英文摘要
|
"Teaching Design and Practice of Mathematics Games" is a major elective course offered to sophomores every academic year. With an array of digital technology and media, we can now have more effective mathematical games as tools. Thus, this course aims at arousing students' curiosity and helps them delve deeper into mathematics and become more familiar with it. Using lectures, digital learning, magic performances, and practical designs, this course consists of 11 activities and topics. Through practices such as, teaching math as a youtuber or designing math trails, students could learn to produce e-learning materials and make a report for their projects. Students were then required to modify the design of the math games and practice them in groups, following which, they were asked to write reflections, make posters and present them to the class. The weekly study record writing can be used to track students' immediate response to the course content. It was noted that students also gave positive feedback regarding the course. Thus a similar curriculum design can prove helpful and be made available to all individuals in teaching communities.
|
参考文献
|
-
劉曼麗,侯淑芬(2006)。整數數感融入國小四年級數學科教學之研究。科學教育學刊,14(2),121-147。
連結:
-
Branch, R. M.(2009).Instructional design: The ADDIE approach.Boston, MA:Springer-Verlag.
-
Buchheister, K.,Jackson, C.,Taylor, C. E.(2017).Maths games: A universal design approach to mathematical reasoning.Australian Primary Mathematics Classroom,22(4),7-12.
-
Gagné, R. M.,Wager, W. W.,Golas, K. C.,Keller, J. M.,王小明(譯),龐維國(譯),陳保華(譯),汪亞利(譯)(2007).教學設計原理.上海市:華東師範大學.
-
Li, Q.,Vandermeiden, E.,Lemieux, C.,Nathoo, S.(2016).Secondary students learning mathematics through digital game building: A study of the effects and students’ perceptions.International Journal for Technology in Mathematics Education,23(1),25-34.
-
Lopez-Moreto, G.,Lopez, G.(2007).Computer support for learning mathematics: A learning environment based on recreational learning objects.Computers & Education,48(4),618-641.
-
Mahmoudia, H.,Koushafarb, M.,Saribagloob, J. A.,Pashavia, G.(2015).The effect of computer games on speed, attention and consistency of learning mathematics among students.Procedia-Social and Behavioral Sciences,176,419-424.
-
Stiggins, R. J.(1987).Design and development of performance assessments.Educational Measurement: Issues and Practice,6(3),33-42.
-
王筱妮,梁淑坤(2018)。桌遊融入國小三年級數與計算課程之設計與反思。臺灣數學教師,39(2),23-49。
-
林巧敏(2008)。迎接閱讀新浪潮─閱讀與國家競爭力。全國新書資訊月刊,118,4-9。
-
林壽福,吳如皓(2009).數學魔術.臺北市:尖端.
-
洪萬生,彭良禎,謝豐瑞,陳宥良,譚克平,趙君培,劉柏宏,葉吉海,蘇惠玉,黃俊瑋(2011).摺摺稱奇:初登大雅之堂的摺紙數學.臺北市:三民.
-
教育部(2014)。十二年國民基本教育課程綱要總綱。取自https://www.naer.edu.tw/upload/1/16/doc/288/%E5%8D%81%E4%BA%8C%E5%B9%B4%E5%9C%8B%E6%95%99%E8%AA%B2%E7%A8%8B%E7%B6%B1%E8%A6%81%E7%B8%BD%E7%B6%B1.pdf
-
教育部(2008)。國民中小學九年一貫課程綱要。臺北市:作者。
-
教育部(2018)。十二年國民基本教育數學領域課程綱要。取自https://www.naer.edu.tw/ezfiles/0/1000/img/114/144789974.pdf
-
梁淑坤(2020)。數學是人文活動的結果:分享數學遊戲案例的故事。臺灣數學教師,41(1),40-52。
-
郭生玉(1985).教育測驗與評量.臺北市:精華.
-
郭君逸(2014)。九連環與格雷碼。數學傳播,38(3),13-24。
-
黃士騰(2005)。數學遊戲教學實作分享——登山旅乘。師友月刊,458,66-68。
-
鍾靜(2012)。運用數學步道或數學繪本活化教學。教師天地,176,8-15。
-
饒見維(1996).國小數學遊戲教學法.臺北市:五南.
|