参考文献
|
-
Huang, C.-F.,Chen, Z.-H.,Chen, H. H.-J.(2021).Virtual English village: Using a situational, task-based 3D game to enhance students’ English learning.Research of Educational Communications and Technology,127,1-15.
連結:
-
Shyu, H.- Y.,Kuo, Y. - C(2020).Development of quality assurance criteria for evaluating VR digital materials.Research of Educational Communications and Technology,123,1-19.
連結:
-
Yeh, C.-F.,Yang, H.-H.(2021).Applying virtual reality learning and digital game learning in local culture courses for elementary school students: Empirical study on learning effectiveness and local cultural identity.Research of Educational Communications and Technology,126,1-19.
連結:
-
Alfadil, M.(2020).Effectiveness of virtual reality game in foreign language vocabulary acquisition.Computers & Education,153,Article 103893.
-
Al-Nofaie, H.(2020).Saudi university students’ perceptions towards virtual education during COVID-19 pandemic: A case study of language learning via blackboard.Arab World English Journal,11(3),4-20.
-
Aukstakalnis, S.,Blatner, D.,Roth, S. F.(1992).Silicon mirage: The art and science of virtual reality.Peachpit Press.
-
Bacca-Acosta, J.,Tejada, J.,Ospino-Ibañez, C.(2021).Learning to follow directions in English through a virtual reality environment: An eye tracking study and evaluation of usability.Designing, deploying, and evaluating virtual and augmented reality in education
-
Baeten, M.,Kyndt, E.,Struyven, K.,Dochy, F.(2010).Using student-centred learning environments to stimulate deep approaches to learning: Factors encouraging or discouraging their effectiveness.Educational Research Review,5(3),243-260.
-
Bhattacharjee, J.(2015).Constructivist approach to learning: An effective a pproach o f teaching learning.International Research Journal of Interdisciplinary & Multidisciplinary Studies,1(6),65-74.
-
Cai, J.-Y.,Wang, R.-F.,Wang, C.-Y.,Ye, X.-D.,Li, X.-Z.(2021).The influence of learners’ cognitive style and testing environment supported by virtual reality on English-speaking learning achievement.Sustainability,13(21),Article 11751.
-
Castaneda, L., Cechony, A., Bautista, A., & Pacampara, M. (2017). All-school aggregated findings, 2016-2017, VR. Foundry10. https://www.foundry10.org/research/all-school-aggregated-findings-virtual-reality-2016-2017
-
Chang, S.-C.,Hsu, T.-C.,Chen, Y.-N.,Jong, M. S.-Y.(2020).The effects of spherical video-based virtual reality implementation on students’ natural science learning effectiveness.Interactive Learning Environments,28(7),915-929.
-
Chu, H.-C.,Hwang, G.-J.,Tsai, C.-C.,Tseng, J. C. R.(2010).A two-tier test approach to developing location-aware mobile learning systems for natural science courses.Computers & Education,55(4),1618-1627.
-
Chun, D.,Kern, R.,Smith, B.(2016).Technology in language use, language teaching, and language learning.The Modern Language Journal,100(S1),64-80.
-
Craddock, I. M.(2018).Immersive virtual reality, Google expeditions, and English language learning.Library Technology Reports,54(4),7-9.
-
dorable7. (2016, March 14). Directions, prepositions and maps worksheet [Online forum post]. Islcollective. https://en.islcollective.com/english-esl-worksheets/grammar/prepositions/directions-prepositions-and-maps-worksheet/86591
-
gisa09. (2013, January 22). Asking and giving directions [Online forum post]. Islcollective. https://en.islcollective.com/english-esl-worksheets/grammar/commands-imperative/asking-and-giving-directions/41604
-
Heap. (2013, April 16). Give and follow directions on a map [Online forum post]. Islcollective. https://en.islcollective.com/english-esl-worksheets/grammar/commands-imperative/give-and-follow-directions-map/50367
-
Heathman, A. (2016, November 15). Google is bringing VR to one million UK school children. WIRED. https://www.wired.co.uk/article/google-digital-skills-vr-pledge
-
Homfung, C.,Makjui, A.(2017).“Field trip” as an alternative way of improving communication skill in English language.Humanities, Social Sciences and Arts,10(5),295-304.
-
Hwang, G.-J.,Yang, T.-C.,Tsai, C.-C.,Yang, S. J. H.(2009).A context aware ubiquitous learning environment for conducting complexscience experiments.Computers & Education,53(2),402-413.
-
Kavanagh, A. S.,Owen, K.,Williamson, M. J.,Blomberg, S. P.,Noad, M. J.,Goldizen, A. W.,Kniest, E.,Cato, D. H.,Dunlop, R. A.(2017).Evidence for the functions of surface-active behaviors in humpback whales (Megaptera novaeangliae).Marine Mammal Science,33(1),313-334.
-
Kress, G. R.,Van Leeuwen, T.(2001).Multimodal discourse: The modes and media of contemporary communication.Arnold.
-
Krokos, E.,Plaisant, C.,Varshney, A.(2019).Virtual memory palaces: Immersion aids recall.Virtual Reality,23(1),1-15.
-
Lee, N. (2015, June 4). Google makes its case for VR by reinventing the field trip. Engadget. https://www.engadget.com/2015/06/04/google-cardboard-vr-education.html
-
Lin, T.-J.,Lan, Y.-J.(2015).Language learning in virtual reality environments: Past, present, and future.Educational Technology & Society,18(4),486-497.
