英文摘要
|
With the popularization of information technology and Internet, professional certification exam evolves from the traditional pen and paper test into the computer online test. However, it is often tedious and lacking feedback and interactive features when practicing these online systems. Therefore, this study develops an interactive multimedia e-book license tutoring system that contains joyful factors and formative assessment strategies. By using e-book textbooks, learners can quickly construct the related knowledge of how to erect a network. And by joyful factors and formative assessment process, the use of repeated practice, not providing answers, immediate feedback, and viewing ranking strategy to stimulate progress, the learners can learn in a relaxed context, in which they could improve mistakes, accumulate experiences, clarify concepts, and thus enhance the effectiveness of learning.In order to understand the impact of joyful factors to the system, this study uses the technology acceptance model (TAM) to explore the relationship of the external variable (joyfulness) to perceived ease of use and to perceived usefulness. The results show that the two relationships are both moderately significantly correlated. Students in the experimental group (using the system) and the control group (using traditional systems) show no significant differences in learning outcomes.
|
参考文献
|
-
王子華、王國華、王瑋龍、黃世傑(2004)。不同形成性評量模式對國中生網路學習之效益評估。科學教育學刊,4(2),469-490。
連結:
-
徐典裕、劉杏津、王秀雯(2011)。兒童學習網站融入遊戲因子之研究─以國立自然科學博物館兒童數位博物館為例。博物館學季刊,25(2),65-91。
連結:
-
蕭顯勝(2010)。具學習夥伴之線上遊戲學習系統之研究。數位學習科技期刊,2(2),1-21。
連結:
-
Adcock, A.(2008).Making digital game-based learning working: An instructional designer's perspective.Library Media Connection,26(5),56-57.
-
Bransford, J. D.,Brown, A.L.,Cocking, R.R.(2000).How People Learn: Mind, Brain, Experience and School, Expanded Edition.Washington, DC:National Academy Press.
-
Buchanan, T.(1998).Using the World Wide Web for Formative Assessment.Journal of Educational Technology Systems,27,71-79.
-
Davis, F. D.(1989).Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology.MIS Quarterly,13(3),319-339.
-
Davis, F. D.(1986).Sloan School of Management, Massachusetts Institute of Technology.
-
Gardner, L.,Sheridan, D.,White, D.(2002).A Web-based Learning and Assessment System to Support Flexible Education.Journal of Computer Assisted Learning,18,125-136.
-
Garris, R.,Ahlers, R.,Driskell, J. E.(2002).Games, Motivation, and Learning: A Research and Practice Model.Simulation Gaming,33(4),441-467.
-
Gros, B.(2007).Digital games in education: The design of game-based learning environment.Journal of Research on Technology in Education,40(1),23-38.
-
Hogle, J. G.(1996).,University of Georgia Department of Instructional Technology.
-
Inal, Y.,Cagiltay, K.(2007).Flow experiences of children in an interactive social game environment.British Journal of Educational Technology,38(3),454-464.
-
Kiili, K.(2005).Content creation challenges and flow experience in educational games: The IT-Emperor case.Internet and Higher Education,8,183-198.
-
Kuo, M. J.(2007).How does an online game based learning environment promote students 'intrinsic motivation for learning natural science and how does it affect their learning outcomes?.The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning,Jhongli, Taiwan:
-
McCormack, D.,Jones, D.(1997).Building a Web-based Education System.N. Y.:Wiley.
-
Prensky, M.(2001).Digital Game-based Learning.New York, NY:McGraw-Hill.
-
Scriven, M.(1973).Educational Evalution: Theory and Practice.Belmont, C.A:Wadsworth.
-
王子華、王國華、王瑋龍、黃世傑(2002)。網路形成性評量策略對於網路教學效益之影響─以WATA網際網路評量與事後分析系統形成性評量模組為例。第十八屆科學教育學術研討會
-
王子華、王國華、王瑋龍、黃世傑(2005)。遊戲化網路評量(GAM-WATA)融入「國中自然與生活科技」網路教學之效益評估。第二十一屆科學教育學術研討會,彰化縣:
-
何榮桂(1997)。從「測驗電腦化與電腦化測驗」再看網路化測驗。測驗與輔導,144,2972-2974。
-
余采玲、張景媛(2011)。碩士論文(碩士論文)。花蓮,慈濟大學教育研究所。
-
吳天貴(2007)。碩士論文(碩士論文)。中壢市,國立中央大學網路學習科技研究所。
-
吳光閔、吳昭邦(2003)。碩士論文(碩士論文)。南華大學資訊管理學研究所。
-
李易陞(2006)。碩士論文(碩士論文)。高雄市,國立高雄師範大學資訊教育研究所。
-
胡淑美(2006)。碩士論文(碩士論文)。台北市,國立臺北教育大學自然科學教育學系碩士班。
-
康自立(1997)。加強技能檢定提升產業技術與服務品質。就業與訓練,15(2),3-5。
-
張薰方、黃國禎(2010)。碩士論文(碩士論文)。台南,國立台南大學數位學習科技系。
-
陳世杰(2009)。碩士論文(碩士論文)。雲林縣,雲林科技大學技術及職業教育研究所碩士班。
-
陳新豐(2001)。碩士論文(碩士論文)。台北市,國立政治大學教育學系。
-
陳聰浪(1991)。碩士論文(碩士論文)。彰化市,國立彰化師範大學。
-
陳鴻仁、楊玉笙、張祐瑜、吳婷婷、黃悅民(2010)。遊戲式學習系統於博物館學習之應用。2010電腦與網路科技在教育上的應用研討會,新竹市:
-
曾筆琦、王淑玲(2010)。發展以Wiimote互動介面為基礎之遊戲式學習─以「WE愛律動學習」教材設計為例。2010電腦與網路科技在教育上的應用研討會,新竹市:
-
黃國豪、王瑞明(2011)。互動式多媒體電子書之建置─以網路架設丙級術科為例。2011數位內容學術暨橋接成果研討會,桃園:
-
黃國豪、王瑞明(2010)。悅趣式形成性評量證照輔導系統雛型。TWELF2010 第六屆台灣數位學習發展研討會,台中:
-
葉宛婷(2005)。碩士論文(碩士論文)。國立台北師範學院自然科學教育研究所。
-
歐諺蓁、胡學誠(2009)。碩士論文(碩士論文)。台中,靜宜大學資訊碩士在職專班。
-
蔡秉昆(2011)。碩士論文(碩士論文)。台中市,國立臺中教育大學數位內容科技學系碩士班。
-
鄧有光、張裕吉(2008)。碩士論文(碩士論文)。聖約翰科技大學電機工程系碩士班。
-
蕭如玲(2010)。碩士論文(碩士論文)。雲林縣,雲林科技大學技術及職業教育研究所碩士班。
-
蕭錫錡(2003)。從技術士證照的特質談職業教育應有的理念。技術及職業教育,17,24-24。
-
蕭顯勝、李貞穎(2008)。碩士論文(碩士論文)。台北市,國立臺灣師範大學工業科技教育學系研究所。
-
謝佳容、王子華、沈怡秀(2010)。以科技接受模式理論探討國民小學教師使用互動式電子白板之接受度調查研究。2010電腦與網路科技在教育上的應用研討會,新竹市:
|