英文摘要
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Various school subjects are commonly taught using multimedia format. However, most English teaching videos lack interactivity with their students. This can lead to lack of interest and resulting in dissatisfactory results. The purpose of this study is to construct a successful digital, interactive English material. A prototype was built after extensive interview with teachers from Taipei Rongfu and Kaohsiung Qishan elementary schools. Using Lesson 3 in "Elementary English 6" textbook, the Aladdin story will be converted into a 3D animation and deliver using tablet. Combining with augmented reality (AR) and various games like role-play, word solitaire, and word search , 5th graders would learn the English vocabulary, comprehension and grammar by using interactive materials. The prototype is then presented to the elementary school and its student for feedback and testing. The final product was used at Qishan elementary school 33 randomly chosen students participated in the testing. After learning through the AR material, an English test, ARCS(Attention、Relevance、Confidence、Satisfaction) Motivation survey, overall content survey, and smileyometer were conducted. The results from statistical analysis, the scores for learning motivation, learning effectiveness, satisfaction on contents and engagement of AR teaching materials were very high. This research has shown that not only delivering English teaching materials interactively is beneficial to both students and teachers. They are enjoying a fun and engaging method to teach and learn at the same time. The entire development process has been recorded which can provide to teaching materials designers in the future as a reference.
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