题名

博物館與「我」-以個人數位服務促進博物館參與

并列篇名

The Museum and "Me": Creating Participatory Experiences Through Personalized E-Services

DOI

10.6686/MuseQ.201701_31(1).0002

作者

劉君祺(Chun-Chi Liu)

关键词

個人化 ; 客製化 ; 參與式 ; 博物館經驗 ; 社會化 ; 數位溝通 ; 行動載具 ; 參觀導引應用程式 ; 多媒體導覽機具 ; 網站 ; personalization ; customization ; participatory ; museum experiences ; socialization ; digital communication ; mobile devices ; orientation apps ; multimedia guide ; website

期刊名称

博物館學季刊

卷期/出版年月

31卷1期(2017 / 01 / 01)

页次

27 - 55+57

内容语文

繁體中文

中文摘要

21世紀的今日,在數位科技、社群媒體與行動載具推波助瀾之際,「我」的獨特性與主體性獲得彰顯。博物館開始透過多元的服務設施、教育活動與展示設計,提供更多的數位個人服務,與觀眾間無數的「我」搭建起雙向溝通的橋梁。本文首先回顧「個人服務」、「數位溝通」以及「參與式經驗」等相關文獻,接著聚焦在參觀導引應用程式、多媒體導覽機具,以及網站等3項數位服務,透過案例調查,分析各項內容特色,探討這些服務項目如何鞏固博物館與「我」的連結,催化產生博物館與觀眾之間參與式的經驗。在探究博物館推動個人化、客製化數位內容的過程中,筆者亦發現,多間博物館已在若干介面導入公共論壇分享與討論機制,凝聚眾人的「集體智慧」,發揮社會化、公共化的功能。

英文摘要

In the 21st century, digital technology, social media, and mobile devices are inescapable, and the search for uniqueness, or "Me", has become more obvious. To stay abreast of the world trend of offering personalized services, museums have adopted diversified approaches, educational programs, and exhibition practices to establish two-way communication with the innumerable "Me" among audiences. This paper begins with a review of the literature on personalized services, digital communication, and participatory experiences. This is followed by case studies involving orientation apps, multimedia guides, websites, and discussion of how museums use e-services to provide personalized experiences. From an analysis of design features, personalized visits can serve as a catalyst for the creation of participatory experiences among museums and audiences. Finally, "collective intelligence" can be gathered from public forums and discussion mechanisms, allowing museums to implement their socialization function and highlight their public nature.

主题分类 人文學 > 人文學綜合
人文學 > 藝術
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被引用次数
  1. Lin, Hui-Fei(2017).A Preliminary Exploration of the Development of Mobile Communication Research.資訊社會研究,33,1-16.
  2. 黃秀延(2020)。虛實整合之文化消費模式研究-博物館策展活動的規劃。中華印刷科技年報,2020,209-226。
  3. 謝玉鈴,賴毓晃,陳啟雄(2019)。啟發與創造-虛擬實境技術應用於博物館展示之觀眾研究。博物館學季刊,33(2),49-71+73。
  4. 詹話字(2021)。黑暗中漫舞:當代藝術邁向友善平權的可能性。科技博物,25(2),5-25。
  5. 趙欣怡(2019)。誰的攝影藝術?建構視障觀眾多感官影像詮釋之無障礙科技展示方法。博物館學季刊,33(3),43-67+69。
  6. (2024)。建構博物館與美術館導覽行動應用程式評量規準表之研究。國際數位媒體設計學刊,16(1),23-48。