题名

設計溝通虛擬化之初探

并列篇名

An Explorative Study of Virtualized Design Communication

DOI

10.6381/JD.200212.0097

作者

鄧成連(Cheng-Lein Teng);張文德(Wen-Te Chang)

关键词

設計溝通 ; 設計虛擬化 ; 遠距工業設計 ; Design Communication ; VR of Design ; Industrial Design

期刊名称

設計學報

卷期/出版年月

7卷3期(2002 / 12 / 01)

页次

97 - 111

内容语文

繁體中文

中文摘要

電子商務環境所形成的新觀念造就設計國際化的快速發展,其新時間觀亦提供了多次元空間與時間同步進行的新設計技術發展的可能性,而本研究目標在運用新空間與新時間觀進行設計國際化與提昇技術力與競爭力的相關研究,目的在探討如何運用虛擬媒體技術以進行網際網路之設計溝通。為求了解設計溝通虛擬化的實況,採模擬實驗觀察法觀察參與者的溝通互動現象,並訪談其參與實驗後之立即觀點與感受。模擬實驗以銘傳大學商品設計系之畢業設計專題為設計案例,進行遠距發表討論以為設計溝通之模擬,商品設計系大四學生為設計師角色模擬,而參與專題指導的設計教師為設計顧問角色。本研究依據視訊系統模擬實驗觀察所得提出一個較具實際性的設計溝通虛擬化之初期架構圖,包括參與者、傳輸主體、虛擬設備、虛擬空間系統等影響因素,可作為現階段設計虛擬化實行的參考。 研究結果建議,未來相關的研究方向可再深入探索個人化虛擬系統的多方面溝通;設計專業之實務溝通的虛擬化;完全虛擬實境之設備建構與溝通操作等。

英文摘要

The ”e” commercial environment has brought a new communicative concept for design profession, which promoted the internationalized design development rapidly. Thanks to its new timing system of both Synchronous and Asynchronous oriented media, many abundant new technologies and possibilities are introduced. In this research, the VR (Virtual Reality) media is adopted to access the design communication via Internet. To understand the practical of design communication, simulative experiment observation is applied to observe the dynamics among participants, and moreover, interviews after experiment regarding the feedback and feeling of the process are taken. For the participants, the instructors and senior students in product design dept, Ming-Chuan University, are invited. The instructors play the roles as design councilors, and the students as designers. As the outcome of the study, a primitive structure for design communication including the participants, transfer medias, VR devices, and VR space system has been established according to the experimental result. Besides, some other research subjects are explored such as the multi-communicative platform for more than two design individuals; the VR of communication in design practical industry; the construction and operation of the completive VR system are given to benefit the relative research in the future.

主题分类 人文學 > 藝術
社會科學 > 傳播學
参考文献
  1. 歐亞科技 (www.ecstwn.com.tw)
  2. Baxter M.(1996).Product Design.London:Chapman & Hall.
  3. Blaich, R.,Blaich, J.(1993).Product Design And Corporate Strategy: Managing the Connection for Competitive Advantage.New York:McgrawHall.
  4. Chang, W.T.(1994).The Future Scenario of Product Design.Finland:University Of Industrial Arts & Design Helsinki (UIAH).
  5. Corner, J.(ed.),Hawthron, J.(ed.)(1990).Communication Studies.Great British:Hodder & Stoughton.
  6. Crowley, D.,Mithchell, D.(1994).Communication Theory Today.Cambridge:Polity Press.
  7. Hong, J.C.(1998).The Thinking Modes of Problem Solving.Proceedings of 20th Japan Creativity Conference,Tokyo:
  8. Wilson, G. L.,Goodall, J.H.L.(1986).Organizational Communication.New York:Happer & Row.
  9. 洪榮昭(1998)。創意領先—如何激發個人與組織的創造力。台北市:張老師。
  10. 張文德(1997)。產品進化論。97'海峽兩岸暨國際工業設計研討會論文集,台北:
  11. 許鳳火(1985)。產品設計之理念與方法。台北:大同公司。
  12. 鄧成連(1996)。人文社會科學教育改進計劃人文社會科學教育改進計劃,未出版
  13. 鄧成連(1999)。設計管理:產品設計之組織、溝通與運作。台北:亞太。