题名

2D楔形設計輔助虛擬環境中之尋路體驗

并列篇名

Wayfinding Experience in a Virtual Environment with 2D Wedge Design Supports

作者

陳詩捷(Shih-Chieh Chen);陳建雄(Chien-Hsiung Chen)

关键词

尋路 ; 互動模式 ; 楔形 ; 性別 ; 虛擬環境 ; Wayfinding ; Interaction Mode ; Wedge ; Gender ; Virtual Environment

期刊名称

設計學報

卷期/出版年月

20卷2期(2015 / 06 / 01)

页次

63 - 77

内容语文

繁體中文

中文摘要

自從智慧化的行動裝置來臨後,虛擬活動愈來愈融入我們的日常生活。而利用智慧型的行動裝置協助使用者進行虛擬環境中的尋路行為也日益增多,而在資訊量有限的螢幕尺寸下,有關智慧型行動裝置如何配合使用者感官功能與限制的尋路輔助設計更顯重要,目前國內外關於個人使用智慧型行動裝置在尋路方面的研究仍顯缺乏。本研究目的主要是在探討虛擬環境中有關使用者尋路之輔助設計,研究變數分別為互動型式、楔形設計與性別等三項因子,用以探討變數之間對於使用者的尋路績效與主觀偏好。研究結果發現:1.有關客觀操作績效,在虛擬環境中較困難的任務下,受測者體感的操作模式績效優於觸控的操作模式。2.而關於主觀偏好結果,受測者認為體感操作模式是偏向有趣的、生動的,並且也喜歡此種操作的模式。3.系統易用性量表總分評價中,50%透明度填滿楔形設計之整體評分優於線框楔形設計,此乃因50%透明度填滿楔形設計能夠幫助增加呈現空間的資訊,受測者容易了解目標物與環境之間相對應的關係。

英文摘要

With the development of smart mobile devices, the way of virtual activity has been integrating in our daily lives. The chance of using smart mobile devices to help our wayfinding behavior in a virtual environment is increasing as well. Nonetheless, the amount of information displayed on the device is limited because of the screen size. The design of wayfinding support for a smart mobile device to fit in to users' perceptual functions and limitations is even more important. Currently, there exist only few research studies related to users' wayfinding behavior by adopting smart mobile devices. The purpose of this study is to investigate users' wayfinding support design in a virtual environment. The independent variables are interaction mode, wedge design, and gender. The users' wayfinding performance and subjective preference are explored in this study. The research results revealed that: (1) In terms of objective task performance in a virtual environment, participants perform better by adopting body movement mode than the touch sensitive mode when facing a more difficult wayfinding task. (2) For subjective preference, participants thought the body movement mode tended to be interesting and vivid, and they enjoyed this type of interaction mode. (3) The results from the system usability scale (SUS) indicated that the 50% transparent wedge design was better than the line type wedge design. This is because the 50% transparent wedge design can help increase the display of spatial information. Participants could easily understand the relevant relationship between that wayfinding target and its environment.

