题名 |
《玩弄,李白》-中文互動遊戲之實驗創作 |
并列篇名 |
Play with Li Bai - the Experimental Creation of Interactive Gaming and Chinese Poetry |
作者 |
徐成坤(Cheng-Kun Hsu);陳昱宏(Yu-Horng Chen);段毓麟(yu-lin Tuan) |
关键词 |
海報 ; 紙箱 ; 書法 ; 李白 ; 教具實驗設計 ; Poster ; Carton ; Calligraphy ; Li Bai ; Experimental Design for Teaching Aids |
期刊名称 |
數位媒體設計國際研討會論文集 |
卷期/出版年月 |
第九屆(2015 / 10 / 01) |
页次 |
12 - 18 |
内容语文 |
繁體中文 |
中文摘要 |
本次創作「海報」與「紙箱」作品,兩者具有「平面與立體」之間轉化相屬的依附關係。二十張海報與近五百個紙箱運用標楷、仿宋、黑體、娃娃與顏真卿反白等五種字體,而紙箱保留一面空白的設計,採「無用之用為大用」的概念,期望在遊戲過程中,借用此面刺激參與者在進行遊戲時可以發揮更大的想像空間。創作作品從無到有的歷程,圍繞於教學與創作的雙軌道之間,從所學與反芻運用,將文字造型設計與空間智慧的綜合同整,透過中國漢字的字體、書法臨帖九宮格紅色線條的概念,經過「創、遊、美、人」的遊戲形式,完成概念的創意發想。以五百個紙箱所群組構成的整體型態,結合美的原理原則,呈現出多元藝術的內容形式,期望從視覺與觸覺營造展演現場的氛圍,現場可以增加創作者、作品與觀賞者三者之間的關係。讓觀賞者的身份,可以從被動而轉換成主動參與的角色互換關係,並達成讓觀賞者在參與遊戲互動中,可以重溫過往的中文詩詞學習經驗,並引起視覺感官的反應、進而保存一個美學的印痕。 |
英文摘要 |
This creation including posters and cartons contains the advantage of and the ideas between two-dimensional and three-dimensional transformation and conversion. Five fonts - Standard Kai ti Font, Fangsongti Font, Heiti Font, Baby Font and Yan Zhenqing Calligraphy Font - are utilized to produce twenty posters and five hundred cartons. The idea of "The Important Uses of What Seems Useless" is applied to design the cartons with one side blank. The blank side of the carton allows the participants to use their imagination and generate individual outcome during the game and participation. From nothingness to generate end creation, teaching and creative conception are engaged in the process of the game. The integration of fonts and space with the concepts derived from Calligraphy and three-by-three grid initiates a particular game regarding Invention, Pleasure, Aesthetics and Interaction. The pattern constructed by five hundred cartons integrating the principles of aesthetics has presented the content with diverse art forms. It is expected that visual and tangible experience from the demonstration and exhibits could increase multiple interactions among designers, creations and audience. Finally, the audience could relive the experience of learning Chinese poem from the participation and interaction involved the game, as well as could contribute to the conservation of individual aesthetic impression. |
主题分类 |
人文學 >
藝術 社會科學 > 傳播學 |