题名 |
歐美亞各國主要數位遊戲分級制度之探討 |
并列篇名 |
The Exploration of the Digital Game Rated among European, American, and Asian Countries |
DOI |
10.29843/JCCIS.201101.0005 |
作者 |
蕭衛鴻(Wei-Hung Hsiao);常棕盛(Tsung-Sheng Chang) |
关键词 |
數位內容 ; 遊戲分級 ; 遊戲機遊戲 ; 次級資料 ; Digital Content ; Game Rated ; Console Game ; Secondary Data |
期刊名称 |
資訊社會研究 |
卷期/出版年月 |
19期(2011 / 01 / 01) |
页次 |
131 - 159 |
内容语文 |
繁體中文 |
中文摘要 |
遊戲分級制度的建立,會影響社會與產業的發展。目前仍有許多開發中國家尚未建立遊戲分級制度,尤其是近年來深受社會大眾喜愛和討論的遊戲主機,如Wii、PS3、Xbox、NDS、PSP等在世界各國銷售,但是販售該遊戲機的國家卻不一定有建立或推廣遊戲分級制度。有鑑於此,本研究透過次級資料蒐集與分析方式,進而了解歐美亞等國家對於數位遊戲分級制度的發展現況,並且探討國內目前遊戲分級的問題。最後,本研究從社會認同、產業態度、分級機構等三個面向提出遊戲分級制度推行的可行性建議。 |
英文摘要 |
The institution of game rated can affect social and industrial development, but there are many developing countries which still do not establish the game rated. Particularly in the console games were accepted and discussed by people in recent years, such as Wii, PS3, Xbox, NDS, PSP. Although these countries sell digital games, not all of them implement game rated system. The study applying secondary data collection and analysis surveys the digital game rated of developed countries in the world, and explores the current problems of game rated in Taiwan. Furthermore, this research regarding social identity, industry attitude, and game rated organizations, discusses how to promote game rated and provides some advices for these key issues. |
主题分类 |
基礎與應用科學 >
資訊科學 社會科學 > 社會學 社會科學 > 傳播學 |
参考文献 |
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被引用次数 |
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