题名

The Computer Role-Playing Game Applied in the Course of Mythology and Literature: The "Shan Hai Jing" as an Example

DOI

10.29465/IJDMD.202106_13(1).0002

作者

Chun-Hsiung Huang

关键词

Mythology ; Shan Hai Jing ; Computer Role-Playing Game ; Digital Game-Based Learning

期刊名称

國際數位媒體設計學刊

卷期/出版年月

13卷1期(2021 / 06 / 01)

页次

14 - 26

内容语文

英文

中文摘要

The Input-Process-Outcome Game Model was applied in this study to essentially produce and develop a computer role-playing game. Through one-group pretest-posttest design,108 freshmen are conducted in experimental teaching to explore the study in the course of mythology and literature. The results of the study show that after teaching mythology and literature through computer role-playing games, students' learning motivation, attitude, satisfaction and usefulness have all improved significantly. The results of this study can provide instructors with a reference that teaching method of computer role-playing games can effectively improve students' learning motivation, attitude, satisfaction and usefulness. Such teaching methods can greatly increase the chances of teaching success.

主题分类 人文學 > 藝術
社會科學 > 傳播學
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