参考文献
|
-
林翠雲(2008)。播客、部落格、行動學習與遊戲式學習─〈華語e起來學習網〉的四種數位學習模式。中原華語文學報,2,135-154。
連結:
-
黃桂芝、曾憲雄、翁瑞鋒、何筱婷(2008)。採遊戲式學習教育平台之科學教育活動設計。數位學習科技,創刊號,56-71。
連結:
-
Carnegie Mellon Library. (2007). Library Arcade. Retrieved May 3, 2011, from https://libwebspace.library.cmu.edu:4430/libraries-and-collections/Libraries/etc/index.html
-
Rice, S., & Harris, A. (2007). The Information Literacy Game. The University of North Carolina Greensboro. Retrieved September 21, 2011, from http://library.uncg.edu/game/
-
蔡雨軒(2011)臺灣網友網路娛樂行為分析。未出版之原始資料[Powerpoint]。資策會產業情報研究所。
-
(2011).Apps on tap: The beauty of bite-sized software.The Economist,401(8754),S.9.
-
Beck, D., Callison, R., Fudrow, J., & Hood, D. (2007). Library Arcade from Carnegie Mellon University Libraries. Retrieved March 15, 2011, from http://cmlibrarygaming.wordpress.com/acrl-presentation/
-
BiblioBouts Project. (2009). Retrieved January 16, 2012, from http://bibliobouts.si.umich.edu/
-
Hogle, J. G. (1996). Considering games as cognitive tools: In search of effective "Edutainment". Retreived November 15, 2011, from http://twinpinefarm.com/pdfs/games.pdf
-
Entertainment Software Assoication. (2011). Essential facts about the computer and video game industry: 2011 sales, demographic and usage data. Retrieved February 1, 2012, from http://www.theesa.com/facts/pdfs/ESA_EF_2011.pdf
-
BiblioBouts. (2009). Retrieved Feburary 1, 2012, from http://bibliobouts.org/
-
蔡雨軒(2011)臺灣網友線上娛樂行為調查:以年齡別分群(上)。未出版之原始資料。資策會產業情報研究所。
-
Association of College and Research Libraries(2000).Information Literacy Competency Standards for Higher Education.Chicago:Association of College and Research Libraries.
-
Doshi, A.(2006).How gaming could improve information literacy.Computers in Libraries,26(5),14-17.
-
Jones, S.(2003).Let the games begin: Gaming technology and college students.Washington, D.C.:Pew Internet & American Life Project.
-
Koelewyn, A. C.(1982).Citation: A library instruction computer game.RQ,22(2),171-174.
-
Lenhart, A.,Jones, S.,Macgill, A. R.(2008).Aduts and video games.Washington, D.C.:Pew Internet & American Life Project.
-
Lenhart, A.,Kahne, J.,Middaugh, E.,Macgill, A. R.,Evans, C.,Vitak, J.(2008).Teens, video games, and civics.Washington, D.C.:Pew Internet & American Life Project.
-
Long, M. P.,Schonfeld, R. C.(2010).,未出版
-
Markey, K.,Swanson, F.,Jenkins, A.,Jennings, B. J.,St. Jean, B.,Rosenberg, V.(2008).The Effectiveness of a Web-based Board Game for Teaching Undergraduate Students Information Literacy Concepts and Skills.D Lib Magazine,14(9/10)
-
Markey, K.,Swanson, F.,Leeder, C.,Jennings, B.,St Jean, B.,Rosenberg, V.(2010).The Benefits of Integrating an Information Literacy Skills Game into Academic Coursework: A Preliminary Evaluation.D Lib Magazine,16(7/8)
-
Martin, J.,Ewing, R.(2008).Power up! Using digital gaming techniques to enhance library instruction.Internet Reference Services Quarterly,13(2-3),209-225.
-
Rice, J.(1981).Teaching library use: a guide for library instruction.Westport, Connecticut:Greenwood Press.
-
Rice, S.,Gregor, M.(2010).The Library Adventure Game: Using a web-based simulation to teach reference skills.School Library Journal,56(8),22-23.
-
Robertson, M. J.,Jones, J. G.(2009).Exploring academic library users' preferences of delivery methods for library instruction: Webpage, digital game, and other modalities.Reference & User Services Quarterly,48(3),259-269.
-
Snyder Broussard, M. J.(2010).Secret agents in the library: Integrating virtual and physical games in a small academic library.College & Undergraduate Libraries,17(1),20-30.
-
游光昭、蕭顯勝、洪國勳、蔡福興(2004)。線上遊戲式學習系統之設計與評估。教學科技與媒體,68,59-75。
-
游光昭、蕭顯勝、韓豐年(2004)。網路遊戲式學習環境之設計與建置。藝術學報,75,205-217。
-
蘇慧捷(1999)。大學圖書館利用指導評鑑之研究。大學圖書館,3(4),71-86。
|