题名

AR美圖濾鏡可否展現與接納自我?

并列篇名

Could AR Filters Make You Present and Accept Yourself?

DOI

10.6285/MIC.202303_12(1).0007

作者

陳于嫻(Yu-Hsien Chen);陳瓊燕(Chiung-Yen Chen);林思賢(Szu-Hsien Lin);邱紹群(Shao-Chun Chiu)

关键词

擴增實境 ; 濾鏡 ; 展現自我 ; 接納自我 ; 心理健康 ; Augmented Reality ; Filter ; Self-presentation ; Self-Acceptance ; Psychological Wellbeing

期刊名称

管理資訊計算

卷期/出版年月

12卷1期(2023 / 03 / 01)

页次

73 - 88

内容语文

繁體中文;英文

中文摘要

擴增實境濾鏡效果是現今最受歡迎、廣被使用的一種社群媒體功能,其為使用者提供各種特殊視覺效果。然而,迄今為止少有研究針對促使用戶使用AR濾鏡功能的原因動機與使用後的幸福感受進行調查。因此,本研究以使用與滿足理論為基礎,建立理論實證架構,並透過問卷量化數據驗證假說,希冀提供下列三貢獻。首先,基於文獻回顧,本文篩選出可能促進用戶喜歡上傳經過AR濾鏡特效的圖片或影片在社群媒體上的九個動機及自我接納幸福構念,然後進行探索。其次,對於使用者因為展現自我需求而使用AR濾鏡的動機,本文提出真實自我、理想自我與多元自我三構面,希冀提供更細微精闢的理論見解。最後,研究結果發現僅有展現真實自我與社交互動需求顯著正向影響使用意願。而僅有展現理想自我與使用意願會影響自我接納。因此,本調查不僅探索用戶可能使用AR濾鏡特效的不同動機,也驗證可能帶來的直接使用意願與間接自我接納的影響,並為網路政策制訂者、社群媒體管理者、網站設計師等提供重要的實務建議。

英文摘要

Augmented reality filters that are the most popular feature on social media provide users with special visual effects. However, few studies have investigated what motivates users to use AR filters and how well they feel after using them. Therefore, based on the uses and gratifications theory, this study constructs a research framework, collects the data to test the hypothesis, and provides three contributions. First, we figure out nine motivations and a self-acceptance concept that might encourage users to drive AR picture filter usage on social media. Secondly, this paper proposes three dimensions of self-presentation to provide subtle and incisive insights. Finally, this survey not only explores the different motivations of using AR filter on social media, but also examines their possible direct and indirect self-acceptance effects. The results offer important implications for policymakers, site designers and social media managers.

