英文摘要
|
In the 1980s, 3D printing technology began to emerge in the US. From community-based open sharing and collaborative platforms for 3D printing equipment and software came continuous breakthroughs and innovation, as well as more widespread use. This technology has received global attention and has been the focus of many discussions. Considered the spearhead of the Third Industrial Revolution, this technology has also triggered the Maker Movement, which has become a powerful force worldwide. Education is one of the basic functions of museums. Museums provide diverse, sensory learning experiences that inspire and nurture learning, as well as convey knowledge. At the same time, museums have a responsibility to assist in lifelong learning efforts. In this age of the creative economy, the invention of new techniques and technologies is often accompanied by new ideas and applications. Under current government policy of attaching importance to innovative thinking in the cultural and creative industries, museums for their part should actively make use of their abundant and diverse collections to construct learning environments that encourage innovative thinking. The most important communication medium for museums is "objects", which provide inspiration for artists and designers. Conveying new technological knowledge is one of the objectives of science museums. In addition, opportunities for and responsibility of museums lie in the application of new 3D printing technology in the production of new connections and perspectives between the museum and its visitors. Moreover, museums should bring into play their learning features to create learning experiences that inspire innovative thinking. Under this wave of new technology trends, these are the best strategies for presenting value. The aim of this paper is to first discuss museum learning features and 3D printing technology principles and evolution to provide an understanding of relevant characteristics and applications. Then, the American Museum of Natural History, National Taiwan Museum of Fine Arts, Taipei Fine Arts Museum and National Museum of Natural Science serve as examples to explore valence. Finally, in the conclusion, suggestions are made regarding the inspiration for and future directions in museum work on three levels, namely new thinking, new trends and new applications, brought about by 3D printing technology.
|
参考文献
|
-
李如菁(2015)。博物館互動式展示的今昔與展望:以國立科學工藝博物館為案例。科技博物,19(1),83-115。
連結:
-
耿鳳英(2006)。虛與實:新世紀的博物館展示趨勢。博物館學季刊,20(1),81-95。
連結:
-
陳玫岑、張美珍(2009)。博物館展示手法與情境設計對觀眾參觀與記憶留存影響之研究。科技博物,13(2),45-61。
連結:
-
曾琪淑、張美珍、陳玫岑(2015)。從物件學習的角度探究觀眾在印刷科技展中的科技理解與認知。科技博物,19(1),5-30。
連結:
-
黃旭(2015)。遮蔽與敞開─報導攝影與展示設計的一場對話。博物館學季刊,29(4),87-109。
連結:
-
文化部(2010)。文化創意產業發展法。檢自http://www.moc.gov.tw/information_306_19693.html
-
Markillie, P. Retrieved from http://paulmarkillie.com/
-
台北數位藝術中心。檢自http://digitalartfestival.tw/daf13/digital2.php
-
(2011).Manufacturing: The third industrial revolution, The digitization of manufacturing will transform the way goods are made-and change the politics of jobs too.The Economist,April
-
DUSArchitects. (2014. March 1) 3D PRINT CANAL HOUSE: Worlds' first 3D Printed Canal House built at an expo-site in Amsterdam. Retrieved from http://www.dusarchitects.com/ projects.php?categorieid=housing
-
American Alliance of Museums. Retrieved from http://www.aam-us.org/
-
American Museum of Natural History.(2013. August 2) Using 3D Printing to Reconstruct Dinosaurs, Students Learn to Think Like Paleontologists. Retrieved from http://www.amnh.org/explore/newsblogs/education-posts/students-use-3d-printing-to-reconstruct-dinosaurs
-
International Council of Museums. Retrieved from http://icom.museum/Johnson, D.W.& Johnson, R.T.(1991) Active Learning: Cooperative in the College Classroom. Edina, MN: Interaction Book Company.
