题名

國小數學科互動式體積AR輔助學習軟體應用之探討

并列篇名

To Investigate the Effects of Applying the Interactive Volume AR Assisted Learning Software in Elementary Mathematics Learning

DOI

10.7034/DSE.202012_(70).0002

作者

黃秋霞(Chiu-Hsia Huang);楊志強(Chih-Chiang Yang)

关键词

互動式體積AR輔助學習軟體 ; 數學 ; Interactive Volume AR Assisted Learning Software ; mathematics

期刊名称

特殊教育發展期刊

卷期/出版年月

70期(2020 / 12 / 01)

页次

17 - 34

内容语文

繁體中文

中文摘要

因應2019年教育部108新課綱的輔助科技融入生活應用與實踐理念,國小階段中年級的體積數學概念較難理解,本研究旨在研發「互動式AR體積輔助學習裝置軟體」,並運用該軟體以解決現場師生在體積概念的教與學問題,以提升學習使用者對體積概念的學習興趣、改善學習動機與提高學習成效。為了驗證本研究已研發的「互動式體積AR輔助學習裝置軟體」的應用情形,提供給職前師資生和國小參與者操作AR輔助軟體以體驗學習體積概念;最後再以填答問卷調查方式,檢視職前師資生與國小參與者使用AR輔助學習裝置軟體的實用性、操作性與攜帶性的功能應用情形為何。本研究的「互動式體積AR輔助學習裝置軟體」,由8人組成跨專業研究團隊,2位大學教授、2位資源班教師、2位普通班教師、以及2位程式設計工程師,長達二年研發「互動式體積AR輔助學習裝置」;並已取得經濟部新型專利智慧財產權的審核認證通過。本研究參與者的問卷調查資料處理採用描述性統計分析,進行128位職前師資生與國小參與者使用「互動式體積AR輔助學習裝置軟體」與填答其功能應用的問卷調查表,分析45位職前師資生與83位國小參與者對該套軟體的功能使用滿意度包括:實用性、操作性與攜帶性等向度。綜而言之,本研究結果分析顯示,大多數研究參與者對「互動式體積AR輔助學習裝置軟體」的內容編製與使用功能的實用性、操作性與攜帶性等功能使用的滿意度,皆表示非常同意與同意,也認為本套AR輔助學習裝置軟體呈現3D動態影像,不僅能提升對體積概念的學習興趣,也能改善學習動機和提高學習成效。整體而言,本套AR輔助學習裝置軟體對於國小參與者、職前師資生及現場教師的教與學體積皆受益良多。

英文摘要

The investigation aimed to execute the practical concept integrated with AR technology assisted into teaching and learning based on 12-Year-Basic-Education-Curricula implementations of Ministry of Education in August 2019. In addition, this investigation aimed not only to design the Interactive Volume AR Assisted Learning Software(hereafter IVARALS) but also to investigate the effects of applying the IVARALS in elementary mathematics learning. Moreover, it aimed to investigate the satisfaction of each participant implemented the IVARALS including the application condition, the practical function, the operational ease, and the carrying convenience. There were totally 128 participants, including 45 preservice teachers and 83 elementary schoolers; 8 experts across multiple majoring specialists, including 2 professors, 2 general education teachers, 2 resource teachers, and 2 program designed engineers, who participated the development of the IVARALS which was approved with the utility model patent bythe Intellectual Property Office (MOEA) in Taiwan. Collecting the data was by the questionnaire survey for each individual participant; analyzing the collected data was by the descriptive statistics analyses. Overall, the majority of 128 participants strongly agreed or agreed with the IVARALS that was a very useful tool not only it uplifted their learning motivation but also it acquired their learning attention. Moreover, the IVARALS demonstrated the 3D dimensions that not only increased the participants' interests but also promoted their learning attention and learning effects. The results indicated that the IVARALS can benefit both students' learning and teachers' pedagogies.

