题名

Wii遊樂器對於網球運動學習上的影響

并列篇名

Effect of Wii to Tennis-Learning

DOI

10.6695/AUES.201005_99.0022

作者

賴俊旭(Jun-Shu Lai)

关键词

電子遊樂器 ; 體感操作 ; 擊球動作 ; computer game machine ; motion sensing operating ; batting-action

期刊名称

大專體育學術專刊

卷期/出版年月

99年度(2010 / 05 / 01)

页次

163 - 167

内容语文

繁體中文

中文摘要

加速規的應用讓電子遊樂器的操作上有了很大的改變,許多遊戲也加入了體感操作來增加遊戲的樂趣。本實驗希望藉由遊樂器的體感操作,來引導初次學習網球運動的人,正確的擊球動作。本實驗採準實驗設計,6位受測者進行4次的測驗以及1次的影片教學,6位受測者在使用Wii體感遊戲的練習後,在網球擊球動作上皆有明顯進步,且受測者皆對該項運動產生興趣。

英文摘要

It would be a big change on operating the computer game machine by using G-sensor. Many of computer games add motion sensing operating to increase fun as playing games. This experiment hopes to guide people who learning tennis at first time to play with correct batting-action by the computer game machine with motion sensing. This experiment adopted quasi-experimental designs. There were six subjects who taken the four of times tests and a video teaching. All of the six subjects had made great progress, and also interested in tennis after practicing by wii (the computer game machine with motion sensing).

主题分类 社會科學 > 體育學