-
臺北市立美術館(2014)。檢自http://www.tfam.museum/Exhibition/Exhibition_page.aspx?id=511&ddlLang=zh-tw
-
教育部國民及學前教育署高中及高職教育組(2003)。創造力白皮書。檢自http://tpde.tchcvs.tc.edu.tw/creativity/download/%E5%89%B5%E9%80%A0%E5%8A%9B%E7%99%BD%E7%9A%AE%E6%9B%B8.pdf
-
教育部國民及學前教育署(2014)。國民中小學九年一貫課程綱要自然與生活科技學習領域。檢自http://www.k12ea.gov.tw/ap/sid17_law.aspx。
-
國立台灣美術館(2015)。檢自https://www.ntmofa.gov.tw/chinese/Activity_1.aspx?SN=3851
-
National Aeronautics and Space Administration. (2013.August 27)NASA Tests Limits of 3-D Printing with Powerful Rocket Engine Check . Retrieved from http://www.nasa.gov/press/2013/august/nasa-tests-limits-of-3-d-printing-with-powerful-rocket-engine-check/#.Vh3MXJwVFeU
-
國立自然科學博物館(2015) 。檢自http://web2.nmns.edu.tw/Exhibits/104/30th/index.html
-
(2011).Technology: Print me a Stradivarius, How a new manufacturing technology will change the world.The Economist,February
-
LaMonica, M.(2013. April 23) 10 breakthrough technologies 2013.MIT Technology review. Retrieved from http://www.technologyreview.com/lists/breakthrough-technologies/2013/
-
文化部(2015)。博物館法。檢自http://www.moc.gov.tw/information_306_37430.html
-
Anderson, C.、連育德譯(2013)。自造者時代:啟動人人製造的第三次工業革命。臺北市:遠見天下文化。
-
Cassels, R.、高新建譯(1997)。博物館的學習風格。博物館學季刊,11(4),37-43。
-
Danilov, V.J.、張譽騰譯(1987)。科學中心教育活動之規劃。博物館學季刊,1(3),21-32。
-
Falk, J.H.、Dierking, L.D.、林潔盈譯(2001)。博物館經驗。臺北市:五觀藝術管理。
-
Isaacson, W.、廖月娟譯、姜雪影譯、謝凱蒂譯(2013)。賈伯斯傳。臺北市:遠見天下文化。
-
Johnson, D.W.,Johnson, R.T.(1991).Active Learning: Cooperative in the College Classroom.Edina, MN:Interaction Book Company.
-
Oppenheimer, F.、林政行譯(1987)。博物館與學習。博物館學季刊,1(3),17-20。
-
Rifkin, J.、張體偉譯、孫豫寧譯(2013)。第三次工業革命:世界經濟即將被顛覆,新能源與商務、政治、教育的全面革命。臺北市:經濟新潮社。
-
Schmitt, B.、Brown, L.、李田樹譯(2004)。在車庫裡挖掘創造力。臺北市:希伯崙股份有限公司。
-
王建柱譯(1987)。包浩斯。臺北市:大陸書店。
-
林鼎勝(2014)。3D列印的發展現況。科學發展,503,32-37。
-
孫佩辰(2010)。碩士論文(碩士論文)。台南市,崑山科技大學視覺傳達設計研究所。
-
孫學瑛(2002)。碩士論文(碩士論文)。埔里,國立暨南國際大學成人與繼續教育研究所。
-
陳文龍(2015)。創客世代。設計,185,60-88。
-
陳玫岑、閰映丞(2009)。互動展品的開發經驗:以奈米特展「原子操縱術」單元為例。科技博物,18(2),67-93。
-
陳榮輝(2014)。碩士論文(碩士論文)。新北市,天主教輔仁大學科技管理學程在職專班。
-
楊中信(1999)。數位化展示。博物館學季刊,13(1),77-80。
-
楊朝祥、徐明珠(2007)。國政研究報告國政研究報告,財團法人國家政策研究基金會。
-
葉貴玉(1992)。放射蟲。臺中市:國立自然科學博物館。
-
廖運炫(2013)。3D列印技術。臺大校友雙月刊,7,16-23。
-
漢寶德(1987)。博物館是開放的學校。博物館學季刊,1(3),1。
-
蔡秉宸、靳知勤(2004)。藉情境學習提昇民眾科學素養:以科學博物館教育為例。博物館學季刊,18(2),65-74。
|