题名

解析嚴肅遊戲中的藝術遊戲

并列篇名

The Research in Art Games of Serious Games

DOI

10.6639/JCCIR.201203_2(1).0005

作者

林大維(Da-Wei Lin)

关键词

數位遊戲 ; 嚴肅遊戲 ; 藝術遊戲 ; Video Games ; Serious Games ; Art Games

期刊名称

文化創意產業研究學報

卷期/出版年月

2卷1期(2012 / 03 / 01)

页次

67 - 83

内容语文

繁體中文

中文摘要

數位遊戲具備出眾且令人驚豔的科技藝術形式,電影、三維動畫與小說的內涵都涵蓋其中,此外;數位遊戲更擁有優異的互動性質與令人難以拒絕的娛樂吸引力,使21世紀以來的藝術家開始關注它的可能發展。數位遊戲中的一個新的領域《嚴肅遊戲》(Serious Games)因而被提出來了,擁有遊戲的玩樂特質,卻非純粹娛樂性質的新形態遊戲類型因而誕生。同時,藝術遊戲(Art Games)在做為藝術整合媒體表現上相當成功,讓藝術家與電玩設計師思索遊戲與藝術間多元面貌的可能性。本研究透過探討嚴肅遊戲之本質與藝術遊戲之表現形式,研究發現藝術遊戲主要包含:平面表現的視覺型藝術遊戲與操作體驗型兩大類,據此並可推論未來藝術遊戲發展的潛在方向。

英文摘要

Video Game is one of the most advanced and stunning technology art. Cinematic, animation, and novel can be demonstrated in this kind of digital storytelling. In addition, video games have excellent entertainment attraction and interactive nature. The artists begin to focus on its possible development in 21 century. ”Serious Game” has been coined in this game field. It has the same funny characteristics of game, but also provides intended context. Meanwhile, Art Game has plays an important role in the multimedia art creations. Artists and video game designers have to explore the possibilities of art creations. Through the exploration of Serious Game and Art Game, this study founds two major categories of Art Game: visual-oriented and experience-oriented 2D game types. Accordingly, the potential future direction of Art Game development can be inferred.

主题分类 社會科學 > 社會學
参考文献
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被引用次数
  1. 蔡仕廷、陳明秀、張基成(2016)。嚴肅遊戲之角色扮演與情境模擬對於學習成效之影響:以國小五年級碳足跡課程為例。教育科學研究期刊,61(4),1-32。
  2. 蘇芳儀(2017)。從觀眾參觀經驗探討正經遊戲理論在博物館展示的運用─以「氣候變遷」展示廳為例。科技博物,21(3),25-53。