题名

線上遊戲玩家心理特質與轉換意圖:檢驗多樣化搜尋與風險承受的干擾效果

并列篇名

Online Gamers' Psychological Traits and Their Impacts on Switching Intention: Examining the Moderation Effects of Variety Seeking and Risk Taking

DOI

10.6188/JEB.2012.14(4).05

作者

徐世同(Shih-Tung Shu)

关键词

線上遊戲 ; 品牌轉換意圖 ; 多樣化搜尋 ; 風險承受 ; On-line Game ; Brand Switching Intention ; Variety Seeking ; Risk Taking

期刊名称

電子商務學報

卷期/出版年月

14卷4期(2012 / 12 / 01)

页次

689 - 722

内容语文

繁體中文

中文摘要

本文探討付費與非付費線上遊戲玩家心理特質之多樣化搜尋與風險承受的交互作用對影響遊戲滿意之服務品質、人際關係與轉換成本、替代者吸引力與轉換意圖的關係之干擾效果。研究對象為多人角色扮演線上遊戲玩家,實證結果顯示,付費玩家的轉換成本負向影響轉換意圖,替代者吸引力正向影響轉換意圖,心理特質未具干擾效果。非付費玩家轉換意圖僅受替代者吸引力正向影響,干擾效果檢驗顯示:多樣化搜尋、風險承受、以及多樣化搜尋與風險承受的交互作用,在替代者吸引力對轉換意圖的影響皆具有正向干擾效果。研究指出付費與非付費群族的轉換行為具有差異性,有助於遊戲業者在產品開發策略與行銷資源配置上的參考依據。

英文摘要

This research examines the moderating role of online gamers' psychological traits-variety seeking and risk taking on the relationship between gamers' perception of service quality and interactive relations, switching cost, alternative attractiveness, and their switching intention. In addition, this study further segments on-line gamers into payment and nonpayment subgroups, and examines the difference of their moderation. Multiplayer Online Role-Playing Game players were used for empirical testing. For the payment group, the results show that switching intentions tend to increase as the attractiveness of the alternative games increases. On the other hand, player switching intentions tend to decrease when they perceive high switching costs. However, the moderation effects of the psychological traits were not supported in this group. For the nonpayment group, the results show that switching intentions tend to increase when the attractiveness of alternative games increases. Both variety seeking and risk taking positively moderates the relationship between alternative attractiveness and switching intentions. Furthermore, the interaction effect of variety seeking and risk taking moderates the relationship between alternative attractiveness and switching intention. The results offer online gaming companies strategic insights concerning the product development strategy and the deployment of marketing resources.

