题名

Professional Proficiency of Design Talents in Digital Content Industry-Research Examples from Digital Games and Computer Animation Industry

DOI

10.29465/IJDMD.201106.0006

作者

Zong-Yu Quan;Rui-Wen Chen;I-Ren Chiu

关键词

digital content industry ; animation ; games and professional proficiency

期刊名称

國際數位媒體設計學刊

卷期/出版年月

3卷1期(2011 / 06 / 01)

页次

49 - 65

内容语文

英文

中文摘要

After Executive Yuan of Taiwan included Digital Content Industry as one of Taiwan's development priorities, huge amount of educational resources were plunged into the industry; however, there still remains the problem of the lack of professional talents in the industry. From the requirement aspect, we collected the data through interviews and questionnaire survey to analyze the contracture of digital content industry. We found the professional proficiency of the talents of art and planning in the industry of Games and Animation. 1. Talents requirement of Games and Animation Industry: since games industry is similar to animation industry, they all need the talents for supervision, preproduction design and production development. 2. Requirements for professional proficiency: Basic skills included the passion for works, creativities and communication skills. Professional skills, which means the proficiency for accomplishing tasks, is required based on different field of the industry. Interdisciplinary Integration, a skill to integrate ideas from different field, to communicate and to produce. A talent of interdisciplinary integration usually owns rich practical experiences and is familiar with other related fields. 3. The cause of the unbalanced supply and demand of talents is based on the lack of quality, instead of the amount. There is a gap between the requirement from the industry and the possession of talents. Developing the quality and professional skills of talents and the cooperation of government official and education are main solutions of the unbalanced supply and demand of talents.

主题分类 人文學 > 藝術
社會科學 > 傳播學
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