题名

傳統農民曆轉化數位型態之研究-以「頂泰山巖」E民曆為例

并列篇名

Research on Digitization of Traditional Chinese Almanac: A Case Study of E-Almanac

作者

曹靜(Jing Cao);張仁甫(Jen-Fu Chang);林伯賢(Po-Hsien Lin);林榮泰(Rungtai Lin)

关键词

數位文化商品 ; 農民曆 ; 使用者體驗 ; 通用設計 ; 人因分析 ; Digital Cultural Product ; Chinese Almanac ; User Experience ; Universal Design ; Human-Computer Interaction

期刊名称

設計學報

卷期/出版年月

27卷3期(2022 / 09 / 01)

页次

49 - 71

内容语文

繁體中文

中文摘要

農民曆是傳統曆法之一,許多亞洲國家和地區的人民仍會使用農民曆來推算傳統節氣,安排農耕生產,甚至生活行程,它不僅是一部生活百科全書,也影響著常民的生活行為,其重要性不言可喻。在人工智慧化時代,傳統文化商品透過數位優化增加商品附加值已是必然的趨勢,農民曆轉化為數位型態具有輕便時尚、互動娛樂、形式多樣等優勢,但也面臨諸如閱讀體驗不佳、資訊不易詳細查閱、操作不夠靈活方便等問題。本研究從使用者體驗的角度,根據通用設計原則及人因分析,以新北市「頂泰山巖」E民曆為研究案例,透過客觀認知實驗和主觀語意評量,探討研究案例對使用者體驗造成不良影響的原因,並結合專家訪談整理分析數位農民曆之通用設計指南。最後,運用設計指南重新設計數位農民曆,將大眾對文化商品「附加價值」的認知,以及從對科技功能的刻板印象回到「人性」與「文化」的本質。

英文摘要

Chinese Almanac is one of the traditional calendars. It serves as not only an encyclopedia for life but also an influencer on people's daily life. It bears indescribable importance. In the age of AI, it is inevitable that additional value grows on traditional and cultural commodities through digital improvement. The digitalization of Chinese Almanac offers advantages such as easy use, fashionable style, interactive entertainment, diversified forms, and others while facing issues such as lack of experience-based reading, ambiguous information, operation troubles, and others. This study gives an exploration into the causes of the negative impact of the studied sample on users' experience from the user's perspective and in accordance with universal design principles and human cause analysis as well. With "Taishan-uptemple" E- Almanac in New Taipei City used as the case of study, objective recognition experiment and subjective semantic evaluations are employed in this study in order to organize and study the universal design guidelines for digital Chinese Almanac in combination with expert interviews. At last, the digital Almanac is redesigned so that the cultural commodities will be viewed by the public as something connected to human nature and culture rather than a stereotyped scientific feature.

