题名

以方法目的鏈探討中高齡者使用LINE之因素

并列篇名

Exploring Factors Influencing Middle-Elder and Seniors Adoption of LINE through a Means-End Chain Approach

DOI

10.6188/JEB.202112_23(2).0002

作者

陳宜棻(Yi-Fen Chen);賴靖憲(Jing-Sian Lai)

关键词

LINE ; 行動即時通訊軟體 ; 中高齡 ; 方法目的鏈 ; 價值階層圖 ; LINE ; application software of instant messenger ; middle-elder and seniors ; means-end chains ; hierarchical value map

期刊名称

電子商務學報

卷期/出版年月

23卷2期(2021 / 12 / 30)

页次

119 - 152

内容语文

繁體中文

中文摘要

隨著行動網路進入4G新紀元,即時通訊系統已由個人電腦擴展到智慧型手機。在臺灣,競爭激烈的行動即時通訊市場中,如何開發新使用者與留住現有用戶是系統開發商重要的課題。本研究調查了中高齡者使用LINE的動機、原因與目的,以提供後續軟體更新時,能更具吸引力、更符合使用者。本研究以方法目的鏈,探索中高齡者使用LINE因素中屬性、結果和價值間的關係,以開放式問卷對50位受訪者進行一對一深度訪談,採用階梯法作為訪談工具,將結果繪製成價值階層圖。研究發現:中高齡者使用LINE之屬性以即時通訊能力、貼圖、多元功能為多數人考量之因素,而群組討論、快速解決方案、共同話題為其主要結果利益;最重視的核心價值為工作價值、歸屬認同感、生活樂趣。

英文摘要

With the introduction of 4G to mobile networks, Instant Messaging (IM) has extended from personal computers to smartphones. In the highly competitive market of mobile IM in Taiwan, attracting new users and retaining current users is a crucial topic for developers of mobile IM systems. This study investigated the motivation, reasons, and objectives of middle-aged and elderly people to use LINE, in order to devise LINE software updates that are attractive and suitable for users. A means-end chain approach was adopted to examine the relationships among attributes, consequences, and values in the factors of LINE uses among middle-aged and elderly people. We used open-ended questionnaires to conduct one-on-one in-depth interviews with 50 middle-aged and elderly people. Subsequently, we used the laddering method for interviews and created a hierarchical value map based on the results. According to the research results, the attributes of IM capacity, stickers, and multiple functions were the factors prompting middle-aged and elderly people to use LINE. Group discussions, quick solutions, and common topics were the major resultant benefits and the core values that middle-aged and elderly LINE users emphasized most was the sense of belonging and identity, work values and enjoyment of life. After analyzing and investigating middle-aged and elderly users based on gender, this study determined that the male users emphasized work values, whereas the female users valued the enjoyment of life.

