题名

網路空間‧人際關系:線上線下‧生活世界

并列篇名

Interpersonal Relationship in Cyberspace: On+Off Line as Everyday Life World

DOI

10.29843/JCCIS.200301.0006

作者

陳佳靖(Jia-Jing Chen)

关键词

網路人際關系 ; 認同 ; 人際互動 ; 自我呈現 ; 社交訊息 ; 連線游戲 ; Interpersonal relationship in cyberspace ; identity ; interpersonal interaction ; self presentation ; social information ; online game

期刊名称

資訊社會研究

卷期/出版年月

4期(2003 / 01 / 01)

页次

141 - 179

内容语文

繁體中文

中文摘要

本文的主要目的,是提供一個新的接合點,令現有的網路人際關係理论進行對話。文中探討複製與流動两種觀點,在涉及「線上/線下」的議題時,反應了何種認識觀點、與研究路數可能產生的侷限。 本文將以連線遊戲中的一群玩家為對象,描述在這群人之間的互動狀況,以呈現線上與線下的生活場域如何滲透彼此、相續不分。我會先回顧整理現有網路人際關係的主流理論,再透過深訪與參與觀察材料的呈現,指出人際關係的養成應該是一連續的、動態的過程,線上/線下的區分是一種方便的說法、而非本質上可以二分的場域。最後,我也會嘗試以經驗資料來呈現台灣網路文化的特色,以之與現有的理論進行對話,期盼能使網路`人際關係的論述觀點更加多元。

英文摘要

This paper tries to provide a new perspective to think over interpersonal relationship in cyberspace. By so doing, conversation can be made between today’s mainstream theories. I will focus on two important viewpoints: duplication perspective and fluidity perspective. Both two have certain problems and limits in epistemology and attitude when studying the online/offline issues. I have conducted a one-year ethnography in the online gameLineage”. After analyzing research data, I find that game players never treat online/offline as a separatable dichotomy. There is no essential boundary between these two life worlds. Finally, the features of Taiwan internet culture are considered to strengthen my arguments.

主题分类 基礎與應用科學 > 資訊科學
社會科學 > 社會學
社會科學 > 傳播學
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被引用次数
  1. (2004)。網路民主與網路公民。哲學與文化,31(6),63-80。
  2. (2006)。大學生的線下與線上人際互動之相關性研究。教學科技與媒體,76,56-72。
  3. (2022)。穿梭虛實之間:上班族玩家在線上遊戲的社會資本運作之探討。中華傳播學刊,41,237-274。