题名

線上遊戲在大學圖書館利用指導之應用

并列篇名

Library Instruction through Library Games in Academic Libraries

DOI

10.6146/univj.2012-16-2.07

作者

童敏惠(Miin-Huei Tung)

关键词

圖書館遊戲 ; 遊戲式學習 ; 大學圖書館 ; 圖書館利用 ; 資訊素養 ; library game ; game-based learning ; academic libraries ; library instruction ; information literacy

期刊名称

大學圖書館

卷期/出版年月

16卷2期(2012 / 09 / 01)

页次

125 - 148

内容语文

繁體中文

中文摘要

大學圖書館的任務在於支援教學、學習與研究,為使學生能善用資源促進學習,圖書館利用教育乃為大學圖書館重要工作之一。為吸引學生的學習興趣,早於1980年代即有圖書館應用電腦遊戲以實施圖書館利用指導教育的例子,而現今在網路與數位科技已成為生活一部分的時代裏,遊戲更是年輕學子的最愛。有鑑於此,國立臺灣大學圖書館遂於2011年推出「探索遊樂園」線上遊戲,期以寓教於樂的方式教導大一新生認識與利用圖書館的服務和資源。本文主要從圖書館實務工作的觀點出發,首先簡介美國各大學圖書館應用電腦遊戲或線上遊戲以實施圖書館利用教育的情況和實務案例,繼而以國立臺灣大學圖書館推出的「探索遊樂園」為例,敘述其建置過程、遊戲內容的教學設計及粗淺的讀者使用調查結果,試圖經由工作上的實務運作,探討以線上遊戲方式來實施圖書館利用教育是否能達成吸引學生興趣之目的,並將此實務經驗提供給圖書館界同道參考。

英文摘要

Teaching undergraduate students how to use the library is one of the important tasks of academic libraries. To attract freshmen to participate in a library instruction program or information literacy program, there are many university libraries that have designed computer games, web-based games, digital games, or online games in the United States of America. In September 2011, National Taiwan University Library released a new e-learning course called ”NTUL Wonderland” for incoming students' library instruction program. This article introduces several cases of using online games for teaching information literacy and library skills in American universities, and then, describes the development, implementation, and users' satisfaction survey of ”NTUL Wonderland” at National Taiwan University.

主题分类 人文學 > 圖書資訊學
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被引用次数
  1. 詹麗萍(2013)。圖書館利用教育2.0。臺北市立圖書館館訊,30(3),50-64。