主题分类 人文學 > 人文學綜合
基礎與應用科學 > 資訊科學
基礎與應用科學 > 統計
社會科學 > 社會科學綜合
参考文献
  1. Abeele, M. M. V., Antheunis, M. L., & Schouten, A. P. (2016). The effect of mobile messaging during a conversation on impression formation and interaction quality. Computers in Human Behavior, 62, 562-569.
    連結:
  2. Agarwal, R., & Karahanna, E. (2000). Time flies when you’re having fun: Cognitive absorption and beliefs about information technology usage. MIS Quarterly, 24(4), 665-694.
    連結:
  3. Bailey, S. K., Schroeder, B. L., Whitmer, D. E., & Sims, V. K. (2016). Perceptions of mobile instant messaging apps are comparable to texting for young adults in the United States. Proceedings of the Human Factors and Ergonomics Society Annual Meeting, Washington, DC, USA.
    連結:
  4. Bardi, C. A., & Brady, M. F. (2010). Why shy people use instant messaging: Loneliness and other motives. Computers in Human Behavior, 26(2), 1722-1726.
    連結:
  5. Bautista, J. R., & Lin, T. T. (2017). Nurses’ use of mobile instant messaging applications: A uses and gratifications perspective. International Journal of Nursing Practice, 23(5), 12577.
    連結:
  6. Bech-Larsen, T., & Nielsen, N. A. (1999). A comparison of five elicitation techniques for elicitation of attributes of low involvement products. Journal of Economic Psychology, 20(3), 315-341.
    連結:
  7. Blank, G., & Lutz, C. (2018). Benefits and harms from Internet use: A differentiated analysis of Great Britain. New Media & Society, 20(2), 618-640.
    連結:
  8. Cagnin, C., Amanatidou, E., & Keenan, M. (2012). Orienting European innovation systems towards grand challenges and the roles that FTA can play. Science and Public Policy, 39(2), 140-152.
    連結:
  9. Chen, H., Rong, W., Ma, X., Qu, Y., & Xiong, Z. (2017). An extended technology acceptance model for mobile social gaming service popularity analysis. Mobile Information Systems, 2017, 3906953.
    連結:
  10. Chen, L. H., & Ko, W. C. (2010). Fuzzy linear programming models for NPD using a four-phase QFD activity process based on the means-end chain concept. European Journal of Operational Research, 201(2), 619-632.
    連結:
  11. Chen, N. H., Lee, C. H., & Huang, C. T. (2015). Why buy organic rice? Genetic algorithm-based fuzzy association mining rules for means-end chain data. International Journal of Consumer Studies, 39(6), 692-707.
    連結:
  12. Cheng, K. F., Chen, C. Y., & Chang, Y. F. (2004). Tourist’s perceived meanings and values of nostalgic experiences: A means-end chain approach. Journal of Outdoor Recreation Study, 17(4), 43-69.
    連結:
  13. Cheng, Y., & Jiang, H. (2015). Instant messenger-based online discourse platform and its impacts on students’ academic performances: An exploratory study in art and design education. Computers & Education, 88, 315-326.
    連結:
  14. Choi, S. (2016). The flipside of ubiquitous connectivity enabled by smartphone-based social networking service: Social presence and privacy concern. Computers in Human Behavior, 65, 325-333.
    連結:
  15. Chou, M. C., & Liu, C. H. (2016). Mobile instant messengers and middle-aged and elderly adults in Taiwan: Uses and gratifications. International Journal of Human–Computer Interaction, 32(11), 835-846.
    連結:
  16. Cutler, D. M., Poterba, J. M., Sheiner, L. M., Summers, L. H., & Akerlof, G. A. (1990). An aging society: Opportunity or challenge? Brookings Papers on Economic Activity, 1990(1), 1-73.
    連結:
  17. Dlodlo, N. (2015). Salient indicators of mobile instant messaging addiction with selected socio-demographic attributes among tertiary students in South Africa. South African Journal of Psychology, 45(2), 207-222.
    連結:
  18. Filieri, R., & Lin, Z. (2017). The role of aesthetic, cultural, utilitarian and branding factors in young Chinese consumers’ repurchase intention of smartphone brands. Computers in Human Behavior, 67, 139-150.