主题分类 人文學 > 藝術
社會科學 > 傳播學
参考文献
  1. 林榮泰, R. T.(2013)。工不可沒,藝不可失-工藝與科技的對話。藝術欣賞,9(3),49-66。
    連結:
  2. 徐啟賢, Q. X.,林榮泰, R. T.(2011)。文化產品設計程式。設計學報,16(4),1-18。
    連結:
  3. 閻建政, J.(2017)。小型螢幕靜態文本最適化設計探究。設計學報,22(4),21-44。
    連結:
  4. Connnell, B, Jones, M, Mace, R, Mueller, J, Mullick, A, Ostroff, E, Sanford, J, Steinfeld, E, Story, M, & Vanderheiden, G. (1997). The principles of universal design. Retrieved from: https://www.sphassociates.ca/uploads/files/Principles%20of%20Universal%20Design.pdf
  5. Ding, S. J.,Lam, E. T.,Chiu, D. K.,Lung, M. M.,Ho, K. K.(2020).Changes in reading behaviour of periodicals on mobile devices: A comparative study.Journal of Librarianship and Information Science,53(2),233-244.
  6. Garrett, J. J.(2010).The elements of user experience: User-centered design for the web and beyond.New York, NY:Pearson Education.
  7. Hassenzahl, M. (2013). User experience and experience design. Retrieved from https://www.interaction-design.org/literature/book/the-encyclopedia-of-human-computer-interaction-2nd-ed/user-experience-and-experience-design
  8. Hassenzahl, M.,Tractinsky, N.(2006).User experience - A research agenda.Behaviour & Information Technology,25(2),91-97.
  9. Hoffmann, R.,Krauss, K.(2004).A critical evaluation of literature on visual aesthetics for the web.Proceedings of the 2004 Annual Research Conference of the South African Institute of Computer Scientists and Information Technologists on IT Research in Developing Countries,Republic of South Africa:
  10. Hojjati, N.,Muniandy, B.(2014).The effects of font type and spacing of text for online readability and performance.Contemporary Educational Technology,5(2),161-174.
  11. Kim, J.(2015).Design for experience: Where technology meets design and strategy.Cham:Springer.
  12. Latini, N.,Bråten, I.,Salmerón, L.(2020).Does reading medium affect processing and integration of textual and pictorial information? A multimedia eye-tracking study.Contemporary Educational Psychology,62,101870.
  13. Lin, R. T.(2007).Transforming Taiwan aboriginal cultural features into modern product design: A case study of a cross-cultural product design model.International Journal of Design,1(2),47-55.
  14. Lin, R.,Kang, Y. Y.,Fan, C. H.,Wen, S. Y.(2005).Designing e-books for commuters: An application of universal design.The Eleventh International Conference on Human-Computer Interaction,Las Vegas, USA:
  15. Lin, R.,Kreifeldt, J. G.(2001).Ergonomics in wearable computer design.International Journal of Industrial Ergonomics,27(4),259-269.
  16. Marchionini, G.(2008).Human–information interaction research and development.Library & Information Science Research,30(3),165-174.
  17. Marcus, A.(2006).Cross-cultural user-experience design.Proceedings of International Conference on Theory and Application of Diagrams,Heidelberg:
  18. Mijksenaar, P.(1997).Visual function: An introduction to information design.Kapelle:010 Publishers.
  19. Nielsen, J.(1994).Usability engineering.Burlington, MA:Morgan Kaufmann Publishers.
  20. Norman, D. A.(2004).Emotional design: Why we love (or hate) everyday things.New York, NY:Basic Books.
  21. Norman, D. A.(1988).The psychology of everyday things.New York, NY:Basic Books.
  22. Noyes, J. M.,Garland, K. J.(2008).Computer-vs. paper-based tasks: Are they equivalent?.Ergonomics,51(9),1352-1375.
  23. Pettersson, R.(2010).Information design–principles and guidelines.Journal of Visual Literacy,29(2),167-182.
  24. Pine, B. J.,Gilmore, J. H.(2019).The experience economy, with a new preface by the authors: Competing for customer time, attention, and money.Brighton, MA:Harvard Business Press.
  25. Pine, B. J.,Pine, J.,Gilmore, J. H.(1999).The experience economy: Work is theatre & every business a stage.Brighton, MA:Harvard Business Press.
  26. Preiser, W. F. E.(Ed.),Ostroff, E. E.(Ed.)(2001).Universal design handbook.New York, NY:McGraw-Hill.
  27. Robinson, L.,Cotten, S. R.,Ono, H.,Quan-Haase, A.,Mesch, G.,Chen, W.,Stern, M. J.(2015).Digital inequalities and why they matter.Information, Communication & Society,18(5),569-582.
  28. Shneiderman, B.,Plaisant, C.,Cohen, M.,Jacobs, S.,Elmqvist, N.,Diakopoulos, N.(2016).Grand challenges for HCI researchers.Interactions,23(5),24-25.
  29. Siegenthaler, E.,Wurtz, P.,Groner, R.(2010).Improving the usability of e-book readers.Journal of Usability Studies,6(1),25-38.
  30. Stephanidis, C.,Salvendy, G.,Antona, M.,Chen, J. Y.,Dong, J.,Duffy, V. G.,Zhou, J.(2019).Seven HCI grand challenges.International Journal of Human–Computer Interaction,35(14),1229-1269.
  31. Still, B.,Crane, K.(2017).Fundamentals of user-centered design: A practical approach.Boca Raton, FL:CRC Press.
  32. Story, M. F.,Mueller, J. L.,Mace, R. L.(1998).The universal design file: Designing for people of all ages and abilities.Raleigh, NC:North Carolina State University, the Center for Universal Design.
  33. Van Deursen, A. J.,Helsper, E. J.(2015).The third-level digital divide: Who benefits most from being online? Communication and information technologies annual.Bingley:Emerald Group Publishing Limited.
  34. Yen, H. Y.,Lin, P.-H.,Lin, R.(2015).The effect of product qualia factors on brand image-using brand love as the mediator.Bulletin of Japanese Society for the Science of Design,62(3),67-76.
  35. 丁點點, T. T.(2020)。Facebook:為數十億使用者打造值得信任的平臺。裝飾,24(11),45-48。
  36. 小羅伯特.赫克曼, R., Jr.,阿布(譯),劉傑(譯), C.(Trans.)(2017).使用者體驗設計:本質、策略與經驗.北京=Peking:人民郵電出版社=Post & Telecom Press Co., Ltd..
  37. 白漢忠, H, Z.(2011).黃曆 101 問.臺中=Taichung:好讀=Howdo Books.
  38. 李亦園, Y. Y.,莊英章, Y. C.(1984)。,台北=Taipei:中央研究院民族學研究所=Taiwan Government Department of Education。
  39. 林銘煌, M. H.(2006)。產品設計中造形的編碼與解碼。設計學報,6(2),39-52。
  40. 威廉.詹姆斯, W.,蔡怡佳(譯), I. C.(Tran.),劉宏信(譯), H. H.(Tran.)(2001).宗教經驗之總總.新北市=New Taipei:立緒=New Century Publishing Co., Ltd..
  41. 原田秀司, H.,許郁文(譯), Y. W.(Trans.)(2014).多元裝置時代的網站 UI/UX 設計法則:打造出讓使用者完美體驗的好用介面.新北市=New Taipei City:博碩文化=Dr Master Press Co., Ltd..
  42. 孫傳勇 、 林聯勇 ( 2009 年 4 月 12 日)。 永春 「 小天下 」 閩台祖師源 。 取自 :http://www.fjdh.cn/wumin/2009/04/22595267350.html Sun, C. Y., & Lin, L. Y. (2009, April 12). Yongchun “small world”: Origin of Fujian and Taiwan ancestors. Retrieved from http://www.fjdh.cn/wumin/2009/04/22595267350.html [in Chinese, semantic translation]
  43. 財團法人新北市泰山巖(2015)。頂泰山巖。取自:https://www.taishan-uptemple.tw/New Taipei Taishan-up Association. (2015). Taishan-up Temple. Retrieved from https://www.taishan-uptemple.tw/ [in Chinese, semantic translation]
  44. 陳劍, J.(2008)。傳統古籍版式設計美學三題。山東工藝美術學院學報,10(6),73-74。
  45. 楊永德, Y. T.(2006).中國古代書籍裝幀.北京=Peking:人民美術出版社=People’s Fine Arts Publishing House.
  46. 盧卡斯.馬西斯, L.,楊文梁(譯), W. L.(Trans.)(2018).親愛的介面:讓使用者樂於使用、愛不釋手.北京=Peking:人民郵電出版社=Post & Telecom Press Co., Ltd..