题名

3D模型格式轉換應用之研究-以Poser軟體為例

并列篇名

Research in 3d file format conversion-a case study of Poser application

DOI

10.6902/JNTUST.201612_3(1).0003

作者

張嘉仁(Chia-Jen Chang);林依秀(Yi-Siou Lin);吳崇榮(Chung-Jung Wu)

关键词

Poser ; FBX ; Conform Cloth ; Dynamic Cloth ; 格式轉換 ; Poser ; FBX ; Conform Cloth ; Dynamic Cloth ; format conversion

期刊名称

中科大學報

卷期/出版年月

3卷1期(2016 / 12 / 01)

页次

49 - 70

内容语文

繁體中文

中文摘要

本研究主要的目的是要說明研究者近年來針對Poser這套軟體的檔案轉檔方法之研究心得。Poser這套3D軟體由於可以快速製作角色動畫並且其模型具有商品化的價值,一直以來在角色動畫以及角色插畫領域中都佔有一席之地。由於Poser軟體本身並沒有提供建模的功能,因此如果要自創角色模型或是配件模型的話,就必須要透過其它3D軟體先完成模型的建構後,再透過轉檔的方式轉換成Poser可接受的檔案。但其轉檔的流程不夠透明,官方文件只針對軟體的操作做介紹,對於轉檔部份的相關資料未多作著墨),因此使用者大多沒有辦法在自創角色的這個部份有更好的發揮。研究者希望透過這些年對於3D模型轉換成Poser軟體格式的研究心得,讓有興趣於Poser軟體中建立自創角色的朋友有個參考的方向。

英文摘要

The main purpose of this study is to share the researcher's experience in the implementation of Poser file conversion. Since Poser can be used to quickly create 3D character animation with commercialization potential, it has been a popular 3D character design and animation tool for artists and animators. Poser itself does not allow for original modeling of objects. If you want to create character model or props, you will have to create the model using other 3D software and then convert it into Poser's file format. However, the file conversion process is not sufficiently transparent (official documents only detail the operation of the software, but do not state the steps of file conversion), so most of the users can't create their own Poser's content model. This paper aims to fill the gap and provides directions for people interested in creating their own Poser content.

主题分类 社會科學 > 社會科學綜合
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