    連結:
  19. Goldenberg, M. A., Klenosky, D. B., O’Leary, J. T., & Templin, T. J. (2000). A means-end investigation of ropes course experiences. Journal of Leisure Research, 32(2), 208-224.
    連結:
  20. Grunert, K. G., & Grunert, S. C. (1995). Measuring subjective meaning structures by the laddering method: Theoretical considerations and methodological problems. International Journal of Research in Marketing, 12(3), 209-225.
    連結:
  21. Guan, D. J., Chen, C. M., Lin, J. B., & Wang, T. Y. (2012). Anomaly based malicious URL detection in instant messaging. Journal of Information Management, 19(3), 567-589.
    連結:
  22. Gupta, A., Li, H., & Sharda, R. (2013). Should I send this message? Understanding the impact of interruptions, social hierarchy and perceived task complexity on user performance and perceived workload. Decision Support Systems, 55(1), 135-145.
    連結:
  23. Gutman, J. (1982). A means-end chain model based on consumer categorization processes. Journal of Marketing, 46(6), 60-72.
    連結:
  24. Gutman, J., & Miaoulis, G. (2003). Communicating a quality position in service delivery: An application in higher education. Managing Service Quality, 13(2), 105-111.
    連結:
  25. Hirose, A., Terauchi, M., Hirano, M., Akiyoshi, M., Owa, Y., Kato, K., & Kubota, T. (2017). Higher intake of cryptoxanthin is related to low body mass index and body fat in Japanese middle-aged women. Maturitas, 96, 89-94.
    連結:
  26. Ho, C. I., Yu, C. L., Huang, S. C., & Lai, Y. H. (2015). Psychological values of cycling around Taiwan: A hierarchical analysis of value-based motivations. Sports and Exercise Research, 17(4), 383-402.
    連結:
  27. Hoffman, D. L., & Novak, T. P. (1996). Marketing in hypermedia computer-mediated environments: Conceptual foundations. Journal of Marketing, 60(3), 50-68.
    連結:
  28. Hong, J., Lee, O. K. D., & Suh, W. (2013). A study of the continuous usage intention of social software in the context of instant messaging. Online Information Review, 37(5), 692-710.
    連結:
  29. Hong, S. J., Thong, J. Y., Moon, J. Y., & Tam, K. Y. (2008). Understanding the behavior of mobile data services consumers. Information Systems Frontiers, 10(4), 431-455.
    連結:
  30. Hsiao, C. H., Chang, J. J., & Tang, K. Y. (2016). Exploring the influential factors in continuance usage of mobile social Apps: Satisfaction, habit, and customer value perspectives. Telematics and Informatics, 33(2), 342-355.
    連結:
  31. Hung, S. Y., Huang, A. H., Yen, D. C., & Chang, C. M. (2007). Comparing the task effectiveness of instant messaging and electronic mail for geographically dispersed teams in Taiwan. Computer Standards & Interfaces, 29(6), 626-634.
    連結:
  32. Jung, Y., & Kang, H. (2010). User goals in social virtual worlds: A means-end chain approach. Computers in Human Behavior, 26(6), 218-225.
    連結:
  33. Kassarjian, H. H. (1977). Content analysis in consumer research. Journal of Consumer Research, 4(1), 8-18.
    連結:
  34. Khan, A. K., & Metri, B. A. (2011). Understanding customers’ service experience: Review and research propositions. International Journal of Business Environment, 4(1), 45-62.
    連結:
  35. Khan, I. U., Hameed, Z., & Khan, S. U. (2017). Understanding online banking adoption in a developing country: UTAUT2 with cultural moderators. Journal of Global Information Management, 25(1), 43-65.
    連結:
  36. Kim, H. S., Lee, K. H., Kim, H., & Kim, J. H. (2014). Using mobile phones in healthcare management for the elderly. Maturitas, 79(4), 381-388.
    連結:
  37. Kitsawad, K., & Guinard, J. X. (2014). Combining means-end chain analysis and the portrait value questionnaire to research the influence of personal values on food choice. Food Quality and Preference, 35, 48-58.
    連結:
  38. Koutamanis, M., Vossen, H. G., Peter, J., & Valkenburg, P. M. (2013). Practice makes perfect: The longitudinal effect of adolescents’ instant messaging on their ability to initiate offline friendships. Computers in Human Behavior, 29(6), 2265-2272.
    連結:
  39. Kuesten, C., Bi, J., & Feng, Y. (2013). Exploring taffy product consumption experiences using a multi-attribute time-intensity (MATI) method. Food Quality and Preference, 30(2), 260-273.
    連結:
  40. Kuisma, T., Laukkanen, T., & Hiltunen, M. (2007). Mapping the reasons for resistance to Internet banking: A means-end approach. International Journal of Information Management, 27(2), 75-85.
    連結:
  41. Kuo, C. L., & Pai, M. L. (2015). A feasibility study on developing a service experience design methodology for emerging services by integrating means-end chain and the consumer decision-making model. Journal of e-Business, 17(3), 345-374.
    連結:
  42. Kwon, W. S., & Noh, M. (2010). The influence of prior experience and age on mature consumers’ perceptions and intentions of Internet apparel shopping. Journal of Fashion Marketing and Management: An International Journal, 14(3), 335-349.
    連結:
  43. Lai, A. (2016). Mobile immersion: An experiment using mobile instant messenger to support second-language learning. Interactive Learning Environments, 24(2), 277-290.
    連結:
  44. Lai, K. P., Chong, S. C., Ismail, H. B., & Tong, D. Y. K. (2014). An explorative study of shopper-based salient e-servicescape attributes: A means-end chain approach. International Journal of Information Management, 34(4), 517-532.
    連結:
  45. Laing, T. P., & Wei, C. P. (2004). Introduction to the special issue: Mobile commerce applications. International Journal of Electronic Commerce, 8(3), 7-17.
    連結:
  46. Lee, C. F., & Kuo, C. C. (2004). A study on the operation of the elderly for a small touch-screen. Journal of Design, 9(4), 45-55.
    連結:
  47. Lee, Y. H., Park, K. J., Jin, C. Y., & Kim, D. K. (2013). Users’ dependence on mobile instant messenger. Advanced Science and Technology Letters, 42, 9-12.
    連結:
  48. Leung, L., & Wei, R. (2000). More than just talk on the move: Uses and gratifications of the cellular phone. Journalism & Mass Communication Quarterly, 77(2), 308-320.
    連結:
  49. Lin, C. F., Yeh, M. Y., & Chiu, C. M. (1999). Applying means-end chains analysis to establishing marketing research variables and marketing strategies. Web Journal of Chinese Management Review, 2(6), 107-128.
    連結:
  50. Lin, Y. L., & Lin, H. W. (2011). A study on the goal value for massively multiplayer online role-playing games players. Computers in Human Behavior, 27(6), 2153-2160.
    連結:
  51. Lin, Y. R., Lin, J. T., & Hung, J. F. (2016). Application of Kelly’s repertory grid technique in research on science education. Journal of Research in Education Sciences, 61(1), 43-67.
    連結:
  52. Lu, Y., Zhou, T., & Wang, B. (2009). Exploring Chinese users’ acceptance of instant messaging using the theory of planned behavior, the technology acceptance model, and the flow theory. Computers in Human Behavior, 25(1), 29-39.
    連結:
  53. Morrell, R., Mayhorn, C. B., & Bennett, J. (2000). A survey of world wide web use in middle-aged and older adults. Human Factors, 42(4), 175-182.
    連結:
  54. Pearce, G., Thøgersen-Ntoumani, C., & Duda, J. L. (2014). The development of synchronous text-based instant messaging as an online interviewing tool. International Journal of Social Research Methodology, 17(6), 677-692.
    連結:
  55. Pi, S. M., & Liu, Y. C. (2009). The influence of instant messaging usage behavior on organizational communication satisfaction. Journal of e-Business, 11(4), 697-721.
    連結:
  56. Pieters, R., Baumgartner, H., & Allen, D. (1995). A means-end chain approach to consumer goal structures. International Journal of Research in Marketing, 12(3), 227-244.
    連結:
