题名

四則運算數位遊戲設計研究

并列篇名

A research on the elementary arithmetic digital game design

作者

林珮慈(Pei-Cih Lin);莊淇銘(Chi-Ming Chuang);楊孟哲(Meng-Che Yang)

关键词

整數四則運算 ; 遊戲設計 ; 益智遊戲 ; Elementary arithmetic ; game design ; puzzle games

期刊名称

數位媒體設計國際研討會論文集

卷期/出版年月

第十二屆(2019 / 06 / 14)

页次

87 - 94

内容语文

繁體中文;英文

中文摘要

四則運算是數學的基礎根本,國內在小學階段便會教導練習,運用範圍除了學習高深數學的需求外,在生活中也隨處可見,然而學童在需要大量練習以熟悉此能力的階段,往往因枯燥乏味而逃避排斥。本研究以四則運算為基底,結合電腦程式,設計四種對應四則運算的小遊戲。研究分為兩部分,第一部分為針對需求,制定新的遊戲玩法,追求遊玩規則簡單易上手;第二部分則是將遊戲電子化,使用電腦運算題目,並直接操作遊玩,除了節省了練習題製作、使用、批改之間的全部消耗,還增加了評分及評語,給予玩家答題成就。研究成果為完整四個小遊戲,將四則運算數位遊戲化,提升運算的趣味程度,增加練習的變化及難度,期望透過本研究設計完成的的遊戲提升人們對四則運算的喜愛。

英文摘要

The elementary arithmetic is the foundation of mathematics. In Taiwan, these basic counting methods are taught in primary schools. In addition to the application in the study of advanced mathematics, it can be seen in everyday-life situations. However, during the period where the students need to practice a lot to acquire this ability, they become very resistant to mathematics due to its boringness. This study uses elementary arithmetic operations as the basis with computer programs combined to design small games corresponding to elementary arithmetic operations. The research is divided into two parts. The first part is about the development of new gameplay methods based on the needs for the pursuit of easy rules of the games. The second part explores the electronization of the games with computers being used for calculation of questions and playing of the games. In addition to saving the time and cost of production, use, and correction, the design features the scores and reviews, giving the players a sense of achievement in answering the questions. The research results are four complete small games for gamification of the elementary arithmetic digits, which adds more fun of computing and increases the variation and difficulty of practice. It is hoped that the game designed through this research will enhance people's love for the elementary arithmetic.

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