题名

互動式網球與拳擊遊戲之運動強度分析

并列篇名

Exercise Intensity Assessment of Interaction Game-Tennis and Boxing

DOI

10.6127/JEPF.2008.08.05

作者

鄭旭煒(Hsu-Wei Cheng);王鶴森(Ho-Seng Wang);陳厚諭(Hou-Yu Chen)

关键词

Wii Sports ; 攝氧量 ; 心跳率 ; 代謝當量 ; Wii Sports ; Oxygen uptake ; Heart rate ; Metabolic equivalent

期刊名称

運動生理暨體能學報

卷期/出版年月

8輯(2008 / 12 / 01)

页次

47 - 54

内容语文

繁體中文

中文摘要

Purpose: The purpose of this study was to assess the differences of exercise intensities between tennis and boxing game in interaction game-Wii Sports. Methods: Twelve sedentary subjects (24.20±1.48 yrs.) without any experiences of playing Wii sports video game were recruited for the study. All subjects were required to play a 30-mins tennis and boxing game of Wii Sports in random order on separate days. The portable cardiopulmonary analysis system, MetaMax 3B and Polar system, were used to collect the physiological responses, included the VO2, HR, MET and RPE. The paired t test was used to examine the differences between tennis and boxing game. Results: The VO2, HR, MET and RPE of boxing game were significantly higher than tennis game (VO2: 25.40±1.27 vs. 20.70±1.43 ml/kg/min, HR: 164.50±12.03 vs. 136.80±7.88 beats/min, MET: 7.20±0.35 vs. 5.90±0.38, and RPE: 17±1.44 vs. 13±1.72; p<.05). Conclusion: To sedentary people, tennis game of Wii Sports is the middle level of exercise intensity. However, boxing game reaches to the hard intensity. Therefore, people who is not able to do hard exercise, needs to think over the potential risk in boxing game of Wii Sports.

英文摘要

Purpose: The purpose of this study was to assess the differences of exercise intensities between tennis and boxing game in interaction game-Wii Sports. Methods: Twelve sedentary subjects (24.20±1.48 yrs.) without any experiences of playing Wii sports video game were recruited for the study. All subjects were required to play a 30-mins tennis and boxing game of Wii Sports in random order on separate days. The portable cardiopulmonary analysis system, MetaMax 3B and Polar system, were used to collect the physiological responses, included the VO2, HR, MET and RPE. The paired t test was used to examine the differences between tennis and boxing game. Results: The VO2, HR, MET and RPE of boxing game were significantly higher than tennis game (VO2: 25.40±1.27 vs. 20.70±1.43 ml/kg/min, HR: 164.50±12.03 vs. 136.80±7.88 beats/min, MET: 7.20±0.35 vs. 5.90±0.38, and RPE: 17±1.44 vs. 13±1.72; p<.05). Conclusion: To sedentary people, tennis game of Wii Sports is the middle level of exercise intensity. However, boxing game reaches to the hard intensity. Therefore, people who is not able to do hard exercise, needs to think over the potential risk in boxing game of Wii Sports.

主题分类 醫藥衛生 > 預防保健與衛生學
醫藥衛生 > 社會醫學
社會科學 > 體育學
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被引用次数
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  3. 洪偉欽、林旻逸、成和正(2010)。體感式電玩對人體健康與運動教育之探討。大專體育,110,61-67。
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  5. 楊欽城、陳志明(2010)。多媒體學習在體育輔助教學應用之分析:以Wii遊戲機為例。美和學報,29(1),149-162。
  6. 葉志宏、郭堉圻(2011)。以Wii Sports 的運動模式探討對能量消耗的影響。大專體育,115,33-40。
  7. 葉志宏、郭堉圻(2012)。Wii Sports運動模式對國小學童能量消耗與心率變異度之分析。運動生理暨體能學報,15,17-25。