主题分类 基礎與應用科學 > 資訊科學
社會科學 > 管理學
参考文献
  1. 何家誼,陳建宏,戴榮賦,蕭雨青(2015)。擴增實境影像自拍系統對旅遊行為之影響。電子商務學報,17(3),291-314。
    連結:
  2. 呂季芳,賴詩婷,朱文靜(2022)。臉書直播主的互動模式與閱聽人收看行為之研究。管理資訊計算,11(特刊 2),1-12。
    連結:
  3. 周宇貞,謝方瑜(2022)。要露臉嗎?Instagram 圖片訊息內容的呈現方式對使用者互動意願之影響。台灣管理學刊,22(2),61-81。
    連結:
  4. 林欣儀,林佩如(2020)。仿生造形動漫角色之擬真程度對消費者喜好度之影響-以寶可夢為例。商業設計學報,24,51-66。
    連結:
  5. 洪憶華,周斯畏(2021)。瞭解直播社群中持續捐助意圖之形成:以回饋觀點為基礎。資訊管理學報,28(1),1-36。
    連結:
  6. 徐瑞縈,許竹筌(2018)。遊戲動機與網路社群資訊分享對精靈寶可夢 GO 玩家遊戲體驗滿意度探索-皮卡丘效應的驗證。亞太經濟管理評論,21(2),75-104。
    連結:
  7. 康庭瑜(2019)。賦權及其極限?後女性主義、社群媒體與自拍。新聞學研究,141,1-38。
    連結:
  8. 張文榮,張瓊勻,胡大謙,黃任億(2021)。臉書粉絲專頁網路互動性、品牌信任與品牌忠誠度。教育傳播與科技研究,127,17-36。
    連結:
  9. 蔡偉鼎,王致遠(2018)。Pokémon Go 玩家經驗作為一種開創歷程:詮釋現象學取徑。中山管理評論,26(1),85-111。
    連結:
  10. Alha, K.,Koskinen, E.,Paavilainen, J.,Hamari, J.(2019).Why do people play location-based augmented reality games: A study on pokémon GO..Computers in Human Behavior,93,114-122.
  11. Bue, A. C. C.(2020).The looking glass selfie: Instagram use frequency predicts visual attention to high-anxiety body regions in young women.Computers in Human Behavior,108,106329.
  12. Chatzopoulou, E.,Filieri, R.,Dogruyol, S. A.(2020).Instagram and body image: Motivation to conform to the "Instabod" and consequences on young male well-being.Journal of Consumer Affairs,54(4),1270-1297.
  13. Erz, A.,Marder, B.,Osadchaya, E.(2018).Hashtags: Motivational drivers, their use, and differences between influencers and followers.Computers in Human Behavior,89,48-60.
  14. Fornell, C.,Larcker, D.(1981).Evaluating structural equation models with unobservable variables and measurement error.Journal of Marketing Research,18(1),39-50.
  15. Hair, J. F.,Black, W. C.,Babin, B. J.,Anderson, R. E.(2018).Multivariate Data Analysis.Boston:Cengage Learning.
  16. Hu, L. T.,Bentler, P. M.(1999).Cutoff criteria for fit indexes in covariance structure analysis: Conventional criteria versus new alternatives.Structural Equation Modeling: A Multidisciplinary Journal,6(1),1-55.
  17. Huta, V.,Ryan, R. M.(2010).Pursuing pleasure or virtue: The differential and overlapping well-being benefits of hedonic and eudaimonic motives.Journal of Happiness Studies,11(6),735-762.
  18. Javornik, A.,Marder, B.,Barhorst, J. B.,McLean, G.,Rogers, Y.,Marshall, P.,Warlop, l.(2022).‘What lies behind the filter?’ Uncovering the motivations for using augmented reality (AR) face filters on social media and their effect on well-being.Computers in Human Behavior,128,107126.
  19. Javornik, A.,Marder, B.,Pizzetti, M.,Warlop, L.(2021).Augmented self - the effects of virtual face augmentation on consumers’ self-concept.Journal of Business Research,130,170-187.
  20. Lavertu, L.,Marder, B.,Erz, A.,Angell, R.(2020).The extended warming effect of social media: Examining whether the cognition of online audiences offline drives prosocial behavior in ‘real life.Computers in Human Behavior,110,106389.
  21. Podsakoff, P.,MacKenzie, S.,Lee, J.,Podsakoff, N.(2003).Common method biases in behavioral research: a critical review of the literature and recommended remedies.Journal of Applied Psychology,88(5),879-903.
  22. Rauschnabel, P. A.,He, J.,Ro, Y. K.(2018).Antecedents to the adoption of augmented reality smart glasses: A closer look at privacy risks.Journal of Business Research,92,374-384.
  23. Throuvala, M. A.,Griffiths, M. D.,Rennoldson, M.,Kuss, D. J.(2019).Motivational processes and dysfunctional mechanisms of social media use among adolescents: A qualitative focus group study.Computers in Human Behavior,93,164-175.
  24. Weinstein, E.(2018).The social media see-saw: Positive and negative influences on adolescents’ affective well-being.New Media & Society,20(10),3597-3623.
  25. Yau, A.,Marder, B.,O’Donohoe, S.(2020).The role of social media in negotiating identity during the process of acculturation.Information Technology & People,33(2),554-575.
  26. Yim, M. Y. C.,Baek, T. H.,Sauer, P.(2018).I see myself in service and product consumptions: measuring self-transformative consumption vision (SCV) evoked by static and rich media.Journal of Interactive Marketing,44,122-139.
  27. Zheng, A.,Duff, B. R. L.,Vargas, P.,Yao, M. Z.(2020).Self-presentation on social media: When self-enhancement confronts self-verification.Journal of Interactive Advertising,20(3),289-302.
  28. 易嘉恩,陳柔伶,劉珊妮,吳亭儀(2022)。探討網路圖文插畫家與粉絲的互動模式-基於涉入理論與 U&G 理論。圖文傳播藝術學報,2022,164-175。