题名

電腦繪圖中3D建模技術之可塑性分類-以造形藝術中立體造形形式為例

并列篇名

The Classification of 3D Modeling Techniques' Sculptural Ability in Computer Graphics-using 3D Constitution Styles from Art of Shape as Examples

DOI

10.29480/CPAR.200904.0002

作者

翁崇基(Chung-Jil Weng);鐘世凱(Shih-Kai Chung)

关键词

立體造形 ; 形態特徵 ; 電腦建模技術 ; 3D modeling ; shape features ; Computer modeling technology

期刊名称

藝術論文集刊

卷期/出版年月

12期(2009 / 04 / 01)

页次

29 - 59

内容语文

繁體中文

中文摘要

現今電腦繪圖之造形技術快速發展,然而技術追求與隨意操作往往無法明確表達造形意念,而依賴電腦為製作工具,易使造形想像力拘限於電腦運作領域。鑒於此情況是電腦執行造形創作之盲點,省思造形表現原理與電腦輔助製作之技術能力範圍,界定明確的造形可塑性和執行條件,以及依賴電腦數位化之可行條件。本研究自傳統理論中探究立體造形之表現形態並歸納特徵屬性類別;透過分析造形的形態根本,審視立體造形於電腦繪圖輔助可依存運用之關連性,以及因應配合之形態內容屬性;釐清造形媒介間立體造形的差異現象,表明塑造成形應有之形象特質,做為表現數位化立體造形的塑形條件參考。

英文摘要

Modeling technology for computer graphics has developed unbelievably fast in recent years. However in our pursuit and often unconsidered application of the technology we often find ourselves unable to clearly express the modeling conception in our own consciousness. While relying to heavily on computers and computer modeling software as tools for realizing our creative aspirations can in fact limit our imagination to the realms of what is currently possible within the field of computer modeling. In light of this overreliance on computer and the technological blind spot it has created in the execution of shape creation; there needs to be fresh with the practical conditions of relying on digitization of the computer. To improve the abnormal development of current modeling technology, the researcher aims to first examine traditional modeling theories to attain further understanding of 3D modeling technology's shaping results and then sum up the classification of its attributes and characteristics. Through the aforementioned research, this study attempts to understand the essence of 3D modeling, and consider the ability of 3D computer modeling. Carefully examining how 3D shape's interdependence on computer assisted modeling correlates to the coordination of the model's form, content and attributes. 3D models are distinguishable through differences in the approach adopted for making the model. This can be used as reference for understanding the specific conditions involved in creating a digitalized 3D model's.

主题分类 人文學 > 藝術
参考文献
  1. Nicholas, M. P., (2003), “COMPUTATIONAL GEOMETRY Lecture 1,” Massachusetts Institute of Technology Cambridge, USA.
  2. Glaeser, G.、陳雪美譯(1999)。快速3D繪圖演算法─Fast Algorithms for 3D Graphics。台北:和碩科技。
  3. Nadeau, D. R.(2000).Volume Scene Graphs.Proceedings of the 2000 IEEE symposium on Volume visualization,San Diego:
  4. Schneider, P. J.、Eberly, D. H.、周長發譯(2005)。計算機圖形學幾何工具算法詳解。台北:雄師圖書股份有限公司。
  5. Watt, A.(2000).3D Computer Graphics.England:Addison-Wesley Publishing Company, Inc.
  6. 呂清夫(1984)。造型原理。台北:雄師圖書股份有限公司。
  7. 林書堯(1987)。基本造型學。台北:維新書局。
  8. 林崇宏(2002)。造形與構成。台北:視傳文化。
  9. 林崇宏(1995)。基礎設計─立體構成原理。台北:新文京開發。
  10. 林崇宏(1995)。造型基礎。台北:藝風堂。
  11. 高山正喜久、王秀雄譯(1994)。立體構成之基礎。台北:大陸書局。
  12. 康丁斯基、吳瑪琍譯(1985)。點線面。台北:藝術家。
  13. 陳大鋼(2004)。神工鬼斧─3D模型的最佳化建立。大陸北京:機械工業出版社。
  14. 黃耀明編譯(1989)。電腦繪圖學。台北:全華科技。