英文摘要
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As the development of VR technology in recent years, the immersive telepresence system has becoming more and more popular. The immersive telepresence system often need to provide whole surrounding omnidirectional view to allow users to freely control their viewing direction. With whole sur- rounding information introduced, higher resolution video is needed. How- ever, this will require users to have powerful devices in order to play the video. Also, the system need to handle massive network bandwidth. In this thesis, we proposed using multi-resolution method to address this problem. Observ- ing that only portion of the panorama will be needed at a time, we only need provide high resolution video in user’s visible portion. In this way, we can saved a lot of bandwidth. However, the view cannot be updated instanstly due to the network latency. To overcome the issue, we also provide a low resolu- tion panoramic video to compensate the latency. In our evaluation, we futher investigated the effect of latency on usability of the multi-resolution method. Our result shows that latency have small effect on usability under 0.5 seconds. For the current hardware and network standard, it is not hard to control the latency under 0.5 seconds. We therefore conclude that the multi-resolution method is a feasible solution for immersive telepresence system.
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