英文摘要
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With the development of technologies, the App of mobile devices has already incorporated our life (food, clothing, housing, transportation, education, and entertainment). Designing an App not only focuses on the sophisticated programming but also reinforces the user friendly experiences that make the Apps with profitability. This study takes the high-usage instant message App LINE as the subject. With the Zaltman Metaphor Elicitation Technique (ZMET), this study uses pictures, photographs and metaphors to explain the common constructs. The Means-End Chain method (MEC) is used to establish the Attributes, Consequence and Values factors to explore the mental modes inside the App users. This research got 23 common constructs, 6 attributes, 8 consequences and 9 values to discover the App user's core thinking. It also classified as three main dimensions, Usability Needs, Feeling and Fun, and Personality. For the App users, the most favorite functions are Stickers, Group, and Messaging; Direct-Connect and Easy-Contact are the main reasons to let users keep using this App. The overall comment and feelings are on four aspects, Instant, Convenience, Emotion-Exchange, and Fun. LINE's constructs, Stickers (A), Clear-Communication (C), and Image-Expression (V) are actual cause-and-effect relationships, proving that "images" expression increases people’s emotion exchange and expresses the feeling precisely. This is also a reason why LINE can successfully keep attractive.
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