-
Moorhouse, B. L.(2020).Adaptations to a face-to-face initial teacher education course “forced” online due to the COVID-19 pandemic.Journal of Education for Teaching,46(4),609-611.
-
National Palace Museum. (n.d.). 720° VR in the National Palace Museum. National Palace Museum Guiding System. https://tech2.npm.edu.tw/720vr/enProject.html
-
O’Rourke, B.(2005).Form-focused interaction in online tandem learning.Computer Assisted Language Instruction Consortium Journal,22(3),433-466.
-
O’Toole, M.(1994).The language of displayed art.Leicester University Press.
-
Onyesolu, M. O.(2006).Virtual reality: An emerging computer technology of the 21st century.Electroscope Journal,1(1),36-40.
-
Onyesolu, M. O.,Eze, F. U.(2011).Understanding virtual reality technology: Advances and applications.Advanced in Computer Science and Engineering
-
Peterson, M.(2006).Learner interaction management in an avatar and chatbased virtual world.Computer Assisted Language Learning,19(1),79-103.
-
Peterson, M.(2009).Learner interaction in synchronous CMC: A sociocultural perspective.Computer Assisted Language Learning,22(4),303-321.
-
Pinto, D.,Peixoto, B.,Krassmann, A.,Melo, M.,Cabral, L.,Bessa, M.(2019).Virtual reality in education: Learning a foreign language.New knowledge in information systems and technologies: Vol. 3. WorldCIST'19 2019
-
Radianti, J.,Majchrzak, T. A.,Fromm, J.,Wohlgenannt, I.(2020).A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda.Computers & Education,147,Article 103778.
-
Rakhmanina, L.,Martina, F.,Halolo, F. B.,Syafryadin, S.,Noermanzah, N.(2020).Students’ perception on online English learning during COVID-19 pandemic era.Silampari Bisa: Jurnal Penelitian Pendidikan Bahasa Indonesia, Daerah, Dan Asing,3(2),428-439.
-
Ravelli, L. J.(2003).Renewal of connection: Intergrating theory and practice in an understanding of grammatical metaphor.Grammatical metaphor: Views from systemic functional linguistics
-
Reisoğlu, I.,Topu, B.,Yılmaz, R.,KarakuşYilmaz, T.,Göktaş, Y.(2017).3D virtual learning environments in education: A meta-review.Asia Pacific Education Review,18(1),81-100.
-
rmzyngl. (2012, November 20). Prepositions of place [Online forum post]. Islcollective. https://en.islcollective.com/englishesl-worksheets/grammar/prepositions/prepositions-place/36742
-
Rohman, M.,Marji, Sudjimat, D. A,Sugandi, R. M.,Nurhadi, D.(2020).Online learning in higher education during COVID-19 pandemic: Students’ perceptions.Journal of Talent Development and Excellence,12(2s),3644-3651.
-
Scavarelli, A.,Arya, A.,Teather, R. J.(2021).Virtual reality and augmented reality in social learning spaces: A literature review.Virtual Reality,25(1),257-277.
-
Shadiev, R.,Liu, T.,Hwang, W.-Y.(2020).Review of research on mobile-assisted language learning in familiar, authentic environments.British Journal of Educational Technology,51(3),709-720.
-
Stern, J. (n.d.). Introduction to online teaching and learning. Course Hero. https://www.coursehero.com/file/18433568/otl/
-
Suherdi, D.(2012).The use of quality pedagogic language in the teaching of English in Indonesian setting.EDUCARE: International Journal for Educational Studies,4(2),111-124.
-
Taylor-Hamilton, C.(2004).Giving directions as a speech behavior: A cross-cultural comparison of L1 and L2 strategies.Studying speaking to inform second language learning
-
Thorne, S. L.,Fischer, I.,Lu, X.(2012).The Semiotic ecology and linguistic complexity of an online game world.ReCALL,24(3),279-301.
-
Urueta, S. H.,Ogi, T.(2020).3D VR180 livestreaming system for semi-synchronous distance learning in TEFL applications.Computer Assisted Language Learning Electronic Journal,22(1),186-206.
-
Wang, P.,Wu, P.,Wang, J.,Chi, H.-L.,Wang, X.(2018).A critical review of the use of virtual reality in construction engineering education and training.International Journal of Environmental Research and Public Health,15(6),Article 1204.
-
Wigham, C. R.,Chanier, T.(2013).Interactions between text chat and audio modalities for L2 communication and feedback in the synthetic world Second Life.Computer Assisted Language Learning,28(3),260-283.
-
Wigham, C. R.,Chanier, T.(2013).A study of verbal and nonverbal communication in second life—The ARCHI21 experience.ReCALL,25(1),63-84.
-
Xu, M.,Li, C.,Zhang, S.,Le Callet, P.(2020).State-of-the-Art in 360° video/image processing: Perception, assessment and compression.IEEE Journal of Selected Topics in Signal Processing,14(1),5-26.
-
Zhang, Y.,Liu, L.(2018).Using computer speech recognition technology to evaluate spoken English.Educational Sciences: Theory & Practice,18(5),1341-1350.
-
Zhao, F.(2003).Enhancing the quality of online higher education through measurement.Quality Assurance in Education,11(4),214-221.
|