主题分类 社會科學 > 教育學
参考文献
  1. 李來春,郝光中(2013)。擴增實境應用於互動式英語教材教學之研究─以國小五年級英語三個單元為例。國際數位媒體設計學刊,5(1),51-64。
    連結:
  2. 林信志,湯凱雯,彭郁雅(2011)。從知覺玩興探討擴充實境導入國小藝術與人文學習領域之成效。數位學習科技期刊,3(3),39-56。
    連結:
  3. 許一珍(2019)。應用擴增實境於國小自然與生活科技教材之學習成效與動機研究。中科大學報,6(1),105-115。
    連結:
  4. 郭淳文,張世彗(2018)。繪本結合擴增實境教學對國小智能障礙學生口語表達成效之研究。特教論壇,25,1-24。
    連結:
  5. 陳志洪,李佳穎,齊珮芸(2020)。提及擴增實境輔助拼圖學習系統的學習成效、學習動機與學習興趣之影響。教育傳播與科技研究,123,21-38。
    連結:
  6. 劉奕帆,廖冠智(2011)。魔術方塊之悅趣化空間感知設計研究。設計學報,16(3),45-67。
    連結:
  7. 蔡文毓(2019)。結合深層思考促進機制之擴增實境行動學習系統對小學生水墨畫鑑賞課程學習成就及感受之影響。國立臺灣科技大學人文社會學報,15(2),131-171。
    連結:
  8. Asai, K.,Kobayashi, H.,Kondo, T.(2005).Augmented instructions-a fusion of augmented reality and printed learning materials.Fifth IEEE International Conference on Advanced Learning Technologies (ICALT'05)
  9. Azuma, R.T.(1997).A Survey of Augmented Reality.Teleoperators and Virtual Environments,6(4),355-385.
  10. Billinghurst, M.,Belcher, D.,Gupta, A.,Kiyokawa, K.(2003).Communication Behaviors in Co-located Collaborative AR Interfaces.International Journal of Human-Computer Interaction,16(3),395-423.
  11. Burdea, G. C.,Coieffet, P.(2003).Virtual Reality Technology.Hoboken, NJ:John Wiley & Sons.
  12. Coiffet, P.(1997).For and Touch Feedback for Virtual Reality by Grigore Burdea, John Wiley and Sons, Chichester, UK, 1996, 339 pp, index (£45.00).Robotica,15(3),339-350.
  13. Csikszentmihalyi, M.,Davis, M.S.(1977).Beyond Boredom and Anxiety: The Experience of Play in Work and Games.Contemporary Sociology,6(2),197-199.
  14. Drascic, D.,Milgram, P.,Bolas, M. T.,Fisher, S. S.,Merritt, J. O.(1996).Perctptual Issues in Augmented Reality.Proc. SPIE: Stereoscopic Displays and Virtual Reality Systems III, 2653
  15. Frht, B(ed.)(2011).Handbook of Augmented Reality.NY:Springer.
  16. Jonassen, D. H.(Ed.)(1988).Instructional designs for microcomputer courseware.Hillsdale, NJ:Lawrence Erlbaum Associates.
  17. Kauffman, H.,Schmalstieg, D.(2006).Designing Immersive Virtual Reality for Geometry Education.IEEE Virtual Reality Conference (VR 2006)
  18. Keller, J. M.(1987).Development and use of the ARCS model of instructional design.Journal of Instructional Development,10(3),2-10.
  19. Keller, J. M.(1987).The systematic process of motivational design.Performance & Instruction,26(9),1-8.
  20. Keller, J. M.(2016).Motivation, Learning, and Technology. Applying the ARCS-V Motivation Model.Participatory Educational Research,3(2),1-15.
  21. Knowles, M. S.(1975).Self-directed learning.New York, NY:Association Press.
  22. Li, K.,Moore, D. R.(2018).Motivating Students in Massive Open Online Courses (MOOCs) Using the Attention, Relevance, Confidence, Satisfaction (ARCS) Model.Journal of Formative Design in Learning,2(2),102-113.