主题分类 人文學 > 人文學綜合
基礎與應用科學 > 資訊科學
基礎與應用科學 > 統計
社會科學 > 社會科學綜合
参考文献
  1. 林娟娟、蘇政泓(2007)。以社群觀點研究線上遊戲使用者參與動機。電子商務研究,5(1),31-54。
    連結:
  2. 侯正裕、陳靜枝、陳禹辰(2011)。遷移到虛擬新世界:以人口遷移理論探討MMORPG玩家的轉換。中山管理評論,19(1),147-177。
    連結:
  3. 陳禹辰、侯正俗、尚榮安、陳靜枝、張翊宏(2009)。玩家為何轉換線上遊戲─人口遷徙理論觀點。電子商務學報,11(4),723-752。
    連結:
  4. 鄧景宜、梁信源、呂季芳(2007)。線上遊戲玩家與非玩家人格與心理需求滿足之差異。電子商務研究,5(4),439-462。
    連結:
  5. 駱少康、汪志堅、方文昌(2005)。以訪談法探 線上遊戲消費者購買決策程序與轉換因素。電子商務研究,3(3),289-308。
    連結:
  6. Allport, G.W. (1937), Personality: A Psychological Interpretation, New York: Holt.
  7. 巴哈姆特(2011),“線上遊戲收費統計”,Retrieved Feb. 2012, from http://home.gamer.com.tw/creationDetail.php?sn=491372
  8. 資策會(2009),“2009 年台灣線上遊戲玩家行為分析”,Retrieved Sep. 2012, from http://mic.iii.org.tw/asip/reports/reportdetail.asp?docid=CDOC20091125001&doctype=RC&smode=1
  9. Alba, J.W.,Hutchinson, J.W.(1987).Dimension of consumer expertise.Journal of Consumer Research,13(4),411-454.
  10. Allport, G.W.(1961).Pattern and Growth in Personality.New York:Holt.
  11. Anderson, E.W.,Sullivan, M.(1993).The antecedents and consequences of customer satisfaction for firm.Marketing Science,12(2),25-43.
  12. Bagozzi, R.P.,Yi, Y.(1988).On the evaluation of structural equation models.Journal of the Academy of Marketing Science,16(1),74-94.
  13. Bansal, H.S.,Taylor, S.F.,James, Y.S.(2005).Migrating to new service providers: Toward a unifying framework of consumers' switching behaviors.Journal of the Academy of Marketing Science,33(1),96-115.
  14. Baron, R.M.,Kenny, D.A.(1986).The moderator-mediator variable distinction in social psychological research: Conceptual, strategic, and statistical considerations.Journal of Personality and Social Psychology,51(6),1173-1182.
  15. Bauer, R.A.(1960).Consumer behavior as risk taking.Dynamic Marketing For A Changing World,Chicago:
  16. Burnham, T. A.,Frels, J. K.,Mahajan, V.(2003).Consumer switching costs: A typology, antecedents, and consequences.Journal of the Academy of Marketing Science,31(2),109-126.
  17. Castro, C.B.,Armario, E.M.,Ruiz, D.M.(2007).The influence of market heterogeneity on the relationship between a destination image and tourists' future behavior.Tourism Management,28(1),175-187.
  18. Chen, P.Y.,Hitt, L.M.(2003).Measuring switching costs and the determinants of customer retention in internet-enabled business: A study of the online brokerage industry.Information Systems Research,13(3),255-274.
  19. Choi, D.,Kim, J.(2004).Why people continue to play online games: In search of critical design factors to increase customer loyalty to online contents.Cyber Psychology & Behavior,7(1),11-24.
  20. DeLone, W.H.,McLean, E.R.(2003).The DeLone and McLean model of information system success: A ten-year update.Journal of Management Information Systems,19(4),9-30.
  21. DeLone, W.H.,McLean, E.R.(1992).Information system success: The quest for the dependent variable.Information Systems Research,3(1),60-95.
  22. Fornell, C.(1992).A national customer satisfaction barometer: The Swedish experience.Journal of Marketing,56(1),6-21.
  23. Fornell, C.,Larcker, D.F.(1981).Evaluating structural equation models with unobservable variables and measurement error.Journal of Marketing Research,18(1),39-50.
  24. Garbarino, E.,Johnson, M.S.(1999).The different roles of satisfaction, trust, and commitment in customer relationships.Journal of Marketing,63(2),70-87.
  25. Grable, J.E.,Joo, S.(1999).Factors related to risk tolerance: A further examination.Consumer Interests Annual,45,53-58.