  57. Raiman, L., Antbring, R., & Mahmood, A. (2017). WhatsApp messenger as a tool to supplement medical education for medical students on clinical attachment. BMC Medical Education, 17(1), 1-9.
    連結:
  58. Reynolds, T. J., & Olso, J. C. (2001). Understanding consumer decision making: The means-end approach to marketing and advertising strategy. Mahwah, NJ: Lawrence Erlbaum Associates.
    連結:
  59. Sacco, D. F., & Ismail, M. M. (2014). Social belongingness satisfaction as a function of interaction medium: Face-to-face interactions facilitate greater social belonging and interaction enjoyment compared to instant messaging. Computers in Human Behavior, 36, 359-364.
    連結:
  60. Sánchez-Fernández, R., & Iniesta-Bonillo, M. Á. (2007). The concept of perceived value: A systematic review of the research. Marketing Theory, 7(4), 427-451.
    連結:
  61. Sánchez-Navarro, J., & Aranda, D. (2013). Messenger and social network sites as tools for sociability, leisure and informal learning for Spanish young people. European Journal of Communication, 28(1), 67-75.
    連結:
  62. Shim, H., & Shin, E. (2016). Peer-group pressure as a moderator of the relationship between attitude toward cyberbullying and cyberbullying behaviors on mobile instant messengers. Telematics and Informatics, 33(1), 17-24.
    連結:
  63. Sun, P. C., Cheng, H. K., & Finger, G. (2009). Critical functionalities of a successful e-learning system: An analysis from instructors’ cognitive structure toward system usage. Decision Support Systems, 48(1), 293-302.
    連結:
  64. Ter Hofstede, F., Audenaert, A., Steenkamp, J. B. E., & Wedel, M. (1998). An investigation into the association pattern technique as a quantitative approach to measuring means-end chains. International Journal of Research in Marketing, 15(1), 37-50.
    連結:
  65. Trocchia, P. J., & Janda, S. (2000). A phenomenological investigation of Internet usage among older individuals. Journal of Consumer Marketing, 17(7), 605-616.
    連結:
  66. Tsai, Y. N. (2017). Life expectations and conversion learning of the middle-aged and older adults who postponed their retirement. Journal of Gerontechnology and Service Management, 5(1), 71-82.
    連結:
  67. Tseng, F. C., Cheng, T. C. E., Li, K., & Teng, C. I. (2017). How does media richness contribute to customer loyalty to mobile instant messaging? Internet Research, 27(3), 520-537.
    連結:
  68. Tseng, F. C., Pham, T. T. L., Cheng, T. C. E., & Teng, C. I. (2018). Enhancing customer loyalty to mobile instant messaging: Perspectives of network effect and self-determination theories. Telematics and Informatics, 35(5), 1133-1143.
    連結:
  69. Veludo-de-Oliveira, T. M., Ikeda, A. A., & Campomar, M. C. (2006). Discussing laddering application by the means-end chain theory. The Qualitative Report, 11(4), 626-642.
    連結:
  70. Vinson, D. E., Scott, J. E., & Lamont, L. M. (1977). The role of personal values in marketing and consumer behavior. Journal of Marketing, 41(2), 44-50.
    連結:
  71. Wang, M. H., Yang, T. Y., & Wei, C. C. (2018). Creating social networking environment for workers through a means-end chain model. Journal of e-Business, 20(1), 1-32.
    連結:
  72. Weng, Z. M., Wang, S. M., & Lin, C. C. (2010). Factors that influencing users’ acceptance of mobile instant message services. Electronic Commerce Studies, 8(4), 521-544.
    連結:
  73. Xu, J. (2013). A two-sided market model of optimal price structure for instant messenger. Journal of Applied Mathematics, 2013, 768168.
    連結:
  74. Yang, W. G., Yang, S. T., & Yang, C. C. (2016). A study of the theory of reasoned action on LINE stickers purchase intention. Journal of Sport and Recreation Management, 13(3), 94-106.
    連結:
  75. Yen, R. H. J., Li, E. Y., Hsiao, C. C., & Lin, K. S. (2006). Exploring the hierarchy of customer relational benefits: An application of means-end chain. Management Review, 25(1), 95-119.
    連結:
  76. Young, S., & Feigin, B. (1975). Using the benefit chain for improved strategy formulation. Journal of Marketing, 39(3), 72-74.
    連結:
  77. Allen, M., Burrell, N., & Bourhis, J. (2008). Coping with the needs of presentation. In Rickheit, G., & Strohner, H. (Eds.), Handbook of communication competence (343-358). Berlin: Mouton de Gruyter.
  78. Budd, R. W., Thorp, R. K., & Donohew, L. (1967). Content analysis of communications. New York: Macmillan.
  79. Bureau of Employment and Vocational Training (2010). The subsidy for sustainable employment program. Retrieved Febuary 14, 2017, from https://laws.mol.gov.tw/FLAW/FLAWDAT0202.aspx?lsid=FL051711
  80. Chen, H. Y., Hsu, W. J., & Huang, H. L. (2016). A nursing experience of using communication software “Line” to promote diet self-management for the family with diabetes and visual impairment. Chang Gung Nursing, 27(3), 456-466.
  81. Chiang, P. L., Chan, Y. T., Lin, Y. T., & Li, H. H. (2009). A study of the communication functions of the “personal data section” on the instant messaging application MSN messenger and users’ behavior. Journal of Graphic Communication Art, 1, 103-112.
  82. Clarke, I. (2001). Emerging value propositions for m-commerce. Journal of Business Strategies, 18(2), 133-148.
  83. Cutler, K. M. (2012). The reality of the global messaging app market: It’s really freaking fragmented. Retrieved August 5, 2016, from https://techcrunch.com/2012/12/04/global-messaging-market/
  84. Department of Household Registration (2017). The historical population statistics in Taiwan. Retrieved Febuary 28, 2018, from http://www.ris.gov.tw/zh_TW/346
  85. Erikson, E. H. (1959). Psychological issues: Identity and the life cycle. New York: International University Press.
  86. Google (2013). Our mobile planet: Taiwan. Retrieved May 1, 2017, from http://services.google.com/fh/files/misc/omp-2013-tw-local.pdf
  87. Havighurst, R. J., Neugarten, B. L., & Tobin, S. S. (1968). Disengagement and patterns of aging. In Neugarten, B. L. (Ed.), Middle age and aging: A reader in social psychology (161-172). Chicago: University of Chicago Press.
  88. Howard, J. A. (1977). Consumer behavior: Application of theory. New York: McGraw-Hill.
  89. Hu, C. Y., & Chen, L. C. (2013). Research on the frustration experiences of middle-aged and senior people while interacting with small touch screens-using overhead iPhone as example. Journal of Taipei College of Maritime Technology, 6(1), 112-124.
  90. Hu, H. J. (2015). Perceiving the mental model of app user: A study on instant message app LINE. Journal of Design, 20(2), 25-42.
  91. Insightxplorer (2013). A survey report of people’s smart phone use behavior. Retrieved March 10, 2016, from http://www.ixresearch.com/
  92. Insightxplorer (2015). Survey of instant messaging and Taiwan instant messaging related media usage overview. Retrieved March 2, 2018, from http://www.ixresearch.com/
  93. Insightxplorer (2017). 2017 middle-elder and seniors users continue to increase Internet. Retrieved October 10, 2017, from http://www.ixresearch.com/
  94. Insightxplorer (2018). 2017 Taiwan network usage review. Retrieved March 10, 2018, from http://www.ixresearch.com/
  95. Institute for Information Industry (2012). Taiwanese people’s use behavior and preferences for mobile application software. Retrieved March 15, 2014, from https://www.find.org.tw/market_info.aspx?n_ID=7156
  96. Institute for Information Industry (2014). First half of 2014, Taiwan top 100 app. Retrieved March 19, 2017, from https://www.iii.org.tw/Press/NewsDtl.aspx?nsp_sqno=1356&fm_sqno=14
  97. Institute for Information Industry (2016). Action app consumer survey. Retrieved January 15, 2017, from https://mic.iii.org.tw/IndustryObservations_PressRelease02.aspx?sqno=423
