英文摘要
|
It has always been a dilemma for all people who work for innovation when inspiration and ideas are exhausted, so do educators who cultivate ingenious students. Finding solutions when inspiration is exhausted for those who work for innovation is important. This paper attempts to find a solution. This article verifies the strategy of "innovation of antiques" in Chang, Shih-Tsung's "Cross Analysis Creative Thinking Method" in a practical way, and takes the rich historical significance of pitching pots as an example, to explain the point of the method. Through this systematic structure and the multi-faceted innovative methods, to hope that people can come up with new ones from the intellectual heritage of the ancients. Based on the creations of the ancestors, future generations can inherit the legacy and create a new future to progress the civilization of human society. The author's practice of the "innovation of antiques" theory proved to be a feasible way of inspiration, especially when it is difficult to find the exit of imagination Maze because of lack of inspiration. The innovative strategy of this method is undoubtedly seeking to extract the thread of creative mystery, find the way out of product innovation.
|
参考文献
|
-
林榮泰,林伯賢(2009)。融合文化與美學促成文化創意設計新興產業之探討。藝術學報,85,81-105。
連結:
-
(1996).幼兒教育空間專輯.臺北市:北師幼教中心.
-
Caves, Richard E.(2002).Creative Industries: Contracts Between Art and Commerce.Massachusetts, MA:Harvard University Press.
-
Holbrook, M. B.,Schindler, R. M.(1996).Market segmentation based on age and attitude toward the past: Concepts, methods, and findings concerning nostalgic influences on customer tastes.Journal of Business Research,37,27-39.
-
Howkins, J.(2002).The Creative Economy: How People Make Money from Ideas.London, England:Penguin Books UK.
-
Inglehart, Ronald(1977).The Silent Revolution: Changing Values and Political Styles Among Western Publics.New Jersey, NJ:Princeton University Press.
-
Meggs, P. B.(1996).A History of Graphic Design.New York, NY:International Thomson Publishing.
-
Murray, David Kord(2009).Borrowing Brilliance: The Six Steps to Business Innovation by Building on the Ideas of Others.New York, NY:Avery Publishing Group.
-
The Department of Culture, Media and Sports. (1988). Creative Industrial Mapping Document. Retrieved from https://webarchive.nationalarchives.gov.uk.
-
文化部(2010)。文化創意產業發展法。取自 https://www.moc.gov.tw/information_306_19693.html.
-
王靜(2008)。脫胎于射禮的高雅遊戲:投壺。取自 http://www.godpp.gov.cn/wmzh/2008-10/29/content_14768254.htm.
-
何儒育(2009)。論司馬光《投壺新格》之義理內涵。書目季刊,46(3),49-73。
-
李殿偉,王宏達(2009)。創意產業知識產權保護的內在機理與對策。科技進步與對策,26(15),54-56。
-
徐統(2013)。古尺的長度。中華科技史學會學刊,18,124-126。
-
張世宗(2009).玩物尚智—傳統科技與創意樂育.臺北市:樂育科技.
-
張世宗(2018)。活化石到活教育—傳統童玩與全齡育樂。第七屆樂齡、樂活、樂育 3E 國際研討會,中國山西:
-
陳豐年(2011)。專利權之歷史溯源與利弊初探。智慧財產權月刊,156,63-87。
-
曾肅良(2002).傳統與創新.臺北市:三藝文化事業有限公司.
-
塞爾日․蘭, Serge,洪萬生(譯)(1988)。π 是什麼?。數學傳播,12(1)
-
經濟部(2019)。著作權法。取自 https://law.moj.gov.tw/LawClass/LawAll.aspx?PCode=J0070017
-
經濟部(2019)。專利法。取自 https://law.moj.gov.tw/LawClass/LawAll.aspx?pcode=J0070007
-
臺灣中華書局辭海編輯委員會(編輯)(2000).辭海.臺北市:臺灣中華.
|