  26. Hanna, S.,Gutter, M.,Fan, J.(1998).A theory based measure of risk tolerance.Proceedings of the Academy of Financial Services,Chicago, USA:
  27. Harman, H.H.(1976).Modern Factor Analysis.Chicago:University Of Chicago Press.
  28. Heide, J.B.,Weiss, A.M.(1995).Vendor consideration and switching behavior for buyers in high-technology markets.Journal of Marketing,59(3),30-43.
  29. Hirschman, E.C.(1980).Innovativeness, novelty seeking and consumer creativity.Journal of Consumer Research,7(3),283-295.
  30. Holbrook, M.B.(1984).Situation-specific ideal points and usage of multiple dissimilar brands.Research in Marketing,7,93-131.
  31. Homans, G.(1961).Social behavior: Its elementary forms.New York:Harcourt Brace, & World.
  32. Homburg, C.,Giering, A.(2001).Personal characteristics as moderators of the relationship between customer satisfaction and loyalty: An empirical analysis.Psychology and Marketing,18(1),43-66.
  33. Hou, A.C.Y.,Chern, C.C.,Chen, H.G.,Chen, Y.C.(2009).Using demographic migration theory to explore why people switch between online games.Proceedings of the 42nd Hawaii International Conference on System Sciences,Hawaii, USA:
  34. Hsu, C.L.,Lu, H.P.(2007).Consumer behavior in online game communities: A motivational factor perspective.Computers in Human Behavior,23(3),1642-1659.
  35. Jackson, B.B.(1985).Build customer relationships that last.Harvard Business Review,1985(November-December),120-128.
  36. Joe, S.W.,Chiu, C.K.(2008).Proposing online game loyalty and its antecedents considering gender as a moderator: A qualitative study.Quality & Quantity,43(5),731-741.
  37. Jöreskog, K.G.,Sörbom, D.(1993).LISREL8: Structural Equation Modeling with the SIMPLIS Command Language.Hillsdale, NJ:Lawrence Erlbaum Associates.
  38. Kahn, B.E.(1995).Consumer variety-seeking among goods and services.Journal of Retailing and Consumer Services,2(3),139-148.
  39. Keaveney, S.M.(1995).Customer switching behavior in service industries: An exploratory study.Journal of Marketing,59(2),71-82.
  40. Kettinger, W.J.,Lee, C.C.(1997).Pragmatic perspectives on the measurement of information systems service quality.MIS Quarterly,21(2),223-40.
  41. Kim, K.H.,Park, J.Y.,Kim, D.Y.,Moon, H.I.,Chun, H.C.(2002).E-lifestyle and motives to use online games.Irish Marketing Review,15(2),71-77.
  42. Lattin, J.M.,McAlister, L.(1985).Using a variety-seeking model to identify substitute and complementary relationships among competing products.Journal of Marketing Research,22(3),330-339.
  43. Leimberg, S.R.(edited),Satinsky, M.J.(edited),LeClair, R.T.(edited),Doyle, R.J., Jr.(edited)(1993).Tools and Techniques of Financial Planning.Cincinnati, OH:National Underwriter.
  44. Lu, H.P.,Wang, S.M.(2008).The role of internet addiction in online game loyalty: An exploratory study.Internet Research,18(5),499-519.
  45. Maheswaran, D.,Sternthal, B.(1990).The effect of knowledge, motivation, and type of message on AD process and product judgments.Journal of Consumer Research,17(1),66-73.
  46. Martin, J.M.,Schumacher, P.(2003).Loneliness and social uses of the Internet.Computers in Human Behavior,19(6),659-671.
  47. McAlister, L.,Pessemier, E.(1982).Variety seeking behavior: An interdisciplinary review.Journal of Consumer Research,9(3),311-322.
  48. Monroe, K.B.(2003).Pricing: Making profitable decision.New York:McGraw-Hill.
  49. Morgan, R.M.,Hunt S.D.(1994).The commitment-trust theory of relationship marketing.Journal of Marketing,58(3),20-38.
