Research, 36(3), 298–322. https://doi.org/10.1111/j.1468-2958.2010.01377.x
連結:
-
Sylaiou, S., Killintzis, V., Paliokas, I., Mania, K., & Patias, P. (2014). Usability evaluation of virtual museums’ interfaces visualization technologies. In R. Shumaker, S. Lackey (Eds), Virtual, augmented and mixed reality. Applications of virtual and augmented reality (pp. 124-133). Springer, Cham. https://doi.org/10.1007/978-3-319-07464-1_12
連結:
-
Tzeng, G.-H., & Shen, K.-Y. (2017). New concepts and trends of hybrid multiple criteria decision making. CRC Press. https://doi.org/10.1201/9781315166650
連結:
-
Valacich, J. S., Parboteeah, D. V., & Wells, J. D. (2007). The online consumer's hierarchy of needs. Communications of the ACM, 50(9), 84-90. https://doi.org/10.1145/1284621.1284624
連結:
-
Walsh, D., Hall, M. M., Clough, P., & Foster, J. (2020). Characterising online museum users: A study of the National Museums Liverpool museum website. International Journal of Digital Libraries, 21, 75-87. https://doi.org/10.1007/s00799-018-0248-8
連結:
-
Zhang, P., & von Dran, G. M. (2001). User expectations and rankings of quality factors in different web site domains. International Journal of Electronic Commerce, 6(2), 9-33. https://doi.org/10.1080/10864415.2001.11044237
連結:
-
李麗紅、楊政議(2020)。質性研究訪談個案數之判定:資料飽和概念之使用。澄清醫護管理雜誌,16(1),47-52。【Lee, Li-Hung, & Yang, Cheng-I (2020). Data saturation and the determination of sample size in qualitative interview-based research. Cheng Ching Medical Journal, 16(1), 47-52. (in Chinese)】
-
陳俊文、梁朝雲(2001)。資訊設計及其延展與應用。教學科技與媒體,57,46-57。【Chen, Chun-wen, & Liang, Chaucer C. (2001). Information Design and Its Extension and Applications. Instructional Technology & Media, 57, 46-57. (in Chinese)】
-
蔡翁美慧(2020)。疫情下博物館的危機與轉機。博物館與文化,20,171-190。【Tsai Ueng, Mei-Hui (2020). Crisis and Opportunities: Museums during COVID-19. Journal of Museum & Culture, 20, 171-190. (in Chinese)】
-
Burdea, G., & Coiffet, P. (2003). Virtual reality technology (2nd ed.). Wiley-IEEE Press.
-
Chute, A. G., Thompson, M. M., & Hancock, B. W. (1999). The McGraw-Hill handbook of distance learning. McGraw-Hill.
-
Di Blas, N., Guermand, M. P., Orsini, C., & Paolini, P. (2002). Evaluating the features of museum websites:(The bologna report). Archimuse.
-
Dwyer, C., Hiltz, S., & Passerini, K. (2007). Trust and privacy concern within social networking sites: A comparison of facebook and myspace. Proceedings of the 13th Americas Conference on Information Systems, 339-350. https://aisel.aisnet.org/amcis2007/339/
-
Freeman, A., Adam Becker, S., Cummins, M., McKelroy, E., Giesinger, C., & Yuhnke, B. (2016). NMC horizon report: 2016 museum edition. The New Media Consortium. https://www.learntechlib.org/p/182007/
-
Hooper-Greenhill, E. (2007). Museums and education: Purpose, pedagogy, performance. Routledge.
-
Kidd, J. (2016). Museums in the new mediascape: Transmedia, participation, ethics. Routledge.
Kolås, L., Staupe, A., Sterbini, A., & Temperini, M. (2007). QUIS requirement specification for a next generation e-learning system. TISIP.
-
Krug, S. (2000). Don’t make me think! A common sense approach to web usability. New Riders Publishing.
-
Marques, D., & Costello, R. (2018). Reinventing object experiences with technology. Exhibition, 37(1), 74-82.
-
McCarthy, R. V., & Aronson, J. E. (2001). Activating consumer response: A model for web site design strategy. Journal of Computer Information Systems, 41(2), 2-8. https://doi.org/10.1080/08874417.2002.11646984
-
Morville, P., & Rosenfeld, L. (2006). Information architecture for the world wide web: Designing large-scale web sites (3rd ed.). O’Reilly Media.
-
Nielsen, J. (1994). Usability engineering. Morgan Kaufmann.
-
Nielsen, J. (1995). Multimedia and hypertext: The Internet and beyond. Morgan Kaufmann.
-
Ou-Yang, Y.-P., Shieh, H.-M., Leu, J.-D., & Tzeng, G.-H. (2008). A novel hybrid MCDM model combined with DEMATEL and ANP with applications. International Journal of Operations Research, 5(3), 160-168.
-
Petridis, P., White, M., Mourkousis, N., Liarokapis, F., Sifniotis, M., Basu, A., & Gatzidis C. (2007). Exploring and interacting with virtual museums. In A. Figueiredo & G. Leite Velho (Eds.), The world is in your eyes (pp. 73-82). CAA. https://proceedings.caaconference.org/files/2005/12_Petridis_et_al_CAA_2005.pdf
-
Pine, B. J., & Gilmore, J. H. (1999). The experience economy: Work is theater & every business a stage. Harvard Business Press.
-
Powell, T. (2002). Web design. McGraw-Hill.
-
Saaty, T. L. (1996). Decision making with dependence and feedback: The analytic network process (Vol. 4922). RWS publications.
-
Schrock, K. (2002). The ABC’s of website evaluation. Classroom connect newsletter 1998 December. http://school.discovery.com/schrockguide/pdf/weval.pdf
-
Skov, M. (2009). The reinvented museum: Exploring information seeking behaviour in a digital museum context [Unpublished doctoral dissertation]. Royal School of Library and Information Science. https://doi.org/10.13140/RG.2.1.3466.4167
-
Sigwart, C. D., Hansen, J. C., & Meer, G. L. V. (1990). Software engineering: A project oriented approach. Beedle & Associates.
-
von Appen, K., Kennedy, B., & Spadaccini, J. (2006). Community sites and emerging sociable technologies. In J. Trant & D. Bearman (Eds.), Museums and the web 2006: Proceedings. Archives & Museum Informatics. http://www.archimuse.com/mw2006/papers/vonappen/vonappen.html
|