题名

愉悅產品之認知與設計特徵

并列篇名

Cognition and Shape Features of Pleasure Images

DOI

10.6381/JD.201006.0001

作者

蕭坤安(Kun-An Hsiao);陳平餘(Ping-Yu Chen)

关键词

因子分析 ; 愉悅意象 ; 數量化一類 ; 設計特徵 ; Factor Analysis ; Pleasure Images ; Quantification Type I ; Shape Features

期刊名称

設計學報

卷期/出版年月

15卷2期(2010 / 06 / 01)

页次

1 - 17

内容语文

繁體中文

中文摘要

對於現今的使用者而言,購買擁有自我獨特風格、個性化及令人心情愉悅的商品,已經成為未來消費市場的主流;在此觀點下,對於設計者與企業決策者而言,要如何有效的應用設計手法與產品造形來表現出具有愉悅性的情感意象商品,已成為相當重要的議題。本研究經因子分析實驗結果,萃取出構成使用者在產品愉悅性意象之認知因素為:輕鬆幽默、信賴熟悉、吸引性、外形操作等4項因子。針對產品之愉悅與喜好程度進行相關分析後顯示,兩者間之關係呈現正相關。另外,經產品設計特徵萃取實驗,共獲得9種影響愉悅意象操作手法的特徵:色彩、精緻度、仿生、聯想性、不合理組合、敘事性、象徵符號的應用、操作過程、造形與操作;再針對這9項特徵,以數量化一類程序做進一步之分析探討,結果顯示,在設計具有愉悅意象的產品時,需考量在整體事件的脈絡上,使用者自我內在的經驗感受和產品引發的意涵間之關係,且詮釋的意涵需要讓使用者容易了解與解讀,如此才能讓使用者體驗到產品的愉悅情感意象。

英文摘要

Nowadays, purchasing or possessing products with self-unique style, individualization and pleasure images becomes the main stream in the consumer market. Under this point of view, how to effectively apply the design operation and product shape representing pleasurable products becomes an important topic for designers and decision-makers of enterprises. This study investigated the potential factors influencing consumers to judge and perceive the pleasure images of products. We applied factor analysis method to distill four main factors, including relaxation and humor, trust and familiarity, attraction and shape operation that influence the way consumers judge pleasure image of products. The relationship between pleasure image level and preference degree of product shows positive correlation by the test of correlation analysis. From extracting experiments of shape characteristics in products, this study got nine shape features of manipulative methods influencing pleasure images. The nine shape features include color, delicacy, bionic design, associational thinking, unreasonable combination, narrative property, symbols application, operational process and shape manipulation. In the further exploration, we applied Quantification Type I method to analyze the responses of nine shape features. The experimental results show that designer must consider the consumer's experience, feeling and the entire context of product evoking meaning behind the scenes when designing pleasurable products. And the expressing meanings need be understood and interpreted by consumers easily. In this way, consumers can experience the pleasurable connotation of products.

主题分类 人文學 > 藝術
社會科學 > 傳播學
参考文献
  1. 莊明振、陳俊智(2004)。產品形態特徵與構成關係影響消費者感性評價之研究-以水壺的設計為例。設計學報,9(3),43-58。
    連結:
  2. Berridge, K. C.(2003).Pleasures of the brain.Brain and Cognition,52(1),106-128.
  3. Bloch, P. H.(1995).Seeking the ideal form: Product design and consumer response.Journal of Marketing,59,16-29.
  4. Chang, W. C.,Wu, T. Y.(2007).Exploring types and characteristics of product forms.International Journal of Design,1(1),3-14.
  5. Crozier, R.(1994).Manufactured pleasures-psychological responses to design.New York:Manchester University Press.
  6. Demirbilek, O.,Sener, B.(2003).Product design, semantics and emotional response.Ergonomics,46(13-14),1346-1360.
  7. Desmet, P.(2003).A multilayered model of product emotions.The Design Journal,6(2),4-13.
  8. Desmet, P.(1999).To love and not to love: Why do products elicit mixed emotions?.Proceedings of the 1st International Conference on Design and Emotion,Delft:
  9. Fredrickson, B. L.(1998).What good are positive emotions?.Review of General Psychology,2(3),300-319.
  10. Fredrickson, B. L.,Joiner, T.(2000).Positive emotions trigger upward spirals toward emotional well-being.Psychological Science,13(2),172-175.
  11. Green, W. S.(ed.),Jordan, P. W.(ed.)(1999).Human factors in product design: Current practice and future trends.London:Taylor & Francis.
  12. Green, W. S.(ed.),Jordan, P. W.(ed.)(2002).Pleasure with products, beyond usability.London:Taylor & Francis.
  13. Jindo, T.,Hirasago, K.,Nagamachi, M.(1995).Development of a design support system for office chairs using 3-D graphics.International Journal of Industrial Ergonomics,15(1),49-62.
  14. Jordan, P. W.(1998).Human factors for pleasure in product use.Applied Ergonomics,29(1),25-33.
  15. Jordan, P. W.(2000).Designing pleasurable products: An introduction to the new human factors.London:Taylor & Francis.
  16. Khalid, H. M.(2006).Embracing diversity in user needs for affective design.Applied Ergonomics,37(4),409-418.
  17. Nagamachi, M.(1995).Kansei engineering: A new ergonomic consumer oriented technology for product development.International Journal of Industrial Ergonomics,15(1),3-11.
  18. Norman, D.(2004).Emotional designs: Why we love (or hate) everyday things.New York:Basic Books.
  19. Tiger, L.(1992).The pursuit of pleasure.Boston::Little, Brown.
被引用次数
  1. 陳俊智、沈致軒(2011)。消費者對傳統文化的創新設計偏好之研究─以文化公仔設計為例。藝術學報,89,127-150。
  2. 王明堂(2012)。關懷樂齡族的療癒象玩具之設計方向探討。設計學報,17(2),1-24。
  3. 蕭坤安(2021)。產品正負向情感與曲線造形對於喜好的影響。高雄師大學報:人文與藝術類,51,21-38。
  4. 蕭坤安、莊瑋靖(2017)。產品造形的愉悅性、美感、吸引力與視覺注視時間之探討。設計學報,22(4),1-20。
  5. 顏惠芸、林伯賢(2016)。品牌定位分析─台灣品牌與全球品牌之比較。國立虎尾科技大學學報,33(1),57-70。
  6. 顏惠芸、林榮泰、林伯賢(2015)。產品感質對品牌形象之影響。設計學報,20(2),1-24。
  7. 楊敏婷,李超德(2023)。時尚商品設計應用園林花窗紋飾之探討。慈濟科技大學學報,12期=總3,101-133。
  8. 鄭德輝,楊正翔,高洋,林榮泰(2021)。雕塑藝術品審美愉悅感之先期研究。藝術學報,109,49-73。
  9. 莊東燐、倪炎元(2017)。以質性研究觀點探討兩岸大學生購買工藝類文創商品之認知基模變化。國際數位媒體設計學刊,9(2),10-22。
  10. (2014)。文創商品之感質特性探討。感性學報,2(1),34-61。