英文摘要
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Due to the geographical and geological factors, earthquakes and typhoons occur frequently in Taiwan, and extreme weather also increases the frequency and scale of disasters. Both the central and local governments, as well as the general public, must have sufficient climate change literacy to cope with the increasing frequency of various extreme weather caused by global warming in the future. In the face of climate change, scientists have proposed that "mitigation" and "adaptation" are equally important; in addition to strengthening energy conservation and carbon reduction, the public must also be taught to understand the impact of climate change and know how to adapt. However, the scientific knowledge about climate change impacts and adaptation has a certain level of breadth and depth, which is one of the main reasons why it is not easy to promote them in the elementary school education. Environmental education is implemented in the curriculum of various subjects at the elementary level. Through a variety of curriculum activities, students can internalize the connotation of environmental education in their own learning during their daily studies. This research applies a climate change risk game developed by Boston University and the Red Cross team. The teaching goals have been formulated for the game and transformed into a curriculum. The study evaluates the characteristics of the game, learning effectiveness, and the influence of the characteristics of the teacher on learning effectiveness. This research uses self-compiled questionnaires as a research tool. The total number of effective samples recovered is 59. The results of the data analysis show that teachers of different backgrounds agree that carrying out the game improves the literacy of climate change adaptation and achieves the designed learning objectives. After the teaching objectives and debriefing discussion were disclosed, teachers of different backgrounds believed that it could significantly improve the quality of teaching materials and the learning effectiveness of students. Whether people with promotion experiences using board games have significant differences in the characteristics of teaching materials and the evaluation of learning effectiveness. There are also significant differences in the quality of teaching materials and the evaluation of learning effectiveness as to whether the research subject is a teacher, the number of years in teaching and the position held by the teacher.
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参考文献
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