  98. Jensen, R. (1999). The dream society: How the coming shift from information to imagination will transform your business. New York: McGraw-Hill.
  99. Kearney, A. T. (2013). Understanding the needs and consequences of the ageing consumer. Retrieved March 16, 2018, from https://www.theconsumergoodsforum.com/wp-content/uploads/2017/11/CGF-Understanding-the-Needs-of-ageing_consumer_report.pdf
  100. Kelly, G. A. (1955). The psychology of personal constructs. New York: W. W. Norton & Company.
  101. Lin, L. (2016). Analysis of the development of global instant messaging software market. Retrieved June 30, 2016, from http://www2.itis.org.tw/NetReport/NetReport_Detail.aspx?rpno=71979904
  102. LINE (2014). LINE has more than 400 million registered users worldwide. Retrieved January 10, 2017, from http://official-blog.line.me/tw/archives/38020960.html
  103. National Development Council (2017a). 2017 people have smartphone digital opportunity report. Taipei, Taiwan: National Development Council.
  104. National Development Council (2017b). Digital opportunity report: The calendar year figures data. Taipei, Taiwan: National Development Council.
  105. Olson, J. C., & Reynolds, T. J. (1983). Understanding consumers’ cognitive structures: Implications for advertising strategy. In Percy, L., & Woodside, A. (Eds.), Advertising and consumer psychology. Lexington, MA: Lexington Books.
  106. Peter, J. P., Olson, J. C., & Grunert, K. G. (1999). Consumer behavior and marketing strategy. New York: McGraw-Hill.
  107. Pine, B. J., & Gilmore, J. H. (1998). Welcome to the experience economy. Harvard Business Review, 76(4), 97-105.
  108. Reynolds, T. J., & Gutman, J. (1988). Laddering theory, method, analysis, and interpretation. Journal of Advertising Research, 28(1), 11-31.
  109. Rokeach, M. (1973). The nature of human values. New York: Free Press.
  110. Sledgianowski, D., & Kulviwat, S. (2009). Using social network sites: The effects of playfulness, critical mass and trust in a hedonic context. Journal of Computer Information Systems, 49(4), 74-83.
  111. Sodano, D. (2018). Mobile Taiwan: A look at a highly mobile market. Retrieved Febuary 28, 2018, from https://www.emarketer.com/Article/Mobile-Taiwan-Look-Highly-Mobile-Market/1014877?ecid=NL1007
  112. Tang, H. H., & Liu, K. M. (2007). Improving the usability of mobile phone for the elderly using a poster-style user manual. Journal of Ergonomic Study, 9(1), 55-64.
  113. Tolman, E. C. (1932). Purposive behavior in animals and men. New York: Appleton-Century-Crofts.
  114. Tsai, Y. M. (2007). A study of innovative design of cellular phone for the elderly. Unpublished master’s thesis, Tatung University, Taiwan.
  115. Tsai, W. T., & Tsai, Y. T. (2013). Research on the user behavior of smartphone instant messaging software. Proceedings of the 19th Taiwan Academic Network Conference (TANET 2013), Taichung, Taiwan.
  116. Wang, S. F. (1990). Communication content analysis method: Theory and empirical. Taipei: Youth.
  117. Yang, C. P., Wu, C. M., & Fang, W. C. (2015). I like LINE; therefore, I buy LINE stickers: A study of in-app purchase. Electronic Commerce Studies, 13(3), 293-313.
  118. Yang, K. S. (1989). Research methods social and behavioral sciences. Taipei: Tung Hua Book Co., Ltd.
  119. Zeng, A. (2016). Three graphs to see the user analysis of LINE. Retrieved March 10, 2017, from https://www.managertoday.com.tw/articles/view/53400
  120. Zheng, J. X., & Chen , S. Z. (2013). Discussion on the deletion and reply of the mobile phone communication software information record: Implementation of the Android system and the communication software LINE. Digital Rights Management to Multimedia, 19(3), 7-17.
被引用次数
  1. 賴靖憲,陳品全,陳宜棻(2023)。無時無刻置身在影像世界-以方法目的鏈探討使用虛擬實境裝置進行生活娛樂意願之因素。電子商務學報,25(1),1-36。
  2. (2023)。台灣中高齡民眾臉書和LINE使用、社會資本與幸福感之研究。傳播與社會學刊,66,67-95。
  3. (2024)。以方法目的鏈探討後疫情時代供應商評選條件。管理與系統,31(3),307-342。