题名

3D虛擬實境美容教學輔助系統接受度因子暨課程滿意度分析之研究

并列篇名

Acceptance Factor and Course Satisfaction Analysis of 3D Virtual Reality Cosmetology Teaching Aid System

作者

曾淑惠(Shu-Hui Tseng);李佳婷(Chia-Ting Li)

关键词

3D虛擬實境 ; 美容衛生課程 ; 問卷調查法 ; 接受度因子 ; 課程滿意度 ; 3D virtual reality ; Cosmetology hygiene course ; Questionnaire method ; Acceptance factor ; Course satisfaction

期刊名称

計量管理期刊

卷期/出版年月

20卷2期(2023 / 11 / 01)

页次

73 - 88

内容语文

繁體中文;英文

中文摘要

本文主要探討以自編之美容營業場域3D虛擬實境教學輔助系統應用於美容衛生課程,進行學生學習滿意度以及對3D虛擬實境教材接受度因子權重分析,受試者為某校五專一年級29位學生,為單次性課程教學實驗。在資料處理上,採問卷調查法針對課堂滿意度及接受度進行分析,研究結果顯示,整體而言3D虛擬實境美容營業場域應用於美容衛生課程滿意度在八成以上。而使用灰色系統理論中的GM(0,N)模型於量化權重之分析。經由實際的數值計算,得到3D虛擬實境教學輔助系統接受度因子的五個聚類,滿意度及接受度問卷調查所得的結果相當吻合。

英文摘要

This paper focuses on the application of a self-developed 3D virtual reality teaching aid system for the beauty business field to the beauty and hygiene course, and analyzes the students' learning satisfaction and acceptance of the 3D virtual reality teaching materials, with 29 students in the first year of the fifth-year college of a school as a one-time course teaching experiment. In terms of data processing, a questionnaire survey was used to analyze classroom satisfaction and acceptance, and the results of the study showed that the overall satisfaction rate of the 3D virtual reality beauty business field applied to beauty and hygiene courses was over 80%. Finally, the GM(0,N) model in gray system theory was used to quantify the weighting analysis. After the actual numerical calculation, five clusters of acceptance factors of 3D virtual reality teaching aid system were obtained. The results of the satisfaction and acceptance questionnaires are in good agreement.

主题分类 工程學 > 工程學綜合
社會科學 > 管理學
参考文献
  1. 許煌珠,張榮吉(2021)。虛擬實境技術應用於傳統師徒制技能學習之影響。國立臺灣科技大學人文社會學報,17(2),171-196。
    連結:
  2. 葉孺萱,羅彩雲,吳曉玲(2021)。探討技專校院專科美容設計教育之效益分析。美容科技學,18(1),33-56。
    連結:
  3. 賴崇閔,黃秀美,廖述盛,黃雯雯(2009)。3D 虛擬實境應用於醫學教育接受度之研究。教育心理學報,40(3),341-361。
    連結:
  4. SPSS, https://zh.wikipedia.org/zh-tw/SPSS, Wiki, Taiwan, 2023.
  5. 線上教學面臨的挑戰與展望,https://epaper.naer.edu.tw/edm.php?Grp_no=2&edm_no=213&content_no=3696,國家教育研究院學報,台北,2021 年。
  6. Bailenson, J.(2018).Experience on demand: What virtual reality is, how it works, and what it can do.NY, USA:W. W. Norton & Company.
  7. Brown, J. S.,Collins, A.,Duguid, P.(1989).Situated cognition and the culture of learning.Educational researcher,18(1),32-42.
  8. Buchanan, J.,Pressick-Kilborn, K.,Maher, D.(2019).Promoting environmental education for primary school-aged students using digital technologies.Eurasia Journal of Mathematics, Science and Technology Education,15(2),1-15.
  9. Burdea, G.,Coiffet, P.(1994).Virtual reality technology.New York, USA:John Wiley & Sons, Inc..
  10. Butt, A. L.,Kardong-Edgren, S.,Ellertson, A.(2018).Using gamebased virtual reality with haptics for skill acquisition.Clinical Simulation in Nursing,16,25-32.
  11. Davis, F. D.,Bagozzi, B. P.,Warshaw, P. R.(1989).User acceptance of computer technology: A comparison of two theoretical models.Management Science,35(8),982.
  12. Fishbein, M. A.,Ajzen, I.(1975).Belief, attitude, intention and behaviour: an introduction to theory and research.Reading, MA, USA:Addison-Wesley.
  13. Fisher, S. L.,Howell, A. W.(2004).Beyond user acceptance: An examination of employee reactions to information technology systems.Human Resource Management,43(2-3),243-258.
  14. Fung(2019).Intestinal serotonin and fluoxetine exposure modulate bacterial colonization in the gut.Nature Microbiology,2064-2073.
  15. Johnson, D. W.,Johnson, R. T.,Holubec(1994).Cooperative learning in the classroom.Alexandria, VA, USA:Association for Supervision and Curriculum Development.
  16. Markowitz, D. M.,Laha, R.,Perone, B. P.,Pea, D. R. D.,Bailenson, J. N.(2018).Immersive virtual reality field trips facilitate learning about climate change.Front in Psychol,9
  17. Pandilov, Z.,Milecki, A.,Nowak, A.(2015).Virtual modelling and simulation of a CNC machine feed drive system.Transactions of FAMENA,39(4),37-54.
  18. Tcha-Tokey, K.,Christmann, O.,Loup-Escande, E.,Loup, G.,Richir, S.(2018).Towards a model of user experience in immersive virtual environments.Advances in Human Computer Interaction
  19. Wu, B.,Yu, X.,Gu, X.(2020).Effectiveness of immersive virtual reality using head-mounted displays on learning performance: A metaanalysis.Bjet,51(6)
  20. 陳麗文,劉威德(2019)。臺灣與韓國美容技專院校教育現況發展分析。臺灣教育評論月刊,8(7),136-161。
  21. 程思偉,張愷哲,陳俊廷(2022)。虛擬實境應用在藥學教學之成效分析。澄清醫護管理雜誌,18(1),22-27。
  22. 蔡卉咨(2020)。新北市,淡江大學教育科技研究所。
  23. 鍾智超,鄭博元,羅希哲,黃創業(2021)。STEAM 虛擬實境實作 PBL 課程發展與滿意度分析。人文社會科學研究:教育類,15(2),49-74。
  24. 温坤禮,温惠筑(2023).灰色關聯分析暨灰色權重模型.桃園:智控自動化有限公司.
  25. 温棠如(2022)。台中,嶺東科技大學流行設計系。
被引用次数
  1. (2024)。灰色權重於美甲彩繪人員三大構面因子重要性之分析。計量管理期刊,21(2),1-16。