主题分类 人文學 > 藝術
社會科學 > 傳播學
参考文献
  1. Aginsky, V.,Harris, C.,Rensink, R.,Beusmans, J.(1997).Two strategies for learning a route in a driving simulator.Journal of Environmental Psychology,17(4),317-331.
  2. Baudisch, P.,Rosenholtz, R.(2003).Halo: A technique for visualizing off-screen locations.Proceeding of the SIGCHI Conference on Human Factors in Computing Systems,New York, NY:
  3. Biocca, F.(Ed.),Levy, M.(Ed.)(1995).Communication in the age of virtual reality.Lawrence, NJ:Lawrence Erbaum Associates.
  4. Booth, K.,Fisher, B.,Page, S.,Ware, C.,Widen, S.(2000).Wayfinding in virtual environments.Lawrence, NJ:Lawrence Erbaum Associates.
  5. Burigat, S.,Chittaro, L.(2013).On the effectiveness of overview+ detail visualization on mobile devices.Personal and Ubiquitous Computing,17(2),371-385.
  6. Burigat, S.,Chittaro, L.,Vianello, A.(2012).Dynamic visualization of large numbers of off-screen objects on mobile devices: An experimental comparison of wedge and overview+detail.MobileHCI '12 Proceedings of the 14th International Conference on Human-Computer Interaction with Mobile Devices and Services,New York, NY:
  7. Chen, C. H.,Chang, W. C.,Chang, W. T.(2009).Gender differences in relation to wayfinding strategies, navigational support design, and wayfinding task difficulty.Journal of Environmental Psychology,29(2),220-226.
  8. Chittaro, L.(2006).Visualizing information on mobile devices.IEEE Computer,39(3),40-45.
  9. Coluccia, E.,Iosue, G.,Brandimonte, A. M.(2007).The relationship between map drawing and spatial orientation abilities: A study of gender differences.Journal of Environmental Psychology,27(2),135-144.
  10. Conroy, R. A.(2001).London, England,University College London.
  11. Devlin, A. S.,Bernstein, J.(1995).Interactive wayfinding: Use of cues by men and women.Journal of Environmental Psychology,15,23-38.
  12. Downs, R.,Stea, D.(1973).Image and environment: Cognitive mapping and spatial behavior.Chicago, IL:Aldine.
  13. Gluck, M.(1991).Making sense of human wayfinding: A review of cognitive and linguistic knowledge for personal navigation with a new research direction.Cognitive and Linguistic Aspects of Geographic Space,63,117-135.
  14. Golledge, R. G.(1999).Human wayfinding and cognitive maps.Wayfinding behavior: Cognitive mapping and other spatial processes,Baltimore, MD:
  15. Gustafson, S.,Baudisch, P.,Gutwin, C.,Irani, P.(2008).Wedge: Clutter-free visualization of off-screen locations.Proceedings of the SIGCHI Conference on Human Factors in Computing Systems,New York, NY:
  16. Head, D.,Isom, M.(2010).Age effects on wayfinding and route learning skills.Behavioural Brain Research,209(1),49-58.
  17. Heikkinen, J.,Rantala, J.,Olsson, T.,Raisamo, R.,Lylykangas, J.,Raisamo, J.,Surakka, V.,Ahmaniemi, T.(2009).Enhancing personal communication with spatial haptics: Two scenario-based experiments on gestural interaction.Journal of Visual Languages & Computing,20(5),287-304.
  18. Henze, N.,Boll, S.(2010).Push the study to the app store: Evaluating off-screen visualizations for maps in the android market.MobileHCI '10 Proceedings of the 12th International Conference on Human Computer Interaction with Mobile Devices and Services,New York, NY:
  19. Hornbaek, K.,Frokjaer, E.(2003).Reading patterns and usability in visualizations of electronic documents.ACM Transactions on Computer-Human Interaction,10(2),119-149.
  20. Lawton, C. A.(1996).Strategies for indoor way-finding: The role of orientation.Journal of Environmental Psychology,16(2),127-145.
  21. Livingstone-Lee, A. S.,Zeman, M. P.,Susan T.,Gillingham, T. S.,Skelton, W. R.(2014).Navigational strategy may be more a matter of environment and experience than gender.Learning and Motivation,45(1),30-43.
  22. McGookin, D.,Herteleer, I.,Brewster, S.(2011).Transparency in mobile navigation.Proceeding of CHI EA '11 CHI '11 Extended Abstracts on Human Factors in Computing Systems,New York, NY:
  23. Meng, L.(Ed.),Zipf, A.(Ed.),Winter, S.(Ed.)(2008).Map-based mobile services: Design, interaction and usability.Berlin, Germany:Springer-Verlag Berlin Heidelberg.
  24. Ni, T.,Bowman, D. A.,Chen, J.(2006).Increased display size and resolution improve task performance in information-rich virtual environments.Graphics Interface 2006,Quebac City, Canada:
  25. Paneels, S.,Roberts, J.(2010).Review of designs for haptic data visualization.IEEE Transactions on Haptics,3(2),119-137.
  26. Parush, A.,Ahuvia, S.,Erev, I.(2007).Degradation in spatial knowledge acquisition when using automatic navigation systems.Lecture Notes in Computer Science,4736,238-254.
  27. Peponis, J.,Zimring, C.,Choi, Y. K.(1990).Finding the building in wayfinding.Environment and Behavior,22(5),555-590.
  28. Raubal, M.,Egenhofer, M. J.(1998).Comparing the complexity of wayfinding tasks in built environments.Environment and Planning B,25(6),895-913.
  29. Robinson, S.,Jones, M.,Eslambolchilar, P.,Smith, M. R.,Lindborg, M.(2010)."I did it my way": moving away from the tyranny of turn-by-turn pedestrian navigation.Proceedings of the 12th International Conference on Human Computer Interaction with Mobile Devices and Services,New York, NY:
  30. Roto, V.,Popescu, A.,Koivisto, A.,Vartiainen, E.(2006).Minimap: A web pagevisualization method for mobile phones.Proceedings Conference on Human Factors in Computing Systems,New York, NY:
  31. Saffer, D.(2009).Design gestural interfaces.Sebastopol, CA:O'Reilly Media.
  32. Sahami, A.,Holleis, P.,Schmidt, A.,Hakkila, J.(2008).Rich tactile output on mobile devices.Lecture Notes in Computer Science,5355,210-221.
  33. Satalich, G. A.(1995).Seattle, WA,Washington University.
  34. Siegel, A. W.,White, S. H.(1975).The development of spatial representations of large scale environments.Advances in Child Development and Behavior,10,10-55.
  35. Srikulwong, M.,O'Neill, E.(2011).A comparative study of tactile representation techniques for landmarks on a wearable device.Proceedings of the 2011 Annual Conference on Human Factors in Computing Systems,New York, NY:
  36. 呂亨英譯、Lidwell, W.、Holden, K.、Butler, J.(2008)。設計的法則。台北市=Taipei:原點=Uni-Books。
  37. 鄭巧玉譯、Hoober, S.、Berkman, E.(2012)。行動介面設計模式。台北市=Taipei:基?資訊股份有限公司=GOTOP Information Inc.。