题名

Does gamification affect the engagement of exercise and well-being?

DOI

10.7903/ijecs.2209

作者

Shu-Chen Chang;Yu-Ping Chiu;Chiao-Chieh Chen

关键词

COVID-19 ; Exergame ; immersion ; achievement ; social interaction

期刊名称

International Journal of Electronic Commerce Studies

卷期/出版年月

14卷1期(2023 / 03 / 01)

页次

119 - 133

内容语文

英文

中文摘要

Exergames can be considered a useful technology and tool for regular exercise when faced with the COVID-19 outbreak and social distancing period. This study examined the influence of gamification features (immersion, achievement, and social interaction) on the exergames' engagement and well-being. PLS-SEM examines the constructs' effect on the exergames play intention. Results indicated that immersion, achievement, and social interaction-related features were positively associated with users' emotional, cognitive, and social engagement. Moreover, these engagements are likely to increase well-being further. The results implied that gamification could be positively associated with engagement and well-being and could be the reference for health-related and exercise industries.

主题分类 基礎與應用科學 > 資訊科學
社會科學 > 經濟學
社會科學 > 財金及會計學
社會科學 > 管理學
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