题名

Investigation into the Post-adoption Intentions of Gamification Apps: From the Perspective of Positive Drivers and Negative Drivers to Explore the Intention to Switch to other Gamification Apps

并列篇名

遊戲化APP使用後意向調查:從正向驅動和負向驅動視角探討切換其他遊戲化APP的意向

作者

Ming-Ching Lee(李明青);Cheng-Kui Huang(黃正魁)

关键词

Gamification apps ; Switch ; Sunk cost ; Post-adoption ; Structural Equation Model (SEM) ; Quality optimization ; Internal value ; 遊戲化 ; 切換 ; 結構方程模型 ; 沉默成本

期刊名称

資訊管理學報

卷期/出版年月

30卷3期(2023 / 07 / 31)

页次

255 - 285

内容语文

英文;繁體中文

中文摘要

In recent years, gamification apps have attracted increasing attention, and more and more companies are engaged in their development. These apps have their own functional demands, but one thing they have in common is they are embedded with game elements. Due to profitability potential, homogeneous gamification apps compete with one another in the market, causing users to switch to other homogenous gamification apps for various reasons and leading to the investments of providers and users becoming sunk costs. Although it is understood users may switch due to certain factors, there is limited research on the significant factors that ultimately affect users' switching behavior. To ascertain the reasons, this study conducts an empirical survey and develops a dual-driver SEM model to dissect the reasons for the user's intention to switch the gamification app. This research model is based on the viewpoint of individual exterior power and interior power. A total of 142 valid online responses were received as our research samples. The structural equation model (SEM) was applied for the data analysis. The results of data analysis show these exogenous variables can explain up to 46.8% of the variance of endogenous variable. This research result is expected to provide app designers, companies, and managers several constructive suggestions. In the view of designers' concerns, quality optimization and diversified services are offered to increase the internal value of the product, hoping that in addition to effectively retaining existing customers, it can also become a competitive advantage to attract customers to use their switch products.

英文摘要

在遊戲化App的開發與競爭中,使用者由於諸多原因轉而使用其他同質性產品。為探究影響使用者轉換行為的重要因素,本研究進行實證調查並建立一個雙驅動SEM模型以剖析使用者轉換遊戲化App意圖的原因。此研究模型是根據個人外部力量和內部力量的觀點。本研究以142份有效線上填答為研究樣本,採用結構方程模型(SEM)進行資料分析。研究結果顯示這些外生變數可解釋高達46.8%的內生變數的總變異量。此研究結果希望提供APP設計者、企業和管理者許多建設性的建議,避免產生沉沒成本。從設計者所重視點而言,針對切換產品的因素進行品質優化和多元化服務,提高產品的內部價值,希望在有效保留現有客戶的同時,也能成為吸引使用其他APP客戶切換至自家產品的競爭優勢。

主题分类 基礎與應用科學 > 資訊科學
社會科學 > 管理學
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