英文摘要
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This study aims to explore the education trend, STEAM (science, technology, engineering, arts, mathematics) and the model for designing a teaching project on cross-disciplinary aesthetic education. This study adopted action research, with fifth graders of a gifted class as subjects. The design of the project on STEAM cross-disciplinary aesthetic education is based on the 6E learning model. The contents related to arts, engineering, and technology are integrated by project-based learning. This study focuses on Historic Sites and Cultural Preservation to lead students to explore aesthetic issues, develop artistic creation, and apply the augmented reality (AR) art guide to cultural promotion. Students’ thoughts on course activities, team study logs, feedback, opinions, study reflections, and the teacher’s observations and reflections were collected throughout the course. The findings are as follows: (1) the integration of project-based learning with the 6E learning model helps to develop exploration and practice on STEAM cross-disciplinary aesthetic education; (2) exploration and experience-based learning helps to cultivate students' aesthetic competence in everyday life; (3) teamwork learning and project task design stimulate creative thinking and are useful for working out solutions; and (4) the use of technology helps to integrate STEAM course learning and innovation application. Based on these, this study recommends ways to design and implement STEAM in cross-disciplinary aesthetic courses.
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