  23. Milgram, P.,Takemura, H.,Utsumi, A.,Kishino, F.,Das, H.(1995).Tele-manipulator and Telepresence Technologies.SPIE Vol. 2351
  24. Moon, Ji-Won,Kim, Young-Gul(2001).Extending the TAM for a World-Wide-Web context.Information & Management,38(4),217-230.
  25. Naime-Diefenbach, B.N.(1991).Tallahassee,Florida State University.
  26. Regolith, C.M.(Ed.)(1987).Instructional theories in actions: Lessons illustrating selected theories and models.Hillsdale, NJ:Lawrence Erlbaum.
  27. Reigeluth, C. M.(Ed.)(1983).Instructional Design Theories and Models: An Overview of Their Current Status.Hillsdale, NJ:Lawrence Earlbaum Associates.
  28. Shaw, K.(Ed.),Trott, A. J.(Ed.)(1984).Aspects of Educational Technology Volume XVII: Staff Development and Career Updating.London:Kogan Page.
  29. Shellnut, B.,Knowlton, A.,Savage, T.(1999).Applying the ARCS model to design and development of computer-based modules for manufacturing engineering courses.Educational Technology, Research and Development,47(2),100-110.
  30. Shelton, B. E.,Hedley, N. R.(2002).Using augmented reality for teaching earth-sun relationships to undergraduate geography students.Proceedings of First IEEE International Augmented Reality Toolkit Workshop
  31. Sommerauer, P.,Muller, O.(2014).Augmented reality in informal learning environment: A field experiment in a mathematics exhibition.Computers & Education,79,59-68.
  32. Weiler, A.(2005).Information-Seeking Behavior in Generation Y Students: Motivation, Critical Thinking, and Learning Theory.The Journal of Academic Librarianship,31(1),46-53.
  33. 王衍(2005)。從 ARCS 模式探討英語學習動機之激發策略。臺中教育大學學報:文文藝術類,19(2),89-100。
  34. 王珩(2005)。國小英語教師學習與教學風格之研究。臺中教育大學學報:人文藝術類,19(2),71-88。
  35. 白益新(2006)。臺北市,元智大學資訊傳播學系。
  36. 吳天貴(2007)。桃園市,國立中央大學網路學習科技研究所。
  37. 李文瑞(1990)。介紹激發學習動機的ARCS 模型(阿課思)教學策略。臺灣教育,479,22-24。
  38. 李孟軒(2007)。臺南市,崑山科技大學視覺傳達設計研究所。
  39. 卓詠欽,王健華(2009)。臺北市,國立臺灣師範大學圖文傳播學系。
  40. 林紀達(2005)。宜蘭縣,佛光人文社會學院資訊學研究所。
  41. 張文馨(2019)。臺北市,國立臺北教育大學數位科技設計學系(含玩具與遊戲設計碩士班)。
  42. 張志全(2002)。屏東縣,國立屏東師範學院教育科技研究所。
  43. 許淑玫(1998)。ARCS 動機設計模式之教學上應用。國教輔導,38(2),16-24。
  44. 陳年興(2017).數位學習理論與實務.臺北縣:博碩文化.
  45. 黃秋霞,吳金聰,江毓鈞,龔士琦,張浩盛,蔡桂芳(2019)。黃秋霞、吳金聰、江毓鈞、龔士琦、張浩盛、蔡桂芳(2019)。互動式體積 AR輔助學習裝置軟體。中華民國專利證書號碼:新型第 M587341 號。臺北市:經濟部智慧財產局。
  46. 劉信吾(1999).教學媒體.臺北市:心理.
  47. 劉鴻琳(2017)。臺北市,國立臺北教育大學數位科技設計學系(含玩具與遊戲設計碩士班)。
  48. 賴漢洲(2011)。雲林縣,國立虎尾科技大學資訊管理研究所。
  49. 謝鎔襄(2011)。臺北縣,淡江大學教育科技學系碩士在職專班。
  50. 簡見歡(2010)。臺南市,國立成功大學創意產業設計研究所。
  51. 蘇俊欽(2004)。臺南市,國立成功大學工業設計學系碩博士班。
被引用次数
  1. 蔡宜雯,楊志強,黃秋霞(2022)。互動式AR輔助學習裝置軟體使用滿意度調查。特殊教育發展期刊,73,33-56。
  2. (2023)。探討擴增實境融入圖書館導覽學習系統對大學生學習成效之影響。教育傳播與科技研究,133,1-19。