  50. Myers, B.L.,Kappelman, L.A.,Prybutok, V.R.(1996).A comprehensive model for assessing the quality and productivity of the information system function: Toward a theory for information system assessment.Information Resources Management Journal,10(1),6-25.
  51. Negash, S.,Ryan, T.,Igbaria, M.(2003).Quality and effectiveness in web-based customer support system.Information and Management,40(8),757-768.
  52. Oliver, R.I.(1981).What is customer satisfaction.Wharton Magazine,5,36-41.
  53. Patterson, P.G.,Sharma, N.(2000).Switching costs, alternative attractiveness and experience as moderators of relationship commitment in professional consumer services.International Journal of Service Industry Management,11(5),470-90.
  54. Patterson, P.G.,Smith, T.(2003).A cross-cultural study of switching barriers and propensity to stay with service providers.Journal of Retailing,79(2),107-120.
  55. Ping, R.A.(1993).The effects of satisfaction and structural constraints on retailer existing, voice, loyalty, opportunism, and neglect.Journal of Retailing,69(3),320-352.
  56. Price, L.L.,Ridgway, N.M.(1983).Development of a scale to measure use innovativeness.Advances in Consumer Research,10(1),679-684.
  57. Raju, P.S.(1980).Optimum stimulation level: Its relationship to personality demographics and exploratory behavior.Journal of Consumer Research,7(3),272-282.
  58. Ritzer, G.(1983).Sociology Theory.NY:Alfred A. Knopf.
  59. Rusbult, C.E.(1980).Commitment and satisfaction in romantic associations: A test of the investment model.Journal of Experimental Social Psychology,16(2),172-186.
  60. Rusbult, C.E.,Farrell, D.(1983).A longitudinal test of the investment model: The impact on job satisfaction, job commitment, and turnover of variations in rewards, costs, alternatives, and investments.Journal of Applied Psychology,68(3),429-438.
  61. Saeed, K.A.,Hwang, Y.,Yi, M.Y.(2003).Toward an integrative framework for online consumer behavior research: A meta-analysis approach.Journal of End User Computing,15(4),1-26.
  62. Steenkamp, J.E.,Baumgartner, H.(1992).The role of optimum stimulation level in exploratory consumer behavior.Journal of Consumer Research,19(3),434-448.
  63. Teng, C.I.(2010).Customization, immersion satisfaction, and online gamer loyalty.Computes in Human Behavior,26(6),1547-1554.
  64. Thibaut, J.W.,Kelley, H.H.(1978).Interpersonal Relations: A Theory of Interdependence.New York:John Wiley and Sons.
  65. Tsiros, M.,Mittal, V.(2000).Regret: A model of its antecedents and a consequences in consumer decision making.Journal of Consumer Research,26(4),401-417.
  66. van Trijp, J.C.M.(1995).Wageningen University.
  67. Wortzel, R.(1979).Multivariate Analysis.New Jersey:Prentice Hall.
  68. Wu, J.H.,Wang, S.C.,Tsai, H.H.(2010).Falling in love with online games: The uses and gratifications perspective.Computers in Human Behavior,26(6),1862-1871.
  69. Yang, H.E.,Wu, C.C.,Wang, K.C.(2009).An empirical analysis of online game service satisfaction and loyalty.Expert Systems with Applications,36(2),1816-1825.
  70. Youn, S.,Lee, M.,Doyle, K.O.(2003).Lifestyles of online game: A psychographic approach.Journal of Interactive Advertising,3(2),66-78.
  71. Zuckerman, M.(1979).Sensation Seeking: Beyond the Optimal Level of Arousal.NJ:Lawrence Erlbaum Associates.
  72. 王俊人(2003)。博士論文(博士論文)。國立台北大學企業管理學系。
  73. 林子凱(2002)。碩士論文(碩士論文)。國立成功大學企業管理學系。
  74. 梁鐿徽、王宏華、陳安安(2010)。探討線上遊戲玩家不同人格特質對服務品質與滿意度關係之研究。資訊管理展望,12(2),177-201。
  75. 劉致昕(2011)。社交網站兩大威脅進逼,異業結盟反擊。商業週刊,1237,56-58。
  76. 潘致遠(2004)。碩士論文(碩士論文)。私立東吳大學企業管理學系。
被引用次数
  1. 游萬來、李瑞翔、李傳房(2015)。網站互動性設計與使用者互動性感知的差異:兩種不同取向的ACG入口網站比較。設計學報,20(4),21-42。