英文摘要
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Today is the era of knowledge explosion. Countries all over the world have planned education in the direction of integrating IT into teaching. The application of information technology has become a global teaching trend in education. Now we live in the global village where ever-changing environment, we must rely on the promotion of scientific literacy. At this time, popularization of popular science is one of the focuses of the public. The purpose of this study was to explore the motivation and effectiveness of IT integration into popular science teaching. After applying augmented reality to the teaching of the eight planets of the solar system, the study explored the learning motivation and learning outcomes of students after learning. In this study, a quasi-experiment method and a questionnaire survey method were used to design a unit of natural science learning. The eight planets of the solar system were used as the learning content. The experimental group of students used graphic cards to pair-up the augmented reality as the learning methods. The control group used graphic card as the learning method. Before and after the experiment, Bloom's learning motivation and ARCS learning effectiveness questionnaires were filled out and analyzed and discussed quantitatively. Through the experimental results, it is found that augmented reality improved the learning motivation of students. However, the traditional learning based on graphic cards has better results in learning effectiveness.
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